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throttle-debounce

throttle-debounce

作者: 如果俞天阳会飞 | 来源:发表于2021-12-31 11:13 被阅读0次

    函数节流 throttle 和 函数 去抖 debounce

    下载 npm i throttle-debounce

    应用场景

    以下场景往往由于事件频繁被触发,因而频繁执行DOM操作、资源加载等重行为,导致UI停顿甚至浏览器崩溃。

    1. window对象的resize、scroll事件

    2. 拖拽时的mousemove事件

    3. 射击游戏中的mousedown、keydown事件

    4. 文字输入、自动完成的keyup事件
      实际上对于window的resize事件,实际需求大多为停止改变大小n毫秒后执行后续处理;而其他事件大多的需求是以一定的频率执行后续处理。针对这两种需求就出现了debounce和throttle两种解决办法。

    throttle 限制回调函数的执行频率

    将水龙头拧紧直到水是以水滴的形式流出,那你会发现每隔一段时间,就会有一滴水流出。
     也就是会说预先设定一个执行周期,当调用动作的时刻大于等于执行周期则执行该动作,然后进入下一个新周期。

    @param delay 延迟的时间
    @param noTrailing 在最后一次调用时是否执行 callback true 不执行, false 执行
    @param callback 回调函数
    @param  debounceMode
    debounceMode 为true时,在被调用时, 先执行callback,在没有被调用时,在指定的延迟之后执行
    clear,如果在clear执行之前继续调用,会重置定时器. 
    为false时,在被调用时,不会执行callback,在指定的延迟之后执行callback,
    如果在callback执行之前继续调用,会重置定时器
    
      const throttle = function(delay, noTrailing, callback, debounceMode) {
    
        // After wrapper has stopped being called, this timeout ensures that
        // `callback` is executed at the proper times in `throttle` and `end`
        // debounce modes.
        var timeoutID;
    
        // Keep track of the last time `callback` was executed.
        var lastExec = 0;
    
        // `noTrailing` defaults to falsy.
        if (typeof noTrailing !== 'boolean') {
          debounceMode = callback;
          callback = noTrailing;
          noTrailing = undefined;
        }
    
        // The `wrapper` function encapsulates all of the throttling / debouncing
        // functionality and when executed will limit the rate at which `callback`
        // is executed.
        function wrapper() {
    
          var self = this;
          var elapsed = Number(new Date()) - lastExec;
          var args = arguments;
    
          // Execute `callback` and update the `lastExec` timestamp.
          function exec() {
            lastExec = Number(new Date());
            callback.apply(self, args);
          }
    
          // If `debounceMode` is true (at begin) this is used to clear the flag
          // to allow future `callback` executions.
          function clear() {
            timeoutID = undefined;
          }
    
          if (debounceMode && !timeoutID) {
            // Since `wrapper` is being called for the first time and
            // `debounceMode` is true (at begin), execute `callback`.
            exec();
          }
    
          // Clear any existing timeout.
          if (timeoutID) {
            clearTimeout(timeoutID);
          }
    
          if (debounceMode === undefined && elapsed > delay) {
            // In throttle mode, if `delay` time has been exceeded, execute
            // `callback`.
            exec();
    
          } else if (noTrailing !== true) {
            // In trailing throttle mode, since `delay` time has not been
            // exceeded, schedule `callback` to execute `delay` ms after most
            // recent execution.
            //
            // If `debounceMode` is true (at begin), schedule `clear` to execute
            // after `delay` ms.
            //
            // If `debounceMode` is false (at end), schedule `callback` to
            // execute after `delay` ms.
            timeoutID = setTimeout(debounceMode ? clear : exec, debounceMode === undefined ? delay - elapsed : delay);
          }
    
        }
    
        // Return the wrapper function.
        return wrapper;
    
      };
    
      const throttleFunc = throttle(1000, false, (num) => {
        console.log('num:', num);
      }, false);
    
      window.onresize = () => (() => {
        console.log('111');
        throttleFunc(1);
      })();
    

    debounce去抖限制回调函数的执行频率

    不同于throttle的是,debounce能保证在一系列调用的时候内,函数只执行一次

    @param deply 延迟的时间
    @param atBegin
    @param callback 目标回调函数
    
    atBegin: 为true时,在被调用时,会马上执行callback,如果在延迟时候之前继续
    调用,不会执行callback
    为false时,在被调用时,不会执行callback,在延迟时间之后会执行callback,如果
    在延迟时间之前继续调用,会重置定时器
    
    function throttle(delay, noTrailing, callback, debounceMode) {
    
       // After wrapper has stopped being called, this timeout ensures that
       // `callback` is executed at the proper times in `throttle` and `end`
       // debounce modes.
       var timeoutID;
    
       // Keep track of the last time `callback` was executed.
       var lastExec = 0;
    
       // `noTrailing` defaults to falsy.
       if (typeof noTrailing !== 'boolean') {
         debounceMode = callback;
         callback = noTrailing;
         noTrailing = undefined;
       }
    
       // The `wrapper` function encapsulates all of the throttling / debouncing
       // functionality and when executed will limit the rate at which `callback`
       // is executed.
       function wrapper() {
    
         var self = this;
         var elapsed = Number(new Date()) - lastExec;
         var args = arguments;
    
         // Execute `callback` and update the `lastExec` timestamp.
         function exec() {
           lastExec = Number(new Date());
           callback.apply(self, args);
         }
    
         // If `debounceMode` is true (at begin) this is used to clear the flag
         // to allow future `callback` executions.
         function clear() {
           timeoutID = undefined;
         }
    
         if (debounceMode && !timeoutID) {
           // Since `wrapper` is being called for the first time and
           // `debounceMode` is true (at begin), execute `callback`.
           exec();
         }
    
         // Clear any existing timeout.
         if (timeoutID) {
           clearTimeout(timeoutID);
         }
    
         if (debounceMode === undefined && elapsed > delay) {
           // In throttle mode, if `delay` time has been exceeded, execute
           // `callback`.
           exec();
    
         } else if (noTrailing !== true) {
           // In trailing throttle mode, since `delay` time has not been
           // exceeded, schedule `callback` to execute `delay` ms after most
           // recent execution.
           //
           // If `debounceMode` is true (at begin), schedule `clear` to execute
           // after `delay` ms.
           //
           // If `debounceMode` is false (at end), schedule `callback` to
           // execute after `delay` ms.
           timeoutID = setTimeout(debounceMode ? clear : exec, debounceMode === undefined ? delay - elapsed : delay);
         }
    
       }
    
       // Return the wrapper function.
       return wrapper;
    
     }
    
     const debounce = function(delay, atBegin, callback) {
       return callback === undefined ? throttle(delay, atBegin, false) : throttle(delay, callback, atBegin !== false);
     };
    
     const debounceFunc = debounce(1000, false, (num) => {
       console.log('num:', num);
     }, false);
    
     window.onresize = () => (() => {
       console.log('111');
       debounceFunc(1);
     })();
    

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