1、pygame
import pygame
if __name__ == '__main__':
# 1.初始化pygame
pygame.init()
# 2.创建游戏窗口
# set_mode((宽度,高度))
screen = pygame.display.set_mode((1024, 600))
# 3.游戏循环(死循环)
while True:
# 检测事件
for event in pygame.event.get():
# 检测窗口上的关闭按钮是否被点击
if event.type == pygame.QUIT:
# 退出游戏
print('关闭按钮被点击')
exit()
2、显示文字
import pygame
if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((1024, 600))
# 设置窗口的背景颜色
screen.fill((255, 255, 255))
# 1.创建字体对象
"""
创建系统字体
Sysfont(name, size, bold=False, italic=False, constructor=None):
name -> 字体名
size -> 字体大小
bold -> 加粗
italic -> 倾斜
"""
# font = pygame.font.SysFont('宋体', 100)
"""
创建自定义字体
Font(字体文件路径, 字体大小)
"""
font = pygame.font.Font('./font/aa.ttf', 100)
# 2.根据字体去创建显示对象(文字)
"""
render(self, text, antialias, color, background=None):
text -> 要显示的文字内容(str)
antialias -> 是否平滑
color -> 计算机三原色(红、绿、蓝),RGB颜色, 值的范围都是0-255
(255,0,0)红
(0,255,0)绿
(0,0,255)蓝
(0,0,0)黑
(255,255,255)白
(x,x,x)灰
"""
surface = font.render('帅', True, (255, 0, 0))
print(type(surface))
# 3.将内容添加到窗口上
"""
blit(需要显示的对象,显示位置)
需要显示的对象 --> Surface类型的数据
显示位置 --> 坐标(x,y)
"""
screen.blit(surface, (330, 278))
# 4.将窗口上的内容展示出来(将画有文字的纸贴出来)
pygame.display.flip()
# 游戏循环
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
3、显示图片
import pygame
if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((1024, 600))
screen.fill((255, 255, 255))
# 1.获取图片对象
image = pygame.image.load('./image/1.jpg')
"""
a.获取图片大小
get_size()
"""
image_size = image.get_size()
print(image_size)
"""
b.形变:
transform:形变包含缩放、旋转和平移
scale(缩放对象,新的大小) --> 返回一个缩放后的新对象
"""
# image = pygame.transform.scale(image, (1024, 600))
"""
旋转
rotate(旋转对象,旋转角度)
rotozoom(旋转对象,旋转角度,缩放比例)
"""
image = pygame.transform.rotate(image, 180)
# 2.将图片对象渲染到窗口上
screen.blit(image, (0, 0))
# 3.展示在屏幕上
pygame.display.flip()
while True:
for even in pygame.event.get():
if even.type == pygame.QUIT:
exit()
4、显示图形
import pygame
if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((1024, 600))
screen.fill((255, 255, 255))
"""
1.画直线
line(Surface, color, start_pos, end_pos, width=1):
Surface -> 画在哪个地方
color -> 线的颜色
star_pos -> 起点
end_pos -> 终点
width -> 线的宽度
"""
pygame.draw.line(screen, (255, 0, 0), (24, 24), (81, 81), 8)
pygame.draw.line(screen, (255, 0, 0), (81, 81), (129, 24), 8)
"""
lines(Surface, color, closed, pointlist, width=1):
pointlist(点的列表)
"""
pygame.draw.lines(screen, (255, 0, 0), False, [(129, 24), (186, 81), (243, 24)], 8)
"""
画矩形
"""
pygame.draw.rect(screen, (255, 255, 0), (248, 248, 100, 100), 8)
"""
2.画曲线
arc(Surface, color, Rect, start_angle, stop_angle, width=1):
Rect -> (x,y,width,height)矩形
strat_angle
stop-angle
"""
from math import pi
pygame.draw.arc(screen, (0, 0, 0), (248, 248, 100, 100), pi, 2 * pi)
"""
3.画圆
circle(位置,颜色,圆心位置,半径,width=0)
"""
# import random # 此处会报错,不知为何
# pygame.draw.circle(screen,(random.randint(0, 255), (random.randint(0, 255), (random.randint(0, 255)), (512, 300), 100)
# 将内容展示在屏幕上
pygame.display.flip()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
5、动画原理
import pygame
if __name__ == '__main__':
pygame.init()
screen = pygame.display.set_mode((1024, 600))
screen.fill((255, 255, 255))
x = 0
y = 0
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
exit()
x += 1
y += 1
screen.fill((255, 255, 255))
pygame.draw.circle(screen, (255, 0, 0), (x, y), 80)
pygame.display.flip()
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