1.import SceneKit 导入框架
2.在视图上添加 scnView 用以展示模式
lazy var scnView: SCNView = {
let scnView = SCNView(frame: self.view.bounds)
scnView.scene = SCNScene()
scnView.backgroundColor = .red
scnView.allowsCameraControl = true
return scnView
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(scnView)
playSomePart()
}
3.加载 dae 文件
.dae 文件中带有动画 将会直接播放动画
.xcode9中资源文件需要通过 右键 addfile 的方法导入否则资源文件不会被打包到项目中
if let resourceUrl = Bundle.main.url(forResource: "skinning", withExtension: "dae") {
if FileManager.default.fileExists(atPath: resourceUrl.path) {
let sceneSource = SCNSceneSource(url: resourceUrl, options: nil)
scnView.scene = sceneSource?.scene(options: nil)
}
}
4.播放部分动画
func playSomePart() {
if let resourceUrl = Bundle.main.url(forResource: "skinning", withExtension: "dae") {
if FileManager.default.fileExists(atPath: resourceUrl.path) {
let sceneSource = SCNSceneSource(url: resourceUrl, options: nil)
scnView.scene = sceneSource?.scene(options: nil)
//获得sceneSource 中所有动画类的 identifier
let parts = sceneSource?.identifiersOfEntries(withClass: CAAnimation.self)
let partsCount = parts?.count ?? 0
var animtionArrM = NSMutableArray(capacity: partsCount) as! [CAAnimation]
var maxDuration:CFTimeInterval = 0
//通过 identifiers 获得 每个动画animation 添加到数组中备用
for index in 0..<partsCount {
if let animation = sceneSource?.entryWithIdentifier(parts![index], withClass: CAAnimation.self){
maxDuration = max(maxDuration, animation.duration )
animtionArrM.append(animation)
}
}
//创建动画组
let animationGroup = CAAnimationGroup()
animationGroup.animations = animtionArrM
animationGroup.duration = maxDuration
//截取动画组 20s 之后的动画
let animationGroup_copy = animationGroup.copy() as! CAAnimationGroup
animationGroup_copy.timeOffset = 20;
let playAnimtionGroup = CAAnimationGroup()
playAnimtionGroup.animations = [animationGroup_copy]
playAnimtionGroup.duration = maxDuration - 20
playAnimtionGroup.repeatCount = MAXFLOAT
//设定这个属性为 YES 时,在它到达目的地之后,动画的返回到开始的值,代替了直接跳转到开始的值,过渡平滑
playAnimtionGroup.autoreverses = true;
//可以用来设置动画延迟执行时间,若想延迟1s,就设置为CACurrentMediaTime()+1,CACurrentMediaTime()为图层的当前时间
animationGroup.beginTime = 20
let node = scnView.scene?.rootNode.childNode(withName: "avatar_attach", recursively: true)
node?.addAnimation(playAnimtionGroup, forKey: "animation")
}
}
}
5.显示骨骼
//显示骨骼
let boneNode = scnView.scene?.rootNode.childNode(withName: "skeleton", recursively: true)
self.visualizeBones(show: true, node: boneNode!, scale: 1)
func visualizeBones(show:Bool,node:SCNNode,scale:CFloat) {
let scaleX = node.scale.x * scale;
print("scale\(scaleX)")
if (show) {
if (node.geometry == nil) {
node.geometry = SCNBox(width: CGFloat(6/scaleX), height: CGFloat(6/scaleX), length: CGFloat(6/scaleX), chamferRadius: 0.5)
}else {
let boxNode = node.geometry?.isKind(of: SCNBox.self)
if(boxNode == true){
node.geometry = nil
}
}
}
for child:SCNNode in node.childNodes {
self.visualizeBones(show: show, node: child, scale: scaleX)
}
}
}
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