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并发总结(四)关于执行器 ThreadPoolExecutor

并发总结(四)关于执行器 ThreadPoolExecutor

作者: 杭州痞老板 | 来源:发表于2018-05-11 01:08 被阅读0次

    (一)执行器 Executor

    执行器内部有一个任务队列 BlockingQueue<Runnable> 和一个线程池 Workers,客户端不断地往任务队列中添加任务,工作者线程则不断地从任务队列移除并执行任务

    (二)执行器的创建

    //取自ThreadPoolExecutor构造方法
     /**
         * @param corePoolSize 最少线程数
         * @param maximumPoolSize 最多线程数
         * @param keepAliveTime 线程多久不执行任务就会被关闭
         * @param unit keepAliveTime 的时间单位
         * @param workQueue 任务队列
         * @param threadFactory 线程工厂
         * @param handler 饱和策略
         */
    public ThreadPoolExecutor(int corePoolSize,
                                  int maximumPoolSize,
                                  long keepAliveTime,
                                  TimeUnit unit,
                                  BlockingQueue<Runnable> workQueue,
                                  ThreadFactory threadFactory,
                                  RejectedExecutionHandler handler) {
        //...
        }
    
    1) 线程工厂

    默认ThreadFactory的实现类为Executors.DefaultThreadFactory,但在实际使用中,不能使用默认的线程工厂,因为必须要为线程指定有意义的线程名

    取自Executors$DefaultThreadFactory
     static class DefaultThreadFactory implements ThreadFactory {
    // 线程池计数
            private static final AtomicInteger poolNumber = new AtomicInteger(1);
            private final ThreadGroup group;
    // 池中的线程计数
            private final AtomicInteger threadNumber = new AtomicInteger(1);
            private final String namePrefix;
    
            DefaultThreadFactory() {
                SecurityManager s = System.getSecurityManager();
                group = (s != null) ? s.getThreadGroup() :
                                      Thread.currentThread().getThreadGroup();
                namePrefix = "pool-" +
                              poolNumber.getAndIncrement() +
                             "-thread-";
            }
    
            public Thread newThread(Runnable r) {
                Thread t = new Thread(group, r,
                                      namePrefix + threadNumber.getAndIncrement(),
                                      0);
                if (t.isDaemon())
                    t.setDaemon(false);
                if (t.getPriority() != Thread.NORM_PRIORITY)
                    t.setPriority(Thread.NORM_PRIORITY);
                return t;
            }
        }
    
    //自定义线程工厂-命名线程
    ThreadFactory threadFactory = new ThreadFactory() {
                        private final AtomicInteger counter = new AtomicInteger(1);
                        public Thread newThread(Runnable r) {
                            return new Thread(r, "hippo_monitor_" + counter.getAndIncrement());
                        }
                    }
    
    2) 饱和策略

    饱和策略是在任务提交时可能发生
    默认采用AbortPolicy作为饱和策略

    1)中断提交者策略
    public static class AbortPolicy implements RejectedExecutionHandler {
            public AbortPolicy() { }
    // 提交任务时抛出RejectedExecutionException异常
            public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
                throw new RejectedExecutionException("Task " + r.toString() +
                                                     " rejected from " +
                                                     e.toString());
            }
        }
    2)丢弃任务策略
    public static class DiscardPolicy implements RejectedExecutionHandler {
            public DiscardPolicy() { }
    // 提交任务时直接丢弃
            public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
            }
        }
    3)提交者自己运行策略
    public static class CallerRunsPolicy implements RejectedExecutionHandler {
            public CallerRunsPolicy() { }
    // 提交任务时由提交者自己运行
            public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
                if (!e.isShutdown()) {
                    r.run();
                }
            }
        }
    
    3) Executors创建的4大执行器的缺点

    1)CachedThreadPoolScheduledThreadPool 允许创建的线程数量为Integer.MAX_VALUE,为每一个任务分配一个线程,可能会创建大量的线程,从而导致资源耗尽
    2)FixedThreadPoolSingleThreadPool 使用LinkedBlockingQueue作为任务队列,队列的最大长度为Integer.MAX_VALUE,可能会堆积大量的任务,从而导致资源耗尽
    3)以上四种执行器都使用默认的线程工厂,线程名都是:pool-数字-thread-数字,不方便在出错时回溯
    由上所述,规范下,线程池不允许使用Executors创建,而是直接通过调用ThreadPoolExecutor的构造方法创建

    //Executors.newCachedThreadPool()
    public static ExecutorService newCachedThreadPool() {
            return new ThreadPoolExecutor(0, Integer.MAX_VALUE,
                                          60L, TimeUnit.SECONDS,
                                          new SynchronousQueue<Runnable>());
        }
    //Executors.newScheduledThreadPool(10)
    public static ScheduledExecutorService newScheduledThreadPool(int corePoolSize) {
            return new ScheduledThreadPoolExecutor(corePoolSize);
        }
     public ScheduledThreadPoolExecutor(int corePoolSize) {
            super(corePoolSize, Integer.MAX_VALUE, 0, NANOSECONDS,
                  new DelayedWorkQueue());
        }
    //Executors.newSingleThreadExecutor()
    public static ExecutorService newSingleThreadExecutor() {
            return new FinalizableDelegatedExecutorService
                (new ThreadPoolExecutor(1, 1,
                                        0L, TimeUnit.MILLISECONDS,
                                        new LinkedBlockingQueue<Runnable>()));
        }
    //Executors.newFixedThreadPool(10)
    public static ExecutorService newFixedThreadPool(int nThreads) {
            return new ThreadPoolExecutor(nThreads, nThreads,
                                          0L, TimeUnit.MILLISECONDS,
                                          new LinkedBlockingQueue<Runnable>());
        }
    

    (三)生命周期

    // 当前的运行状态
        private final AtomicInteger ctl = new AtomicInteger(ctlOf(RUNNING, 0));
     // 所有的状态
        private static final int RUNNING    = -1 << COUNT_BITS;
        private static final int SHUTDOWN   =  0 << COUNT_BITS;
        private static final int STOP       =  1 << COUNT_BITS;
        private static final int TIDYING    =  2 << COUNT_BITS;
        private static final int TERMINATED =  3 << COUNT_BITS;
    

    一些生命周期的方法

    1)
    private static boolean isRunning(int c) {
            return c < SHUTDOWN;
    }
    2)
    public boolean isShutdown() {
            return ! isRunning(ctl.get());
    }
    3)
    public boolean isTerminated() {
            return runStateAtLeast(ctl.get(), TERMINATED);
    }
    4)
    public boolean awaitTermination(long timeout, TimeUnit unit)
            throws InterruptedException {
            long nanos = unit.toNanos(timeout);
            final ReentrantLock mainLock = this.mainLock;
            mainLock.lock();
            try {
    // 轮询判断运行状态是否为TERMINATED以及是否到点
                for (;;) {
                    if (runStateAtLeast(ctl.get(), TERMINATED))
                        return true;
                    if (nanos <= 0)
                        return false;
                    nanos = termination.awaitNanos(nanos);
                }
            } finally {
                mainLock.unlock();
            }
    }
    5)
     public void shutdown() {
            final ReentrantLock mainLock = this.mainLock;
            mainLock.lock();
            try {
                checkShutdownAccess();
                advanceRunState(SHUTDOWN);
    // 中断所有的空闲线程
                interruptIdleWorkers();
                onShutdown(); // hook for ScheduledThreadPoolExecutor
            } finally {
                mainLock.unlock();
            }
            tryTerminate();
    }
    6)
    public List<Runnable> shutdownNow() {
            List<Runnable> tasks;
            final ReentrantLock mainLock = this.mainLock;
            mainLock.lock();
            try {
                checkShutdownAccess();
                advanceRunState(STOP);
    // 中断所有的线程
                interruptWorkers();
                tasks = drainQueue();
            } finally {
                mainLock.unlock();
            }
            tryTerminate();
            return tasks;
    }
    

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