函数节流 throttle 和 函数 去抖 debounce
下载 npm i throttle-debounce
应用场景
以下场景往往由于事件频繁被触发,因而频繁执行DOM操作、资源加载等重行为,导致UI停顿甚至浏览器崩溃。
-
window对象的resize、scroll事件
-
拖拽时的mousemove事件
-
射击游戏中的mousedown、keydown事件
-
文字输入、自动完成的keyup事件
实际上对于window的resize事件,实际需求大多为停止改变大小n毫秒后执行后续处理;而其他事件大多的需求是以一定的频率执行后续处理。针对这两种需求就出现了debounce和throttle两种解决办法。
throttle 限制回调函数的执行频率
将水龙头拧紧直到水是以水滴的形式流出,那你会发现每隔一段时间,就会有一滴水流出。
也就是会说预先设定一个执行周期,当调用动作的时刻大于等于执行周期则执行该动作,然后进入下一个新周期。
@param delay 延迟的时间
@param noTrailing 在最后一次调用时是否执行 callback true 不执行, false 执行
@param callback 回调函数
@param debounceMode
debounceMode 为true时,在被调用时, 先执行callback,在没有被调用时,在指定的延迟之后执行
clear,如果在clear执行之前继续调用,会重置定时器.
为false时,在被调用时,不会执行callback,在指定的延迟之后执行callback,
如果在callback执行之前继续调用,会重置定时器
const throttle = function(delay, noTrailing, callback, debounceMode) {
// After wrapper has stopped being called, this timeout ensures that
// `callback` is executed at the proper times in `throttle` and `end`
// debounce modes.
var timeoutID;
// Keep track of the last time `callback` was executed.
var lastExec = 0;
// `noTrailing` defaults to falsy.
if (typeof noTrailing !== 'boolean') {
debounceMode = callback;
callback = noTrailing;
noTrailing = undefined;
}
// The `wrapper` function encapsulates all of the throttling / debouncing
// functionality and when executed will limit the rate at which `callback`
// is executed.
function wrapper() {
var self = this;
var elapsed = Number(new Date()) - lastExec;
var args = arguments;
// Execute `callback` and update the `lastExec` timestamp.
function exec() {
lastExec = Number(new Date());
callback.apply(self, args);
}
// If `debounceMode` is true (at begin) this is used to clear the flag
// to allow future `callback` executions.
function clear() {
timeoutID = undefined;
}
if (debounceMode && !timeoutID) {
// Since `wrapper` is being called for the first time and
// `debounceMode` is true (at begin), execute `callback`.
exec();
}
// Clear any existing timeout.
if (timeoutID) {
clearTimeout(timeoutID);
}
if (debounceMode === undefined && elapsed > delay) {
// In throttle mode, if `delay` time has been exceeded, execute
// `callback`.
exec();
} else if (noTrailing !== true) {
// In trailing throttle mode, since `delay` time has not been
// exceeded, schedule `callback` to execute `delay` ms after most
// recent execution.
//
// If `debounceMode` is true (at begin), schedule `clear` to execute
// after `delay` ms.
//
// If `debounceMode` is false (at end), schedule `callback` to
// execute after `delay` ms.
timeoutID = setTimeout(debounceMode ? clear : exec, debounceMode === undefined ? delay - elapsed : delay);
}
}
// Return the wrapper function.
return wrapper;
};
const throttleFunc = throttle(1000, false, (num) => {
console.log('num:', num);
}, false);
window.onresize = () => (() => {
console.log('111');
throttleFunc(1);
})();
debounce去抖限制回调函数的执行频率
不同于throttle的是,debounce能保证在一系列调用的时候内,函数只执行一次
@param deply 延迟的时间
@param atBegin
@param callback 目标回调函数
atBegin: 为true时,在被调用时,会马上执行callback,如果在延迟时候之前继续
调用,不会执行callback
为false时,在被调用时,不会执行callback,在延迟时间之后会执行callback,如果
在延迟时间之前继续调用,会重置定时器
function throttle(delay, noTrailing, callback, debounceMode) {
// After wrapper has stopped being called, this timeout ensures that
// `callback` is executed at the proper times in `throttle` and `end`
// debounce modes.
var timeoutID;
// Keep track of the last time `callback` was executed.
var lastExec = 0;
// `noTrailing` defaults to falsy.
if (typeof noTrailing !== 'boolean') {
debounceMode = callback;
callback = noTrailing;
noTrailing = undefined;
}
// The `wrapper` function encapsulates all of the throttling / debouncing
// functionality and when executed will limit the rate at which `callback`
// is executed.
function wrapper() {
var self = this;
var elapsed = Number(new Date()) - lastExec;
var args = arguments;
// Execute `callback` and update the `lastExec` timestamp.
function exec() {
lastExec = Number(new Date());
callback.apply(self, args);
}
// If `debounceMode` is true (at begin) this is used to clear the flag
// to allow future `callback` executions.
function clear() {
timeoutID = undefined;
}
if (debounceMode && !timeoutID) {
// Since `wrapper` is being called for the first time and
// `debounceMode` is true (at begin), execute `callback`.
exec();
}
// Clear any existing timeout.
if (timeoutID) {
clearTimeout(timeoutID);
}
if (debounceMode === undefined && elapsed > delay) {
// In throttle mode, if `delay` time has been exceeded, execute
// `callback`.
exec();
} else if (noTrailing !== true) {
// In trailing throttle mode, since `delay` time has not been
// exceeded, schedule `callback` to execute `delay` ms after most
// recent execution.
//
// If `debounceMode` is true (at begin), schedule `clear` to execute
// after `delay` ms.
//
// If `debounceMode` is false (at end), schedule `callback` to
// execute after `delay` ms.
timeoutID = setTimeout(debounceMode ? clear : exec, debounceMode === undefined ? delay - elapsed : delay);
}
}
// Return the wrapper function.
return wrapper;
}
const debounce = function(delay, atBegin, callback) {
return callback === undefined ? throttle(delay, atBegin, false) : throttle(delay, callback, atBegin !== false);
};
const debounceFunc = debounce(1000, false, (num) => {
console.log('num:', num);
}, false);
window.onresize = () => (() => {
console.log('111');
debounceFunc(1);
})();
网友评论