Android.mk系统介绍

作者: zuolingfeng | 来源:发表于2015-08-06 20:01 被阅读2972次

Android.mk语句介绍

1.LOCAL_C_INCLUDES

LOCAL_C_INCLUDES

额外的C/C++编译头文件路径,用LOCAL_PATH表示本文件所在目录。举例如下:

LOCAL_C_INCLUDES += extlibs/zlib-1.2.3
LOCAL_C_INCLUDES += $(LOCAL_PATH)/src  

2.LOCAL_CC

LOCAL_CC

指定C编译器

3.LOCAL_CERTIFICATE

LOCAL_CERTIFICATE

签名认证

4.LOCAL_CFLAGS

LOCAL_CFLAGS

为 C/C++编译器定义额外的标志 (如宏定义 ).举例:

LOCAL_CFLAGS += -DLIBUTILS _NATIVE=1

5.LOCAL_LDFLAGS

LOCAL_LDFLAGS

传递额外的参数给连接器(务必注意参数的顺序)

6.LOCAL_LDLIBS

LOCAL_LDLIBS

为可执行程序或者库的编译指定额外的库,指定库以"-lxxx"格式.举例:

LOCAL_LDLIBS += -lcurses -lpthread
LOCAL_LDLIBS += -Wl,-z,origin

7.LOCAL_MODULE

LOCAL_MODULE

生成的模块的名称(注意应用程序名称用LOCAL_PACKAGE_NAME而不是LOCAL_MODULE)LOCAL_MODULE_PATH 生成模块的路径

8.LOCAL_SHARED_LIBRARIES

LOCAL_SHARED_LIBRARIES 

可链接动态库

9.LOCAL_SRC_FILES

LOCAL_SRC_FILES

编译源文件LOCAL_STATIC_LIBRARIES 可链接静态库

LOCAL_PATH变量

Android.mk文件首先需要指定LOCAL_PATH变量,用于查找源文件。由于一般情况下Android.mk和需要编译的源文件在同一目录下,所以定义成如下形式:

LOCAL_PATH:=$(call my-dir)

上面的语句的意思是将LOCAL_PATH变量定义成本文件所在目录路径。

多个编译模块

Android.mk中可以定义多个编译模块,每个编译模块都是以include $(CLEAR_VARS)开始,以include $(BUILD_XXX)结束。

include $(CLEAR_VARS)

CLEAR_VARS由编译系统提供,指定让GNU MAKEFILE为你清除除LOCAL_PATH以外的所有LOCAL_XXX变量,如LOCAL_MODULE,LOCAL_SRC_FILES,LOCAL_SHARED_LIBRARIES,LOCAL_STATIC_LIBRARIES等。

include $(BUILD_STATIC_LIBRARY)

表示编译成静态库

include $(BUILD_SHARED_LIBRARY)

表示编译成动态库。

include $(BUILD_EXECUTABLE)

表示编译成可执行程序

举例如下(frameworks/base/libs/audioflinger/Android.mk):

1.模块一编译成静态库

LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
ifeq ($(AUDIO_POLICY_TEST),true)
ENABLE_AUDIO_DUMP := true
endif

LOCAL_SRC_FILES:= \
    AudioHardwareGeneric.cpp \
    AudioHardwareStub.cpp \
    AudioHardwareInterface.cpp

ifeq ($(ENABLE_AUDIO_DUMP),true)
LOCAL_SRC_FILES += AudioDumpInterface.cpp
LOCAL_CFLAGS += -DENABLE_AUDIO_DUMP
endif

LOCAL_SHARED_LIBRARIES := \
    libcutils \
    libutils \
    libbinder \
    libmedia \
    libhardware_legacy

ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
LOCAL_CFLAGS += -DGENERIC_AUDIO
endif

LOCAL_MODULE:= libaudiointerface

ifeq ($(BOARD_HAVE_BLUETOOTH),true)
    LOCAL_SRC_FILES += A2dpAudioInterface.cpp
    LOCAL_SHARED_LIBRARIES += liba2dp  
    LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP
    LOCAL_C_INCLUDES += $(call include-path-for, bluez)
endif

include $(BUILD_STATIC_LIBRARY) 

2.模块二编译成静态库

include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
    AudioPolicyManagerBase.cpp

LOCAL_SHARED_LIBRARIES := \
    libcutils \
    libutils \
    libmedia

ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -ldl
else
LOCAL_SHARED_LIBRARIES += libdl
endif

LOCAL_MODULE:= libaudiopolicybase

ifeq ($(BOARD_HAVE_BLUETOOTH),true)
LOCAL_CFLAGS += -DWITH_A2DP
endif//这个来判断宏的具体值

ifeq ($(AUDIO_POLICY_TEST),true)
LOCAL_CFLAGS += -DAUDIO_POLICY_TEST
endif

include $(BUILD_STATIC_LIBRARY) 

3.模块三编译成动态库

include $(CLEAR_VARS) 

LOCAL_SRC_FILES:= \
    AudioFlinger.cpp \
    AudioMixer.cpp.arm \
    AudioResampler.cpp.arm \
    AudioResamplerSinc.cpp.arm \
    AudioResamplerCubic.cpp.arm \
    AudioPolicyService.cpp

LOCAL_SHARED_LIBRARIES := \
    libcutils \
    libutils \
    libbinder \
    libmedia \
    libhardware_legacy

ifeq ($(strip $(BOARD_USES_GENERIC_AUDIO)),true)
LOCAL_STATIC_LIBRARIES += libaudiointerface libaudiopolicybase
LOCAL_CFLAGS += -DGENERIC_AUDIO
else
LOCAL_SHARED_LIBRARIES += libaudio libaudiopolicy
endif

ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -ldl
else
LOCAL_SHARED_LIBRARIES += libdl
endif

LOCAL_MODULE:= libaudioflinger

ifeq ($(BOARD_HAVE_BLUETOOTH),true)
LOCAL_CFLAGS += -DWITH_BLUETOOTH -DWITH_A2DP
LOCAL_SHARED_LIBRARIES += liba2dp
endif

ifeq ($(AUDIO_POLICY_TEST),true)
LOCAL_CFLAGS += -DAUDIO_POLICY_TEST
endif

ifeq ($(TARGET_SIMULATOR),true)
ifeq ($(HOST_OS),linux)
LOCAL_LDLIBS += -lrt -lpthread
endif
endif

ifeq ($(BOARD_USE_LVMX),true)
LOCAL_CFLAGS += -DLVMX
LOCAL_C_INCLUDES += vendor/nxp
LOCAL_STATIC_LIBRARIES += liblifevibes
LOCAL_SHARED_LIBRARIES += liblvmxservice
LOCAL_SHARED_LIBRARIES += liblvmxipc
endif

include $(BUILD_SHARED_LIBRARY)

4.编译一个应用程序(APK)

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)

# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)

# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage

# Tell it to build an APK
include $(BUILD_PACKAGE) 

5.编译一个依赖于静态Java库(static.jar)的应用程序

LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)

# List of static libraries to include in the package
LOCAL_STATIC_JAVA_LIBRARIES := static-library

# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)

# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage

# Tell it to build an APK
include $(BUILD_PACKAGE) 

6.编译一个需要用平台的key签名的应用程序

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)

# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage

LOCAL_CERTIFICATE := platform

# Tell it to build an APK
include $(BUILD_PACKAGE)

7.编译一个需要用特定key前面的应用程序

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)

# Name of the APK to build
LOCAL_PACKAGE_NAME := LocalPackage

LOCAL_CERTIFICATE := vendor/example/certs/app

# Tell it to build an APK
include $(BUILD_PACKAGE)

(8)添加一个预编译应用程序

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

# Module name should match apk name to be installed.
LOCAL_MODULE := LocalModuleName

LOCAL_SRC_FILES := $(LOCAL_MODULE).apk

LOCAL_MODULE_CLASS := APPS

LOCAL_MODULE_SUFFIX := $(COMMON_ANDROID_PACKAGE_SUFFIX)

include $(BUILD_PREBUILT)

9.添加一个静态JAVA库

LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

# Build all java files in the java subdirectory
LOCAL_SRC_FILES := $(call all-subdir-java-files)

# Any libraries that this library depends on
LOCAL_JAVA_LIBRARIES := android.test.runner

# The name of the jar file to create
LOCAL_MODULE := sample

# Build a static jar file.
include $(BUILD_STATIC_JAVA_LIBRARY)

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