apply plugin: 'com.android.application'
// 打包时间
static def buildTime() {
return new Date().format("yyyy-MM-dd-HH-mm-ss", TimeZone.getTimeZone("GMT+08:00"))
}
android {
compileSdkVersion 25
buildToolsVersion '27.0.3'
// 指定签名文件
signingConfigs {
test {
keyAlias 'test'
keyPassword 'test123'
storeFile file('../test.jks')
storePassword 'test123'
}
}
defaultConfig {
applicationId "top.tobin.game"
minSdkVersion 14
targetSdkVersion 25
versionCode 100
versionName "1.0.0"
// dex突破65535的限制
multiDexEnabled true
// 设置AndroidManifest.xml 里面icon 的value默认值
manifestPlaceholders = [app_icon : "@mipmap/ic_launcher"]
resValue "string", "app_name", "Game_Default"
}
//执行lint检查,有任何的错误或者警告提示,都会终止构建,我们可以将其关掉。
lintOptions {
checkReleaseBuilds false
abortOnError false
// 防止在发布的时候出现因MissingTranslation导致Build Failed!
disable 'MissingTranslation'
}
dexOptions {
javaMaxHeapSize "8g"
jumboMode = true
preDexLibraries = false
threadCount ="8"
}
allprojects {
// 加快 Android Studio 编译
tasks.withType(JavaCompile) {
// 使在一个单独的守护进程编译
options.fork = true
// 增量编译
options.incremental = true
}
repositories {
jcenter()
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
signingConfig signingConfigs.test
}
applicationVariants.all { variant ->
variant.outputs.all { output ->
def versionName = variant.versionName
def versionCode = variant.versionCode
def buildType = variant.buildType.name
if (variant.buildType.name == 'debug') {
outputFileName = "Game_${variant.flavorName}_${versionName}_${versionCode}_${buildType}.apk"
} else {
outputFileName = "Game_${variant.flavorName}_v${versionName}_${buildTime()}_${buildType}.apk"
}
}
}
}
flavorDimensions "default"
productFlavors {
dev {
dimension "default"
resValue "string", "app_name", "GameMultichannel"
applicationId 'top.tobin.game'
manifestPlaceholders = [ENVIRONMENT: "dev", app_icon : "@mipmap/ic_launcher"]
}
common {
dimension "default"
applicationId 'top.tobin.game.commonsdk'
versionCode 101
versionName "1.0.1"
resValue "string", "app_name", "Game_Common"
}
ysdk {
dimension "default"
applicationId 'top.tobin.game.tencent'
versionCode 105
versionName "1.0.5"
resValue "string", "app_name", "Game_YSDK"
}
}
}
repositories {
flatDir {
dirs '../YSDK/libs'
dirs 'libs'
}
}
dependencies {
api fileTree(include: ['*.jar'], dir: 'libs')
testImplementation 'junit:junit:4.12'
androidTestImplementation 'com.android.support.test:runner:1.0.1'
api project(':sdkproxy')
commonApi project(':commonSDK')
ysdkApi project(':YSDK')
}
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