使用自定义的人物模型需要写kv文件,放在maps文件夹下,名称为【地图名.kv】。
下面介绍一下各参数作用:
"de_ruby" //地图名字
{
"name" "de_ruby" //地图名字
"t_arms" "models/weapons/t_arms_anarchist.mdl" //T手模,此项无效
"ct_arms" "models/weapons/ct_arms_sas.mdl" //CT手模,此项无效
"t_models" //T模型,可以填写多个,将随机分配
{
"models/player/custom_player/voikanaa/rayman.mdl" ""
}
"ct_models" //CT模型,同T模型一样
{
"ctm_sas"""
"ctm_sas_variantA"""
"ctm_sas_variantB"""
"ctm_sas_variantC"""
"ctm_sas_variantD"""
"ctm_sas_variantE"""
}
}
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