jetpack库 理解SavedStateHandle
作用
和ViewModel协作,用于从Activity销毁重建中恢复ViewModel的相关状态数据,我们知道当Activity被安卓系统销毁和重建的时候会调用onSaveInstanceState和onRestoreInstanceState方法,这个方法对于ViewModel来说是无法感知的,SavedStateHandle填补了这一空白,使得ViewModel可以通过此来保存一些状态数据
描述
SavedStateHandle是一个key-value映射,用于通过set()和get()方法向已保存的状态中检索和写入数据
如何使用?
- 将SavedStateHandle作为ViewModel的构造参数
- ViewModel内部通过
SavedStateHandle.getLiveData
方法来生成一个LiveData
对象,LiveData中的数据就是我们想要持久化保存的数据,如果Activity重建,这个LiveData中就会是重建的数据
支持的类型
理论上来说Bundle可保存的类型都支持
原理分析
- SavedStateRegistryOwner
用来表示这个类拥有数据重建的能力,用来提供SavedStateRegistry
- SavedStateRegistryController
SavedStateRegistry的控制类
- SavedStateRegistry
数据存储和恢复
- SavedStateProvider
将要保存的数据通过Bundle封装起来
基本关系
SavedStateRegistryOwner → SavedStateRegistryController → SavedStateRegistry → SavedStateProvider
SavedStateRegistryController可以理解成是SavedStateRegistry的包装类
代码流程分析
1.png保存数据
在Activity调用onSaveInstanceState的时候,调用了SavedStateRegistryController的performSave方法,该方法如下
@MainThread
fun performSave(outBundle: Bundle) {
savedStateRegistry.performSave(outBundle)
}
直接调用了SavedStateRegistry的performSave方法
@MainThread
@Suppress("INACCESSIBLE_TYPE")
fun performSave(outBundle: Bundle) {
val components = Bundle() // 创建一个Bundle
// 上一次重建保留的状态先保留
if (restoredState != null) {
components.putAll(restoredState)
}
val it: Iterator<Map.Entry<String, SavedStateProvider>> =
this.components.iteratorWithAdditions()
// 可以看到,这里基本上是遍历components,然后调用saveState方法,放到我们创建的bundle中
while (it.hasNext()) {
val (key, value) = it.next()
components.putBundle(key, value.saveState())
}
// 最后将这部分数据保存到outBundle中
if (!components.isEmpty) {
outBundle.putBundle(SAVED_COMPONENTS_KEY, components)
}
}
重建数据
重建数据是在onCreate中重建的
@OptIn(markerClass = BuildCompat.PrereleaseSdkCheck.class)
@Override
protected void onCreate(@Nullable Bundle savedInstanceState) {
// Restore the Saved State first so that it is available to
// OnContextAvailableListener instances
mSavedStateRegistryController.performRestore(savedInstanceState);
mContextAwareHelper.dispatchOnContextAvailable(this);
super.onCreate(savedInstanceState);
ReportFragment.injectIfNeededIn(this);
if (BuildCompat.isAtLeastT()) {
mOnBackPressedDispatcher.setOnBackInvokedDispatcher(
Api33Impl.getOnBackInvokedDispatcher(this)
);
}
if (mContentLayoutId != 0) {
setContentView(mContentLayoutId);
}
}
调用了Controller的performRestore方法
@MainThread
fun performRestore(savedState: Bundle?) {
// To support backward compatibility with libraries that do not explicitly
// call performAttach(), we make sure that work is done here
if (!attached) {
performAttach()
}
val lifecycle = owner.lifecycle
check(!lifecycle.currentState.isAtLeast(Lifecycle.State.STARTED)) {
("performRestore cannot be called when owner is ${lifecycle.currentState}")
}
savedStateRegistry.performRestore(savedState)
}
最终调用了SavedStateRegistry的performRestore方法
internal fun performRestore(savedState: Bundle?) {
check(attached) {
("You must call performAttach() before calling " +
"performRestore(Bundle).")
}
check(!isRestored) { "SavedStateRegistry was already restored." }
restoredState = savedState?.getBundle(SAVED_COMPONENTS_KEY)
isRestored = true
}
将之前保存的值序列化到restoredState中
上诉SavedStateRegistry机制实现了对于数据的保存,需要使用这一套机制需要实现SavedStateProvider,然后通过SavedRegistry的registerSavedStateProvider将自己注册到里面去就可以了
那么这套机制是如何被ViewModel使用的呢,Activity和Fragment实现了HasDefaultViewModelProviderFactory接口,如Activity
public ViewModelProvider.Factory getDefaultViewModelProviderFactory() {
if (mDefaultFactory == null) {
mDefaultFactory = new SavedStateViewModelFactory(
getApplication(),
this,
getIntent() != null ? getIntent().getExtras() : null);
}
return mDefaultFactory;
}
在SavedStateViewModelFactory创建ViewModel中的时候,如果ViewModel的构造函数中有SavedStateHandle,通过
LegacySavedStateHandleController.create(
savedStateRegistry!!, lifecycle, key, defaultArgs
)
创建SavedStateHandleController进而获取SavedStateHandle.
fun create(
registry: SavedStateRegistry,
lifecycle: Lifecycle,
key: String?,
defaultArgs: Bundle?
): SavedStateHandleController {
// 从registry获取和这个ViewModel有关的bundle
val restoredState = registry.consumeRestoredStateForKey(key!!)
// 这个方法是吧restoreState中保存的key和value拆分出来,保存成map
val handle = createHandle(restoredState, defaultArgs)
val controller = SavedStateHandleController(key, handle)
controller.attachToLifecycle(registry, lifecycle)
tryToAddRecreator(registry, lifecycle)
return controller
}
最后创建ViewModel成功,此时SavedHandle也有了保存的数据了,SavedStateHandleController创建之后,会把创建的SavedStateProvider注册到StateRegistry中去,实现了数据的保存
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