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数独游戏开发(一)

数独游戏开发(一)

作者: 蛋蛋不哭 | 来源:发表于2016-04-28 09:33 被阅读186次

    我们首先把数独游戏的布局,自定义View和初始化数字给完成;
    我们把画笔的颜色写进color.xml里

    架构.jpg
    • color.xml(画笔颜色)

    <?xml version="1.0" encoding="utf-8"?>
    <resources>
        <color name="background">#ffe6f0ff</color>
        <color name="hilite">#ffffffff</color>
        <color name="light">#64c6d4ef</color>
        <color name="dark">#6456648f</color>
    </resources>
    
    • MainActivity.java(引用自定义View布局)

    /**
     * 数独游戏开发
     * @author dandan
     *
     */
    public class MainActivity extends Activity {
    
        @Override
        protected void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
    //        setContentView(R.layout.activity_main);
            setContentView(new MyView(this));
        }
    }
    
    • MyView.java(自定义View)

    /**
     * 数独游戏开发
     * @author dandan
     *
     */
    public class MyView extends View{
    
        private float widht,height;
        private Game game = new Game();
        //构造方法
        public MyView(Context context) {
            super(context);
        }
        //得到改变的视图宽和高
        @Override
        protected void onSizeChanged(int w, int h, int oldw, int oldh) {
            this.widht=w/9f;
            this.height=h/9f;
            super.onSizeChanged(w, h, oldw, oldh);
        }
        //画视图,⑨宫格
        @Override
        protected void onDraw(Canvas canvas) {
            //用于生成背景色的画笔(共4种颜色的画笔)
            Paint backgroundpaint = new Paint();
            //设置画笔颜色
            backgroundpaint.setColor(getResources().getColor(R.color.background));
            //画出背景
            canvas.drawRect(0, 0, getWidth(), getHeight(), backgroundpaint);
            
            Paint darkpaint = new Paint();
            darkpaint.setColor(getResources().getColor(R.color.dark));
            
            Paint lightpaint = new Paint();
            lightpaint.setColor(getResources().getColor(R.color.light));
            
            Paint hilitepaint = new Paint();
            hilitepaint.setColor(getResources().getColor(R.color.hilite));
            
            //下面开始画线
            for(int i=0;i<9;i++){
                //画横线
                canvas.drawLine(0, i*height, getWidth(), i*height, lightpaint);
                canvas.drawLine(0, i*height+1, getWidth(), i*height+1, hilitepaint);
                //画竖线
                canvas.drawLine(i*widht,0,i*widht, getHeight(), lightpaint);
                canvas.drawLine(i*widht+1,0,i*widht+1, getHeight(), hilitepaint);
            }
            //画外面的最清楚的4个深色的线
            for(int i=0;i<9;i++){
                if(i%3!=0){continue;}
                //画横线
                canvas.drawLine(0, i*height, getWidth(), i*height, darkpaint);
                canvas.drawLine(0, i*height+1, getWidth(), i*height+1, hilitepaint);
                //画竖线
                canvas.drawLine(i*widht,0,i*widht, getHeight(), darkpaint);
                canvas.drawLine(i*widht+1,0,i*widht+1, getHeight(), hilitepaint);
            }
            //框框里添加文本
            Paint numpaint = new Paint();
            numpaint.setColor(Color.BLACK);
            numpaint.setStyle(Paint.Style.STROKE);
            numpaint.setTextAlign(Paint.Align.CENTER);
            numpaint.setTextSize(height*0.75f);
            //數字的位置
            FontMetrics fm = numpaint.getFontMetrics();
            float x = widht/2;
            float y = height/2-(fm.ascent+fm.descent)/2;
            for(int i=0;i<9;i++){
                for(int j=0;j<9;j++){
                    canvas.drawText(game.getStringTile(i,j), i*widht+x,j*height+y, numpaint);
                }
            }
            super.onDraw(canvas);
        }
    }
    
    • Game.java(游戏初始化数字)

    /**
     * 数独游戏开发
     * @author dandan
     *
     */
    public class Game {
        //數獨初始化數據
        private final String data = "360000000004230800000004200"+
                                    "070460003820000014500013020"+
                                    "001900000007048300000000045";
        private int[] shuduku = new int[9*9];
        
        //根據一個字符串數據,生成一個整型數組
        protected int[] fromString(String src){
            int[] shudu = new int[src.length()];
            for(int i=0;i<src.length();i++){
                shudu[i] = src.charAt(i)-'0';
            }
            return shudu;
        }
        public Game(){
            shuduku = fromString(data);
        }
        //根據九宮格的坐標,返回坐標所對應的數字
        private int getTile(int x,int y){
            
            return shuduku[y*9+x];
        }
        //得到字符串
        public String getStringTile(int x,int y){
            int v = getTile(x,y);
            if(v==0){
                return "";
            }
            return String.valueOf(v);
        }
    }
    
    • 演示:

    数独布局.png
    • 源码地址:

    链接:http://pan.baidu.com/s/1cI89rw 密码:ss73

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