背景
当我们在项目中创建线程池时,可以用Executors里面封装好的newSingleThreadExecutor,newFixedThreadPool等线程池,但是阿里的java开发规范建议我们自己创建一个线程池,其实我们看Executors里面的线程池底层也依旧是使用的ThreadPoolExecutor类,为什么这么做呢,因为只有在自己new一个ThreadPoolExecutor对象过程中才会知道各个参数的意义,并选择合适的参数构建线程池。ThreadPoolExecutor的关系继承图如下
源码
ThreadPoolExecutor是一个内容很多的类,我们先看下他的完整构造函数,了解一个每个参数的含义
public ThreadPoolExecutor(int corePoolSize,
int maximumPoolSize,
long keepAliveTime,
TimeUnit unit,
BlockingQueue<Runnable> workQueue,
ThreadFactory threadFactory,
RejectedExecutionHandler handler) {
if (corePoolSize < 0 ||
maximumPoolSize <= 0 ||
maximumPoolSize < corePoolSize ||
keepAliveTime < 0)
throw new IllegalArgumentException();
if (workQueue == null || threadFactory == null || handler == null)
throw new NullPointerException();
this.corePoolSize = corePoolSize;
this.maximumPoolSize = maximumPoolSize;
this.workQueue = workQueue;
this.keepAliveTime = unit.toNanos(keepAliveTime);
this.threadFactory = threadFactory;
this.handler = handler;
}
- corePoolSize 线程池中核心线程数,核心线程创建了之后就会一直在线程池中,不会因为超时设置而消失
- maximumPoolSize 线程池中允许的最大线程数量
- keepAliveTime 超过corePoolSize小于等于maximumPoolSize的线程无任务执行后存活的时间
- unit keepAliveTime的时间单位,毫秒,秒等
- workQueue 阻塞队列,用于存放被添加到线程池中尚未执行的任务
- threadFactory 用于创建具体执行线程
- handler 拒绝策略,当任务太多来不及处理如何拒绝任务
然后我们看下拒绝策略
public static class AbortPolicy implements RejectedExecutionHandler {
public AbortPolicy() { }
/**
* 直接抛出异常
*/
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
throw new RejectedExecutionException("Task " + r.toString() +
" rejected from " +
e.toString());
}
}
public static class CallerRunsPolicy implements RejectedExecutionHandler {
public CallerRunsPolicy() { }
/**
* 线程池的线程数量达到上限,该策略会把任务队列中的任务放在调用者线程当中运行;
*/
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
if (!e.isShutdown()) {
r.run();
}
}
}
public static class DiscardPolicy implements RejectedExecutionHandler {
public DiscardPolicy() { }
/**
* 默默丢弃无法处理的任务,不予任何处理。
*/
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
}
}
public static class DiscardOldestPolicy implements RejectedExecutionHandler {
public DiscardOldestPolicy() { }
/**
* 丢弃任务队列中最老的一个任务,也就是当前任务队列中最先被添加进去的
*/
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
if (!e.isShutdown()) {
e.getQueue().poll();
e.execute(r);
}
}
}
拒绝策略现在就这四种,当然我们也可以自己去实现RejectedExecutionHandler 接口,不过jdk提供的这四种目前足够使用了
执行
我们想看下线程具体到哪里执行的,先看下源码
public void execute(Runnable command) {
if (command == null)
throw new NullPointerException();
/*
* Proceed in 3 steps:
*
* 1. 如果小于corePoolSize数的线程正在执行,那么当前就新建一个线程执行
*
* 2. 如果一个任务成功排队,我们仍然需要检查我们是否需要添加一个线程,
* 因为上次检查后有的线程已经死亡或者线程池可能已经shutdown
*
* 3. 如果任务无法入队,那我们应该添加一个新线程,如果仍然失败,
* 那我们知道线程池已经shutodown或者已满拒绝添加任务
*/
int c = ctl.get();
if (workerCountOf(c) < corePoolSize) {
if (addWorker(command, true))
return;
c = ctl.get();
}
if (isRunning(c) && workQueue.offer(command)) {
int recheck = ctl.get();
if (! isRunning(recheck) && remove(command))
reject(command);
else if (workerCountOf(recheck) == 0)
addWorker(null, false);
}
else if (!addWorker(command, false))
reject(command);
}
private final HashSet<Worker> workers = new HashSet<Worker>();
private boolean addWorker(Runnable firstTask, boolean core) {
retry:
for (;;) {
int c = ctl.get();
int rs = runStateOf(c);
// Check if queue empty only if necessary.
if (rs >= SHUTDOWN &&
! (rs == SHUTDOWN &&
firstTask == null &&
! workQueue.isEmpty()))
return false;
for (;;) {
int wc = workerCountOf(c);
if (wc >= CAPACITY ||
wc >= (core ? corePoolSize : maximumPoolSize))
return false;
if (compareAndIncrementWorkerCount(c))
break retry;
c = ctl.get(); // Re-read ctl
if (runStateOf(c) != rs)
continue retry;
// else CAS failed due to workerCount change; retry inner loop
}
}
boolean workerStarted = false;
boolean workerAdded = false;
Worker w = null;
try {
w = new Worker(firstTask);
final Thread t = w.thread;
if (t != null) {
final ReentrantLock mainLock = this.mainLock;
mainLock.lock();
try {
// Recheck while holding lock.
// Back out on ThreadFactory failure or if
// shut down before lock acquired.
int rs = runStateOf(ctl.get());
if (rs < SHUTDOWN ||
(rs == SHUTDOWN && firstTask == null)) {
if (t.isAlive()) // precheck that t is startable
throw new IllegalThreadStateException();
workers.add(w);
int s = workers.size();
if (s > largestPoolSize)
largestPoolSize = s;
workerAdded = true;
}
} finally {
mainLock.unlock();
}
if (workerAdded) {
t.start();
workerStarted = true;
}
}
} finally {
if (! workerStarted)
addWorkerFailed(w);
}
return workerStarted;
}
上面execute方法就是正式执行Runnable任务的方法,可以看到Runnable任务被封装成了worker并放入了一个HashSet中进行已创建线程的管理。
案例
public class ThreadPoolTest {
private static ThreadFactory threadFactory = new ThreadFactoryBuilder().setNameFormat("Test-Thread").build();
private static ExecutorService threadPool = new ThreadPoolExecutor(1,5,2, TimeUnit.SECONDS, new LinkedBlockingQueue<>(), threadFactory, new ThreadPoolExecutor.AbortPolicy());
public static void main(String[] args) {
try {
Future future1 = threadPool.submit(() -> System.out.println(Thread.currentThread().getName() + " 执行第一个"));
Future future2 = threadPool.submit(() -> System.out.println(Thread.currentThread().getName() + " 执行第二个"));
finishThreads(future1, future2);
} catch (Exception e) {
e.printStackTrace();
}
}
private static void finishThreads(Future... futures) throws Exception {
for (Future future : futures) {
future.get();
}
}
}
我们创建了一个线程池并执行了两个打印任务。
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