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Swift语法 -- [22 - 模式匹配]

Swift语法 -- [22 - 模式匹配]

作者: happy神悦 | 来源:发表于2020-11-02 09:15 被阅读0次

    模式是用于匹配的规则, 比如switch的case、捕捉错误的catch、if\guard\while\for语句的条件等.

    Swift中的模式有:

    • 通配符模式 (Wildcard Pattern)
    • 标识符模式 (Identifier Pattern)
    • 值绑定模式 (Value-Binding Pattern)
    • 元组模式 (Tuple Pattern)
    • 枚举Case模式 (Enumeration Case Pattern)
    • 可选模式 (Optional Pattern)
    • 类型转换模式 (Type-Casting Pattern)
    • 表达式模式 (Expression Pattern)

    1. 通配符模式 (Wildcard Pattern)

    /*
        _  匹配任何值
        _? 匹配非nil值
    */
    enum Life {
        case human(name: String, age: Int?)
      case animal(name: String, age: Int?)
    }
    
    func check(_ life: Life) {
      switch life {
      case .human(let name, _):
        print("human", name)
      case .animal(let name, _?):
        print("animal", name)
      default: 
        print("other")
      }
    }
    check(.human(name: "Rose", age: 20)) // human Rose
    check(.human(name: "jack", age: nil)) // human Jack
    check(.animal(name: "Dog", age: 5)) // animal Dog
    check(.animal(name: "Cat", age: nil)) //other
    

    2. 标识符模式 (Identifier Pattern)

    //给对应的变量、常量名赋值
    var age = 10
    let name = "jack"
    

    3. 值绑定模式 (Value-Binding Pattern)

    let point = (3, 2)
    switch point {
    case let (x, y):
      print("The point is at(\(x),\(y)).")
    }
    

    4. 元组模式 (Tuple Pattern)

    let points = [(0, 0), (1, 0), (2, 0)]
    for (x, _) in points {
      print(x)
    }
    
    let name: String? = "jack"
    let age = 18
    let info: Any = [1, 2]
    switch (name, age, info) {
    case (_?, _, _ as String):
      print("case")
    defalut:
      print("default")
    }// default
    
    var scores = ["jack" : 98, "rose" : 100, "kate": 86]
    for (name, score) in scores {
      print(name, score)
    }
    

    5. 枚举Case模式 (Enumeration Case Pattern)

    /* if case语句等价于只有1个case的switch语句 */
    let age = 2
    // 原来的写法
    if age >= 0 && age <= 9 {
      print("[0, 9]")
    }
    // 枚举用例模式
    if case 0...9 = age {//判断age是否在0..9区间内
      print("[0, 9]")
    }
    guard case 0...9 = age else { return }
    print("[0, 9]")
    
    
    switch age {
    case 0...9: print("[0, 9]")
    default: break
    }
    
    let ages: [Int?] = [2, 3, nil, 5]
    for case nil in ages {//拿出数组ages里的每一个值,与case进行匹配,如果有nil就执行里面的语句
      print("有nil值")
      break
    }// 有nil值
    
    
    let points = [(1, 0), (2, 1), (3, 0)]
    for case let (x, 0) in points {//匹配出points里面y为0的元素
      print(x)
    }// 1 3
    

    6. 可选模式 (Optional Pattern)

    let age: Int? = 42
    if case .some(let x) = age { print(x) }
    if case let x? = age { print(x) }
    
    let ages: [Int?] = [nil, 2, 3, nil, 5]
    for case let age? in ages {//模式匹配: 非空则执行里面
      print(age)
    }// 2 3 5
    /// 跟上面👆的for, 效果是等价的
    let ages: [Int?] = [nil, 2, 3, nil, 5]
    for item in ages {//这样写不简洁, 不如上面的匹配模式
      if let age = item {
        print(age)
      }
    } 
    
    func check(_ num: Int?) {
      switch num {
      case 2?: print("2")//非空, 传2时执行
      case 4?: print("4")
      case 6?: print("6")
      case _?: print("other")//只要为非空, 都可以
      case _: print("nil")//不管是空还是非空,都可以
      }
    }
    check(4) // 4
    check(8) // other
    check(nil) // nil
    
    
    /* 回忆补充: */
    var age: Int? = 10
    switch age {
    case let x?:
      print(x)
    case nil:
      print("nil")
    }
    //等价于👆
    switch age {
    case .some(let x):
      print(x)
    case .none:
      print("nil")
    }
    

    7. 类型转换模式 (Type-Casting Pattern)

    let num: Any = 6
    switch num {
    case is Int:
        // 编译器依然认为num是Any类型
      print("is Int", num)
    // case let n as Int://把n强转为int类型
    // print("as Int", n + 1)
    default:
      break
    } 
    
    
    class Animal { func eat() { print(type(of: self), "eat") } }
    class Dog : Animal { func run() { print(type(of: self). "run") } }
    class Cat : Animal { func jump() { print(type(of: self), "jump") } }
    func check(_ animal: Animal) {
      switch animal {
      case let dog as Dog://判断能不能强转: 把dog强转为Dog类型, 不会对animal造成影响
        dog.eat()
        dog.run()
      case is Cat:// 判断是不是Cat类型
        animal.eat()
      default: break
      }
    }
    // Dog eat
    // Dog run
    check(Dog())
    // Cat eat
    check(Cat())
    

    8. 表达式模式 (Expression Pattern)

    /* 表达式模式用在case中 */
    let point = (1, 2)//元组
    switch point {
    case (0, 0):
      print("(0, 0) is at the origin.")
    case (-2...2, -2...2):
      print("(\(point.0), \(point.1)) is near the origin.")
    default:
      print("The point is at(\(point.0), \(point.1)).")
    }// (1, 2) is near the origin.
    
    
    /* 自定义表达式模式 一 */
    /// 可以通过重载运算符, 自定义表达式模式的匹配规则
    struct Struct {
        var score = 0, name = ""
      // pattern: case后面的内容, value: switch后面的内容
      static func ~= (pattern: Int, value: Student) -> Bool { value.score >= pattern }
      static func ~= (pattern: ClosedRange<Int>, value: Student) -> Bool { pattern.contains(value.score) }
      static func ~= (pattern: Range<Int>, value: Student) -> Bool { pattern.contains(value.score) }
    }
    
    var stu = Student(score: 75, name: "Jack")
    switch stu {// 通过自定义表达式, 实现stu与范围值进行匹配
    case 100: print(">= 100")
    case 90: print(">= 90")
    case 80..<90: print("[80, 90)")
    case 60...79: print("[60, 70]")
    case 0: print(">= 0")
    default: break
    }// [60, 79]
    
    if case 60 = stu {
      print(">=60")
    }// >=60
    
    var info = (Student(score: 70, name: "Jack"), "及格")
    switch info {
    case let (60, text): print(text)
    default: break
    }// 及格
    
    /* 自定义表达式模式 二 */
    extension String {
        static func ~= (pattern: (String) -> Bool, value: String) -> Bool {
        pattern(value)
      }
    }
    
    func hasPrefix(_ prefix: String) -> ((String) -> Bool) { { $0.hasPrefix(prefix) } }
    func hasSuffix(_ suffix: String) -> ((String) -> Bool) { { $0.hasSuffix(suffix) } }
    
    var str = "jack"
    switch str {
    case hasPrefix("j"), hasSuffix("k"): // (String) -> Bool
      print("以j开头, 以k结尾")
    default: break
    }// 以j开头, 以k结尾
    
    
    /* 自定义表达式模式 三 */
    func isEven(_ i: Int) -> Bool { i % 2 == 0 }
    func isOdd(_i: Int) -> Bool { i % 2 != 0 }
    
    extension Int {
      static func ~= (pattern: (Int) -> Bool, value: Int) -> Bool {
            pattern(value)   
      }
    }
    
    var age = 9
    switch age {
    case isEvent://case后面放的是函数类型, 不是在调用函数
      print(age, "是个偶数")
    case isOdd:
      print(age, "是个奇数")
    default: break
    }
    
    
    /* 自定义表达式模式 四 */
    prefix operator ~>
    prefix operator ~>=
    prefix operator ~<
    prefix operator ~<=
    prefix func ~> (_ i: Int) -> ((Int) -> Bool) { { $0 > i } }
    prefix func ~>= (_ i: Int) -> ((Int) -> Bool) { { $0 >= i } }
    prefix func ~< (_ i: Int) -> ((Int) -> Bool) { { $0 < i } }
    prefix func ~<= (_ i: Int) -> ((Int) -> Bool) { { $0 <= i } }
    
    var age = 9
    switch age {
    case ~>=0:
    print("1")
    case ~>10:
    print("2")
    default: break
    } // [0, 10]
    

    9. where

    /* 可以使用where为模式匹配增加匹配条件 */
    var data = (10, "Jack")
    switch data {
    case let (age, _) where age > 10:
    print(data.1, "age>10")
    case let (age, _) where age > 0:
    print(data.1, "age>0")
    default: break
    }
    
    var ages = [10, 20, 44, 23, 55]
    for age in ages where age > 30 {
    print(age)
    } // 44 55
    
    protocol Stackable { associatedtype Element }
    protocol Container {
    associatedtype Stack : Stackable where Stack.Element : Equatable
    }
    
    func equal<S1: Stackable, S2: Stackable>(_ s1: S1, _ s2: S2) -> Bool
    where S1.Element == S2.Element, S1.Element : Hashable {
    return false
    }
    
    extension Container where Self.Stack.Element : Hashable { }
    

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