1. 新建 cocoa Touch Framework
2.
![](https://img.haomeiwen.com/i3069914/79e0107107773005.png)
3. 公开头文件
![](https://img.haomeiwen.com/i3069914/245b60d1191643cf.png)
4.配置库 脚本也要配置
![](https://img.haomeiwen.com/i3069914/5f33155f84e5a4d8.png)
5, 创建和编译合并脚本
![](https://img.haomeiwen.com/i3069914/e608389e0a5fd624.png)
![](https://img.haomeiwen.com/i3069914/39e72dfbf2dccf61.png)
![](https://img.haomeiwen.com/i3069914/1782497e752f988f.png)
脚本
#!/bin/sh
#要build的target名(若一个工程有多个target,最好手动指定需要打包的目标,如TARGET_NAME="framework名")
TARGET_NAME=${PROJECT_NAME}
if [[ $1 ]]
then
TARGET_NAME=$1
fi
UNIVERSAL_OUTPUT_FOLDER="${SRCROOT}/Products/"
#创建输出目录,并删除之前的framework文件
mkdir -p "${UNIVERSAL_OUTPUT_FOLDER}"
rm -rf "${UNIVERSAL_OUTPUT_FOLDER}/${TARGET_NAME}.framework"
#分别编译模拟器和真机的Framework
xcodebuild -target "${TARGET_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphoneos BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
xcodebuild -target "${TARGET_NAME}" ONLY_ACTIVE_ARCH=NO -configuration ${CONFIGURATION} -sdk iphonesimulator BUILD_DIR="${BUILD_DIR}" BUILD_ROOT="${BUILD_ROOT}" clean build
#拷贝framework到univer目录
cp -R "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${TARGET_NAME}.framework" "${UNIVERSAL_OUTPUT_FOLDER}"
#合并framework,输出最终的framework到build目录
lipo -create -output "${UNIVERSAL_OUTPUT_FOLDER}/${TARGET_NAME}.framework/${TARGET_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator/${TARGET_NAME}.framework/${TARGET_NAME}" "${BUILD_DIR}/${CONFIGURATION}-iphoneos/${TARGET_NAME}.framework/${TARGET_NAME}"
#删除编译之后生成的无关的配置文件
dir_path="${UNIVERSAL_OUTPUT_FOLDER}/${TARGET_NAME}.framework/"
for file in ls $dir_path
do
if [[ ${file} =~ ".xcconfig" ]]
then
rm -f "${dir_path}/${file}"
fi
done
#判断build文件夹是否存在,存在则删除
if [ -d "${SRCROOT}/build" ]
then
rm -rf "${SRCROOT}/build"
fi
rm -rf "${BUILD_DIR}/${CONFIGURATION}-iphonesimulator" "${BUILD_DIR}/${CONFIGURATION}-iphoneos"
#打开合并后的文件夹
open "${UNIVERSAL_OUTPUT_FOLDER}"
![](https://img.haomeiwen.com/i3069914/5bb5def348b2363a.png)
commend + B
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