参考:http://blog.csdn.net/leixiaohua1020/article/details/45224579
(1)普通滤波器。针对边界的Bs(边界强度)为1、2、3的滤波器。
(2)强滤波器。针对边界的Bs(边界强度)为4的滤波器。
if( bS[0] < 4 || !intra ) {
int8_t tc[4];
tc[0] = tc0_table[index_a][bS[0]];
tc[1] = tc0_table[index_a][bS[1]];
tc[2] = tc0_table[index_a][bS[2]];
tc[3] = tc0_table[index_a][bS[3]];
h->h264dsp.h264_h_loop_filter_luma(pix, stride, alpha, beta, tc);
} else {
h->h264dsp.h264_h_loop_filter_luma_intra(pix, stride, alpha, beta);
}
强滤波器最终滤波实现如下:
static av_always_inline av_flatten void FUNCC(h264_loop_filter_luma_intra)(uint8_t *p_pix, int xstride, int ystride, int inner_iters, int alpha, int beta)
{
pixel *pix = (pixel*)p_pix;
int d;
xstride >>= sizeof(pixel)-1;
ystride >>= sizeof(pixel)-1;
alpha <<= BIT_DEPTH - 8;
beta <<= BIT_DEPTH - 8;
for( d = 0; d < 4 * inner_iters; d++ ) {
const int p2 = pix[-3*xstride];
const int p1 = pix[-2*xstride];
const int p0 = pix[-1*xstride];
const int q0 = pix[ 0*xstride];
const int q1 = pix[ 1*xstride];
const int q2 = pix[ 2*xstride];
if( FFABS( p0 - q0 ) < alpha &&
FFABS( p1 - p0 ) < beta &&
FFABS( q1 - q0 ) < beta ) {
if(FFABS( p0 - q0 ) < (( alpha >> 2 ) + 2 )){
if( FFABS( p2 - p0 ) < beta)
{
const int p3 = pix[-4*xstride];
/* p0', p1', p2' */
pix[-1*xstride] = ( p2 + 2*p1 + 2*p0 + 2*q0 + q1 + 4 ) >> 3;
pix[-2*xstride] = ( p2 + p1 + p0 + q0 + 2 ) >> 2;
pix[-3*xstride] = ( 2*p3 + 3*p2 + p1 + p0 + q0 + 4 ) >> 3;
} else {
/* p0' */
pix[-1*xstride] = ( 2*p1 + p0 + q1 + 2 ) >> 2;
}
if( FFABS( q2 - q0 ) < beta)
{
const int q3 = pix[3*xstride];
/* q0', q1', q2' */
pix[0*xstride] = ( p1 + 2*p0 + 2*q0 + 2*q1 + q2 + 4 ) >> 3;
pix[1*xstride] = ( p0 + q0 + q1 + q2 + 2 ) >> 2;
pix[2*xstride] = ( 2*q3 + 3*q2 + q1 + q0 + p0 + 4 ) >> 3;
} else {
/* q0' */
pix[0*xstride] = ( 2*q1 + q0 + p1 + 2 ) >> 2;
}
}else{
/* p0', q0' */
pix[-1*xstride] = ( 2*p1 + p0 + q1 + 2 ) >> 2;
pix[ 0*xstride] = ( 2*q1 + q0 + p1 + 2 ) >> 2;
}
}
pix += ystride;
}
}
滤波.png
依次做q0垂直线上4个像素点,根据p2,p1,p0,q0,q1,q2这六个点决定对哪些点做滤波。
弱滤波器最终实现如下:
static av_always_inline av_flatten void FUNCC(h264_loop_filter_luma)(uint8_t *p_pix, int xstride, int ystride, int inner_iters, int alpha, int beta, int8_t *tc0)
{
pixel *pix = (pixel*)p_pix;
int i, d;
xstride >>= sizeof(pixel)-1;
ystride >>= sizeof(pixel)-1;
alpha <<= BIT_DEPTH - 8;
beta <<= BIT_DEPTH - 8;
for( i = 0; i < 4; i++ ) {
const int tc_orig = tc0[i] << (BIT_DEPTH - 8);
if( tc_orig < 0 ) {
pix += inner_iters*ystride;
continue;
}
for( d = 0; d < inner_iters; d++ ) {
const int p0 = pix[-1*xstride];
const int p1 = pix[-2*xstride];
const int p2 = pix[-3*xstride];
const int q0 = pix[0];
const int q1 = pix[1*xstride];
const int q2 = pix[2*xstride];
if( FFABS( p0 - q0 ) < alpha &&
FFABS( p1 - p0 ) < beta &&
FFABS( q1 - q0 ) < beta ) {
int tc = tc_orig;
int i_delta;
if( FFABS( p2 - p0 ) < beta ) {
if(tc_orig)
pix[-2*xstride] = p1 + av_clip( (( p2 + ( ( p0 + q0 + 1 ) >> 1 ) ) >> 1) - p1, -tc_orig, tc_orig );
tc++;
}
if( FFABS( q2 - q0 ) < beta ) {
if(tc_orig)
pix[ xstride] = q1 + av_clip( (( q2 + ( ( p0 + q0 + 1 ) >> 1 ) ) >> 1) - q1, -tc_orig, tc_orig );
tc++;
}
i_delta = av_clip( (((q0 - p0 ) << 2) + (p1 - q1) + 4) >> 3, -tc, tc );
pix[-xstride] = av_clip_pixel( p0 + i_delta ); /* p0' */
pix[0] = av_clip_pixel( q0 - i_delta ); /* q0' */
}
pix += ystride;
}
}
}
其中上文中提到的边界强度Bs的判定方式如下。
BS.png总体说来,与帧内预测相关的图像块(帧内预测块)的边界强度比较大,取值为3或者4;与运动补偿相关的图像块(帧间预测块)的边界强度比较小,取值为1。
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