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Introduction-week1

Introduction-week1

作者: Bing2464 | 来源:发表于2017-05-29 20:07 被阅读0次

    Human Computer Interaction

    The joy of good design often becomes invisible


    The Power of Prototyping

    Focus on goals in evolving your design

    The rights of a prototype

    • Should not be required to be complete
    • should be easy to change
    • Gets to retire

    Prototypes answer questions, like...

    • How might it look like?
    • What might the experience be?

    The best way to have a good idea is to have lots of ideas.
    -Linus Pauling


    Evaluating Designs

    Usability studies are a common and straightforward way to find and fix interface bugs in existing software.

    Controlled experiments can limit the real-world applicability when they are done in a contrived (人为的) setting.

    Surveys are a quick way to gather feedback from lots and lots of users.

    Feedback from Experts

    • peer Critique
    • Dogfooding
    • Heuristic Evaluation(启发式)

    comparative experiments and Participant Observation is a good way of gaining insights by discovering people's actual practices, as opposed to self-report.

    Simulation & Formal Models

    Issues to Consider

    • Reliability/Precision
    • Generalizability
    • Realism
    • Comparison
    • Work Involved

    The Birth of HCI

    • Vannevar Bush In the 1940s, wrote of how future technologies could augment human intellect.
      Key to the memes idea was effective user interfaces for information
      storage and retrieval

    • Grace Hopper invented the compiler.
      The Graphical User Interface
      The mouse and Hypertext

    • Doug Engelbart invented the mouse.

    • Alan Kay at Xerox PARC, prototyped the Dynabook, and created many important ideas in the graphical user interface


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