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Lifecycle源码解析

Lifecycle源码解析

作者: 小小的coder | 来源:发表于2020-01-09 22:40 被阅读0次

    Lifecycle-Aware是Google官方的生命周期感知组件。同时,在Google推出的Android Jetpack组件中,也将Lifecycle-Aware放在了Architecture类别之中。我们可以利用 android.arch.lifecycle 包提供的类来控制数据、监听器等的 lifecycle。同时,LiveData和ViewModel的lifecycle也依赖于Lifecycle框架,所以我们有必要去了解一下Lifecycle。

    image

    一、Lifecycle组件初始化

    /app/build/intermediates/manifests/full/debug/AndroidManifest.xml,是我们应用在构建完成之后完整生成的AndroidManifest.xml文件。其中,我们可以找到Lifecycle-Aware组件在AndroidManifest的定义。

        <provider
            android:name="android.arch.lifecycle.ProcessLifecycleOwnerInitializer"
            android:authorities="com.boohee.one.lifecycle-trojan"
            android:exported="false"
            android:multiprocess="true" />
    
    

    ProcessLifecycleOwnerInitializer是ContentProvider的子类,利用其onCreate()生命周期方法,处理Lifecycle组件初始化。因此,这是一种隐式初始化的方式。

        @Override
        public boolean onCreate() {
            LifecycleDispatcher.init(getContext());
            ProcessLifecycleOwner.init(getContext());
            return true;
        }
    
    

    二、Lifecycle生命周期事件感知

    继续关注ProcessLifecycleOwnerInitializer的onCreate()方法,其调用了LifecycleDispatcher的init()方法进行相应初始化。

        static void init(Context context) {
            if (sInitialized.getAndSet(true)) {
                return;
            }
            ((Application) context.getApplicationContext())
                    .registerActivityLifecycleCallbacks(new DispatcherActivityCallback());
        }
    
        @SuppressWarnings("WeakerAccess")
        @VisibleForTesting
        static class DispatcherActivityCallback extends EmptyActivityLifecycleCallbacks {
            private final FragmentCallback mFragmentCallback;
    
            DispatcherActivityCallback() {
                mFragmentCallback = new FragmentCallback();
            }
    
            @Override
            public void onActivityCreated(Activity activity, Bundle savedInstanceState) {
                if (activity instanceof FragmentActivity) {
                    ((FragmentActivity) activity).getSupportFragmentManager()
                            .registerFragmentLifecycleCallbacks(mFragmentCallback, true);
                }
                ReportFragment.injectIfNeededIn(activity);
            }
    
            @Override
            public void onActivityStopped(Activity activity) {
                if (activity instanceof FragmentActivity) {
                    markState((FragmentActivity) activity, CREATED);
                }
            }
    
            @Override
            public void onActivitySaveInstanceState(Activity activity, Bundle outState) {
                if (activity instanceof FragmentActivity) {
                    markState((FragmentActivity) activity, CREATED);
                }
            }
        }
    
    

    init()方法其实就是在Application中注册了一个ActivityLifecycleCallbacks监听(即DispatcherActivityCallback),用来监听每个Activity的生命周期变化。
    我们再看下DispatcherActivityCallback的onActivityCreated()回调方法,如果Activity是FragmentActivity,则注册一个FragmentLifecycleCallbacks(即FragmentCallback)用来监听Activity中Fragment的生命周期。

        static class FragmentCallback extends FragmentManager.FragmentLifecycleCallbacks {
    
            @Override
            public void onFragmentCreated(FragmentManager fm, Fragment f, Bundle savedInstanceState) {
                dispatchIfLifecycleOwner(f, ON_CREATE);
    
                if (!(f instanceof LifecycleRegistryOwner)) {
                    return;
                }
    
                if (f.getChildFragmentManager().findFragmentByTag(REPORT_FRAGMENT_TAG) == null) {
                    f.getChildFragmentManager().beginTransaction().add(new DestructionReportFragment(),
                            REPORT_FRAGMENT_TAG).commit();
                }
            }
    
            @Override
            public void onFragmentStarted(FragmentManager fm, Fragment f) {
                dispatchIfLifecycleOwner(f, ON_START);
            }
    
            @Override
            public void onFragmentResumed(FragmentManager fm, Fragment f) {
                dispatchIfLifecycleOwner(f, ON_RESUME);
            }
        }
    
    

    我们看到FragmentCallback的onFragmentCreated()回调方法中,当Fragment如果实现了LifecycleRegistryOwner,就会为其添加一个DestructionReportFragment,用来监听Fragment的生命周期。
    之后,会在Activity中添加一个ReportFragment,用来监听Activity生命周期。

        // ReportFragment
        @Override
        public void onStart() {
            super.onStart();
            dispatchStart(mProcessListener);
            dispatch(Lifecycle.Event.ON_START);
        }
    
        @Override
        public void onResume() {
            super.onResume();
            dispatchResume(mProcessListener);
            dispatch(Lifecycle.Event.ON_RESUME);
        }
    
        @Override
        public void onPause() {
            super.onPause();
            dispatch(Lifecycle.Event.ON_PAUSE);
        }
    
        @Override
        public void onStop() {
            super.onStop();
            dispatch(Lifecycle.Event.ON_STOP);
        }
    
        @Override
        public void onDestroy() {
            super.onDestroy();
            dispatch(Lifecycle.Event.ON_DESTROY);
            // just want to be sure that we won't leak reference to an activity
            mProcessListener = null;
        }
    
        private void dispatch(Lifecycle.Event event) {
            Activity activity = getActivity();
            if (activity instanceof LifecycleRegistryOwner) {
                ((LifecycleRegistryOwner) activity).getLifecycle().handleLifecycleEvent(event);
                return;
            }
    
            if (activity instanceof LifecycleOwner) {
                Lifecycle lifecycle = ((LifecycleOwner) activity).getLifecycle();
                if (lifecycle instanceof LifecycleRegistry) {
                    ((LifecycleRegistry) lifecycle).handleLifecycleEvent(event);
                }
            }
        }
    
    

    如此,利用一个附着在Activity上无UI的Fragment,通过相应的生命周期回调方法,实质上是对Activity生命周期的监听。
    至此,我们知道了Lifecycle组件通过ActivityLifecycleCallbacks、FragmentLifecycleCallbacks及 无UI的Fragment来感知Activity/Fragment的生命周期变化并产生相应的事件。

    三、Lifecycle生命周期事件分发

    在上面的分析中,我们只是重点关注了Lifecycle如何感知生命周期,也就是如何监听Activity/Fragment的生命周期。在相应的回调方法当中,其实都包含了很多生命周期事件分发相关的逻辑。通过相关的源码分析,我们可以发现最终都会调用到Activity/Fragment的getLifecycle()方法获取Lifecycle对象,之后再调用Lifecycle对象的handleLifecycleEvent()方法进行事件分发。26.1.0及更高版本Support支持库中的Activity和Fragment已经实现了LifecycleOwner接口。

    public interface LifecycleOwner {
        /**
         * Returns the Lifecycle of the provider
         * @return The lifecycle of the provider.
         */
        @NonNull
        Lifecycle getLifecycle();
    }
    public class Fragment implements implements ComponentCallbacks, OnCreateContextMenuListener, LifecycleOwner {
        ... ...
       LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
        @Override
        public Lifecycle getLifecycle() {
            return mLifecycleRegistry;
        }
        ... ...
    }
    public class FragmentActivity extends BaseFragmentActivityApi16 implements
            ActivityCompat.OnRequestPermissionsResultCallback,
            ActivityCompat.RequestPermissionsRequestCodeValidator {
        ... ...
        // FragmentActivity最终继承自SupportActivity
       @Override
        public Lifecycle getLifecycle() {
            return super.getLifecycle();
        }
        ... ...
    }
    public class SupportActivity extends Activity implements LifecycleOwner {
        ... ...
        private LifecycleRegistry mLifecycleRegistry = new LifecycleRegistry(this);
        @Override
        public Lifecycle getLifecycle() {
            return mLifecycleRegistry;
        }
        ... ...
    }
    
    

    有上述源码可以,其实getLifecycle() 方法最终返回的都是LifecycleRegistry对象,事件分发最后也都是调用LifecycleRegistry的handleLifecycleEvent()方法。

        public void handleLifecycleEvent(@NonNull Lifecycle.Event event) {
            State next = getStateAfter(event);
            moveToState(next);
        }
    
        private void moveToState(State next) {
            if (mState == next) {
                return;
            }
            mState = next;
            if (mHandlingEvent || mAddingObserverCounter != 0) {
                mNewEventOccurred = true;
                // we will figure out what to do on upper level.
                return;
            }
            mHandlingEvent = true;
            sync();
            mHandlingEvent = false;
        }
        private void sync() {
            LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
            if (lifecycleOwner == null) {
                Log.w(LOG_TAG, "LifecycleOwner is garbage collected, you shouldn't try dispatch "
                        + "new events from it.");
                return;
            }
            while (!isSynced()) {
                mNewEventOccurred = false;
                // no need to check eldest for nullability, because isSynced does it for us.
                if (mState.compareTo(mObserverMap.eldest().getValue().mState) < 0) {
                    backwardPass(lifecycleOwner);
                }
                Entry<LifecycleObserver, ObserverWithState> newest = mObserverMap.newest();
                if (!mNewEventOccurred && newest != null
                        && mState.compareTo(newest.getValue().mState) > 0) {
                    forwardPass(lifecycleOwner);
                }
            }
            mNewEventOccurred = false;
        }
        private void forwardPass(LifecycleOwner lifecycleOwner) {
            Iterator<Entry<LifecycleObserver, ObserverWithState>> ascendingIterator =
                    mObserverMap.iteratorWithAdditions();
            while (ascendingIterator.hasNext() && !mNewEventOccurred) {
                Entry<LifecycleObserver, ObserverWithState> entry = ascendingIterator.next();
                ObserverWithState observer = entry.getValue();
                while ((observer.mState.compareTo(mState) < 0 && !mNewEventOccurred
                        && mObserverMap.contains(entry.getKey()))) {
                    pushParentState(observer.mState);
                    observer.dispatchEvent(lifecycleOwner, upEvent(observer.mState));
                    popParentState();
                }
            }
        }
    
        private void backwardPass(LifecycleOwner lifecycleOwner) {
            Iterator<Entry<LifecycleObserver, ObserverWithState>> descendingIterator =
                    mObserverMap.descendingIterator();
            while (descendingIterator.hasNext() && !mNewEventOccurred) {
                Entry<LifecycleObserver, ObserverWithState> entry = descendingIterator.next();
                ObserverWithState observer = entry.getValue();
                while ((observer.mState.compareTo(mState) > 0 && !mNewEventOccurred
                        && mObserverMap.contains(entry.getKey()))) {
                    Event event = downEvent(observer.mState);
                    pushParentState(getStateAfter(event));
                    observer.dispatchEvent(lifecycleOwner, event);
                    popParentState();
                }
            }
        }
    
    

    这些只是分发的逻辑,那么在事件分发之前,肯定要有事件的注册,这就得看一下addObserver()方法。

        @Override
        public void addObserver(@NonNull LifecycleObserver observer) {
            State initialState = mState == DESTROYED ? DESTROYED : INITIALIZED;
            ObserverWithState statefulObserver = new ObserverWithState(observer, initialState);
            ObserverWithState previous = mObserverMap.putIfAbsent(observer, statefulObserver);
    
            if (previous != null) {
                return;
            }
            LifecycleOwner lifecycleOwner = mLifecycleOwner.get();
            if (lifecycleOwner == null) {
                // it is null we should be destroyed. Fallback quickly
                return;
            }
    
            boolean isReentrance = mAddingObserverCounter != 0 || mHandlingEvent;
            State targetState = calculateTargetState(observer);
            mAddingObserverCounter++;
            while ((statefulObserver.mState.compareTo(targetState) < 0
                    && mObserverMap.contains(observer))) {
                pushParentState(statefulObserver.mState);
                statefulObserver.dispatchEvent(lifecycleOwner, upEvent(statefulObserver.mState));
                popParentState();
                // mState / subling may have been changed recalculate
                targetState = calculateTargetState(observer);
            }
    
            if (!isReentrance) {
                // we do sync only on the top level.
                sync();
            }
            mAddingObserverCounter--;
        }
        static class ObserverWithState {
            State mState;
            GenericLifecycleObserver mLifecycleObserver;
    
            ObserverWithState(LifecycleObserver observer, State initialState) {
                mLifecycleObserver = Lifecycling.getCallback(observer);
                mState = initialState;
            }
    
            void dispatchEvent(LifecycleOwner owner, Event event) {
                State newState = getStateAfter(event);
                mState = min(mState, newState);
                mLifecycleObserver.onStateChanged(owner, event);
                mState = newState;
            }
        }
    
    

    至此,我们可以知道,当lifecycle发生变化时,handleLifecycleEvent
    会通过 getStateAfter()方法获取当前应处的状态并修改mState值,紧接着遍历所有 ObserverWithState并调用他们的sync方法来同步且通知LifecycleObserver状态发生变化。

    总结

    Lifecycle生命周期事件感知由LifecycleDispatcher(ActivityLifecycleCallbacks, FragmentLifecycleCallbacks, Fragment)完成,并通过 LifecycleRegistry传递给 LifecycleObserver。

    链接:https://www.jianshu.com/p/f3160cf00e49

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