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Cesium 自定义Material 系列 (十二)

Cesium 自定义Material 系列 (十二)

作者: haibalai | 来源:发表于2022-02-20 15:03 被阅读0次

    对于墙纹理效果 我们先定义一下他的interface, 方便使用的人知道他的调用参数

    export interface PMaterialBrick{

    color?: any,

    speed?: number,

    brickColor?: any,

    mortarColor?:any,

    brickSize?: any,

    brickPct?: any,

    brickRoughness?: number,

    mortarRoughness?: number

    }

    对于墙纹理我们叫 MaterialBrick

    ```javascript

    import {MaterialProperty} from "./MaterialProperty";

    const defaultOption: PMaterialBrick = {

    brickColor: new Cesium.Color(0.6, 0.3, 0.1, 1.0),

    mortarColor: new Cesium.Color(0.8, 0.8, 0.7, 1.0),

    brickSize: new Cesium.Cartesian2(0.3, 0.15),

    brickPct: new Cesium.Cartesian2(0.9, 0.85),

    brickRoughness: 0.2,

    mortarRoughness: 0.1

    }

    //墙效果

    export class MaterialBrick extends MaterialProperty{

    protected _getType(option: any): string {

    return "MaterialBrick"

    }

    constructor(option=defaultOption) {

    super(MaterialBrick.prototype, defaultOption, option);

    }

    protected _getTranslucent(material: any){

    var uniforms = material.uniforms

    return uniforms.brickColor.alpha < 1.0 || uniforms.mortarColor.alpha < 1.0

    }

    protected getSource(option: any): string {

    return `

    uniform vec4 brickColor;

    uniform vec4 mortarColor;

    uniform vec2 brickSize;

    uniform vec2 brickPct;

    uniform float brickRoughness;

    uniform float mortarRoughness;

    #define Integral(x, p) ((floor(x) * p) + max(fract(x) - (1.0 - p), 0.0))

    czm_material czm_getMaterial(czm_materialInput materialInput){

    czm_material material = czm_getDefaultMaterial(materialInput);

    // From OpenGL Shading Language (3rd edition) pg. 194, 501

    vec2 st = materialInput.st;

    vec2 position = st / brickSize;

    if(fract(position.y * 0.5) > 0.5) {

    position.x += 0.5;

    }

     更多参考 https://xiaozhuanlan.com/topic/8970156234

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