美文网首页U3D技术采集Unity基础
自动计算所有包围盒的中心点

自动计算所有包围盒的中心点

作者: 游戏开发小Y | 来源:发表于2017-03-16 13:38 被阅读8次
    [MenuItem ("MyMenu/Do Test")]
        static void Test () 
        {
            Transform parent =  Selection.activeGameObject.transform;
            Vector3 postion = parent.position;
            Quaternion rotation = parent.rotation;
            Vector3 scale = parent.localScale;
            parent.position = Vector3.zero;
            parent.rotation = Quaternion.Euler(Vector3.zero);
            parent.localScale = Vector3.one;
            Vector3 center = Vector3.zero;
            Renderer[] renders = parent.GetComponentsInChildren<Renderer>();
            foreach (Renderer child in renders){
                center += child.bounds.center;   
            }
            center = parent.GetComponentsInChildren<Transform>().Length; 
            Bounds bounds = new Bounds(center,Vector3.zero);
            foreach (Renderer child in renders){
                bounds.Encapsulate(child.bounds);   
            }
            parent.position = postion;
            parent.rotation = rotation;
            parent.localScale = scale;
            foreach(Transform t in parent){
                t.position = t.position -  bounds.center;
            }
            parent.transform.position = bounds.center + parent.position;
        }
    

    相关文章

      网友评论

        本文标题:自动计算所有包围盒的中心点

        本文链接:https://www.haomeiwen.com/subject/rxfjnttx.html