#include "GLTools.h"
#include "GLMatrixStack.h"
#include "GLFrame.h"
#include "GLFrustum.h"
#include "GLGeometryTransform.h"
#include "GLBatch.h"
#include "StopWatch.h"
#include <math.h>
#ifdef __APPLE__
#include <glut/glut.h>
#else
#define FREEGLUT_STATIC
#include <GL/glut.h>
#endif
GLFrustum viewFrustum;
GLShaderManager shaderManager;
GLTriangleBatch torusBatch;
GLGeometryTransform transformPipeline;
//窗口改变时接受新的宽度和高度,0,0代表窗口中视口的左下角坐标,w,h代表像素
void ChangeSize(int w, int h) {
//防止除以0
if (h == 0) {
h = 1;
}
glViewport(0, 0, w, h);
viewFrustum.SetPerspective(35, float(w) / float(h) , 1, 1000); //设置透视投影
}
//开始渲染
void renderScene(void) {
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//建立基于时间变化的动画
static CStopWatch rotTimer;
//当前时间*60s
float yRot = rotTimer.GetElapsedSeconds() * 60;
//平移 旋转 视图 视图投影MVP
M3DMatrix44f mTranslate, mRotate, mModelView, mModelViewProjection;
//创建一个4*4矩阵变量,将花托沿着z轴复负方向移动2.5个单位长度
m3dTranslationMatrix44(mTranslate, 0, 0, -2.5);
//创建一个4*4矩阵变量,将花托在y轴上渲染yRot度,yRot根据经过时间设置动画帧率 也可设置x轴
m3dRotationMatrix44(mRotate, m3dDegToRad(yRot), 0, 1, 0);
//mTranslate 和mRotate 相乘放到 mModelView
m3dMatrixMultiply44(mModelView, mTranslate, mRotate);
//投影*模型!=模型*投影
m3dMatrixMultiply44(mModelViewProjection, viewFrustum.GetProjectionMatrix(), mModelView);
GLfloat vBlack[] = { 0, 0, 0, 1 };
//通过平面着色器提交矩阵和颜色
shaderManager.UseStockShader(GLT_SHADER_FLAT, mModelViewProjection, vBlack);
//开始绘图
torusBatch.Draw();
//交换缓冲区
glutSwapBuffers();
//刷新
glutPostRedisplay();
}
//为程序做一次性的设置
void setupRC() {
glClearColor(0.8, 0.8, 0.8, 1);
shaderManager.InitializeStockShaders();
glEnable(GL_DEPTH_TEST);
//形成一个球
gltMakeSphere(torusBatch, 0.4, 10, 20);
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
int main(int argc, char *argv[]) {
gltSetWorkingDirectory(argv[0]);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_STENCIL);
glutInitWindowSize(800, 600);
glutCreateWindow("ModelViewProjection Example");
glutReshapeFunc(ChangeSize);
glutDisplayFunc(renderScene);
GLenum err = glewInit();
if (err != GLEW_OK) {
fprintf(stderr, "GLEW Error:%s\n",glewGetErrorString(err));
return 1;
}
setupRC();
glutMainLoop();
return 0;
}
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