Core Animation<2>

作者: 牛奈奈 | 来源:发表于2017-03-15 20:02 被阅读70次

    时间函数:动画总会在设定的时间长度内执行完,在这段时间内,动画的变化速度有多快,主要决定于时间函数

    CA_EXTERN NSString * const kCAMediaTimingFunctionLinear  //线性函数
        CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0);
    CA_EXTERN NSString * const kCAMediaTimingFunctionEaseIn  //缓入
        CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0);
    CA_EXTERN NSString * const kCAMediaTimingFunctionEaseOut  //缓出
        CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0);
    CA_EXTERN NSString * const kCAMediaTimingFunctionEaseInEaseOut  //慢入慢出
        CA_AVAILABLE_STARTING (10.5, 2.0, 9.0, 2.0);
    CA_EXTERN NSString * const kCAMediaTimingFunctionDefault  //默认
        CA_AVAILABLE_STARTING (10.6, 3.0, 9.0, 2.0);
    
    • 线性函数
    Paste_Image.png
    • 缓入
    Paste_Image.png
    • 缓出
    Paste_Image.png
    • 慢入慢出
    Paste_Image.png
    • 默认
    Paste_Image.png
    系统提供的设置时间函数的方法[CAMediaTimingFunction functionWithControlPoints::::]里面的四个参数范围值都是0.0 -1.0之间,这些数值的由来可以看曲线图起始点和终点对应的切线。 基本动画.gif

    思路:拆分动画

    • 1.把基础图形设置为两个连着的半圆弧
    Paste_Image.png
       CAShapeLayer * first = [CAShapeLayer layer];
        first.path = [self wormRunLongPath];
        first.lineWidth = 10;
        first.lineCap = kCALineCapRound;
        first.lineJoin = kCALineJoinRound;
        first.strokeColor = [UIColor redColor].CGColor;
        first.fillColor = [UIColor clearColor].CGColor;
        [self.layer addSublayer:first];
    
    - (CGPathRef)wormRunLongPath {
        //中间点
        CGPoint center = CGPointMake(220, 300/2);
        CGFloat radius = 30;
        UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:CGPointMake(center.x  - radius , center.y) radius:radius startAngle:M_PI endAngle:2 * M_PI clockwise:YES];
       [path addArcWithCenter:CGPointMake(center.x  + radius, center.y) radius:radius startAngle:M_PI endAngle:2 * M_PI clockwise:YES];
        return path.CGPath;
    }
    

    运行,就得到了上面两个半圆的效果。

    • 2 那么接下来我们要实现让它动起来:实现红色虫运动的前半部分如下图
    基本动画分解1.gif
       //第一阶段虫子的拉伸
        CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
        animation.fromValue = [NSNumber numberWithFloat:0.0];
        animation.toValue = [NSNumber numberWithFloat:0.5];
       //从0到0.5表示动画的过程从无到一个半圆
        animation.duration = 0.75;
        animation.timingFunction = [CAMediaTimingFunction functionWithControlPoints:0.42 :0.0 :1.0 :0.55];
        animation.removedOnCompletion = false;
        animation.fillMode = kCAFillModeForwards;
    

    运行,OK.

    • 3 实现红色虫前半部收缩的效果如下图
    基本动画分解2.gif
        //第一阶段虫子的缩小
        CABasicAnimation *animation1 = [CABasicAnimation animationWithKeyPath:@"strokeStart"];
        animation1.fromValue = [NSNumber numberWithFloat:0.0];
        animation1.toValue = [NSNumber numberWithFloat:0.5];
        animation1.duration = 0.45;
        animation1.beginTime = 0.75;
        animation1.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
        animation1.fillMode = kCAFillModeForwards;
    

    稍微注意一下我们就发现其实只是keyPath的区别,一个是start,一个是end,同事我们设置beginTime表示的是在2的效果完成之后才开始3的效果,刚好衔接上去就凑成了一个完整的动画。然后把这两个放到一个动画组里面试试效果.

    • 4 实现前半部分动画完整衔接如下图
    基本动画分解3.gif
     CAAnimationGroup *group = [CAAnimationGroup animation];
        group.animations = [NSArray  arrayWithObjects:animation,animation1,nil];
        group.repeatCount = HUGE_VALF;
        group.duration = 0.75 * 2;
        [self.firstWormShapeLayer addAnimation:group forKey:@"one"];
    
    • 5.同理实现红色虫后半部分的拉伸和收缩如下图
    基本动画分解4.gif 基本动画分解5.gif
    //第二阶段虫子的拉伸
        CABasicAnimation *animation2 = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
        animation2.fromValue = [NSNumber numberWithFloat:0.5];
        animation2.toValue = [NSNumber numberWithFloat:1.0];
        animation2.duration = 0.75;
        animation2.beginTime = 1.2;
        animation2.timingFunction = [CAMediaTimingFunction functionWithControlPoints:0.42 :0.0 :1.0 :0.55];
        animation2.fillMode = kCAFillModeForwards;
        //第二阶段虫子的缩小
        CABasicAnimation *animation3 = [CABasicAnimation animationWithKeyPath:@"strokeStart"];
        animation3.fromValue = [NSNumber numberWithFloat:0.5];
        animation3.toValue = [NSNumber numberWithFloat:1];
        animation3.duration = 0.45;
        animation3.beginTime = 0.75 + 1.2;
        animation3.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
        animation3.fillMode = kCAFillModeForwards;
    
    • 6 把上面四个动画一起放入动画组里面实现效果如下图


      基本动画分解6.gif
    • 7 然后分析一下我们发现跟效果图就差了一个关于x的位移
        //实现持续移动的效果:第一阶段平移
        CABasicAnimation *xTranslationAm = [CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
        xTranslationAm.toValue = [NSNumber numberWithFloat: (60 / -1.0)];
        xTranslationAm.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
        xTranslationAm.duration = 1.18;
        xTranslationAm.fillMode = kCAFillModeForwards;
        //实现持续移动的效果:第二阶段平移
        CABasicAnimation *xTranslationAm2 = [CABasicAnimation animationWithKeyPath:@"transform.translation.x"];
        xTranslationAm2.toValue = [NSNumber numberWithFloat: (60 / -1.0) * 2];
        xTranslationAm2.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseOut];
        xTranslationAm2.duration = 1.18;
        xTranslationAm2.beginTime = 1.20;
        xTranslationAm2.fillMode = kCAFillModeForwards;
      
    把位移加入到动画组里面运行就实现了红色的效果
    
    ![基本动画分解7.gif](https://img.haomeiwen.com/i1851080/6b2a75e429e3baf3.gif?imageMogr2/auto-orient/strip)
    
    同理,可实现黄色和绿色的加入。
    
    

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