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2021-09-24 能匹配隐藏

2021-09-24 能匹配隐藏

作者: 脑子 | 来源:发表于2021-09-24 07:34 被阅读0次

    MemorizeApp.swift -----------

    import SwiftUI
    
    @main
    struct MemorizeApp: App {
        let game = EmojiMemoryGame()
        var body: some Scene {
            WindowGroup {
                ContentView(viewModel: game)
            }
        }
    }
    

    ContentView.swift----------------------------

    import SwiftUI
    
    
    struct ContentView: View {
        @ObservedObject var viewModel: EmojiMemoryGame
        var body: some View {
            
            ScrollView {
                LazyVGrid(columns: [GridItem(.adaptive(minimum: 65))]){
                    ForEach(viewModel.cards) { card in
                        CardView(card: card).aspectRatio(2/3, contentMode: .fit)
                            .onTapGesture {
                                viewModel.choose(card)
                            }
                    }
                }
            }
            .foregroundColor(.red)
            .padding(.horizontal)
            
        }
    }
    
    struct CardView: View {
        var card: MemoryGame<String>.Card
        
        var body: some View {
            ZStack {
                let shape = RoundedRectangle(cornerRadius: 20)
                if card.isFaceUp {
                    shape.fill().foregroundColor(.white)
                    shape.strokeBorder(lineWidth: 3)
                    Text(card.content).font(.largeTitle)
                    
                } else if card.isMatched {
                    shape.opacity(0)
                }
                else {
                    shape.fill()
                }
            }
        }
    }
    
    
    struct ContentView_Previews: PreviewProvider {
        static var previews: some View {
            let game = EmojiMemoryGame()
            ContentView(viewModel: game)
                .preferredColorScheme(/*@START_MENU_TOKEN@*/.dark/*@END_MENU_TOKEN@*/)
            ContentView(viewModel: game)
                .preferredColorScheme(.light)
        }
    }
    
    

    MemoryGame.swift ---------------------

    import Foundation
    
    struct MemoryGame<CardContent> where CardContent: Equatable {
        private(set) var cards: Array<Card>
        
        private var indexOfTheOneAndOnlyFaceUpCard: Int?
        
        mutating func choose(_ card: Card) {
            if let chosenIndex = cards.firstIndex(where: { $0.id == card.id }),
               !cards[chosenIndex].isFaceUp,
               !cards[chosenIndex].isFaceUp
               {
                if let potentialMatchIndex = indexOfTheOneAndOnlyFaceUpCard {
                    if cards[chosenIndex].content == cards[potentialMatchIndex].content {
                        cards[chosenIndex].isMatched = true
                        cards[potentialMatchIndex].isMatched = true
                        
                    }
                    indexOfTheOneAndOnlyFaceUpCard = nil
                } else {
                    for index in cards.indices {
                        cards[index].isFaceUp = false
                    }
                    indexOfTheOneAndOnlyFaceUpCard = chosenIndex
                }
                cards[chosenIndex].isFaceUp.toggle()
            }
        }
        
        init(numberOfPairOfCards: Int, creataCardContent: (Int) ->CardContent) {
            cards = Array<Card>()
            for pairIndex in 0..<numberOfPairOfCards {
                let content = creataCardContent(pairIndex)
                cards.append(Card(content: content, id: pairIndex*2))
                cards.append(Card(content: content, id: pairIndex*2+1))
            }
        }
        
        struct Card:Identifiable {
            var isFaceUp: Bool = false
            var isMatched: Bool = false
            var content: CardContent
            var id: Int
        }
    }
    

    EmojiMemoryGame.swift -------------------------

    import SwiftUI
    
    class EmojiMemoryGame: ObservableObject {
        static var emojis = ["🚙", "🚗", "⛱", "🎡", "🪝", "🗿", "🛖", "⏱", "☎️", "🎰","🚜","🛴", "✈️"]
        
        @Published private var model: MemoryGame<String> = creataMemoryGame()
        
        static func creataMemoryGame() -> MemoryGame<String> {
            MemoryGame<String>(numberOfPairOfCards: 4){ pairIndex in
                emojis[pairIndex]}
        }
        
        var cards: Array<MemoryGame<String>.Card> {
            return model.cards
        }
        
        func choose(_ card: MemoryGame<String>.Card) {
            model.choose(card)
        }
    }
    
    

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