using System.Collections;
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using LitJson;
using System.Text;
public class BaiduYY : MonoBehaviour {
private string token; //access_token
private string cuid = "9963623"; //百度App ID
private string format = "wav"; //语音格式
private int rate = 8000; //采样率
private int channel = 1; //声道数
private string speech; //语音数据,进行base64编码
private int len; //原始语音长度
private string lan = "zh"; //语种
private string grant_Type = "client_credentials"; //授权类型
private string client_ID = "yOoLpRwnLYslpFcOxmPsQHcy"; //百度appkey
private string client_Secret = "3e0980100dafbb8cbb88d74353654911"; //百度Secret Key
private string baiduAPI = "http://vop.baidu.com/server_api";
private string getTokenAPIPath = "https://openapi.baidu.com/oauth/2.0/token";
private Byte[] clipByte;
public Button start;
public Button end;
public Button quit;
public Text debugText;
/// <summary>
/// 语音转换出来的文字
/// </summary>
public static string audioToString;
private AudioSource aud;
private int audioLength;//录音的长度
private void Awake()
{
if (GetComponent<AudioSource>() == null)
aud = gameObject.AddComponent<AudioSource>();
else
aud = gameObject.GetComponent<AudioSource>();
aud.playOnAwake = false;
}
void Update () {
debugText.text = audioToString;
}
/// <summary>
/// 获取百度用户令牌
/// </summary>
/// <param name="url">获取的url</param>
/// <returns></returns>
private IEnumerator GetToken(string url)
{
WWWForm getTForm = new WWWForm();
getTForm.AddField("grant_type", grant_Type);
getTForm.AddField("client_id", client_ID);
getTForm.AddField("client_secret", client_Secret);
WWW getTW = new WWW(url, getTForm);
yield return getTW;
if (getTW.isDone)
{
if (getTW.error == null)
{
token = JsonMapper.ToObject(getTW.text)["access_token"].ToString();
StartCoroutine(GetAudioString(baiduAPI));
}
else
Debug.LogError(getTW.error);
}
}
/// <summary>
/// 开始录音
/// </summary>
public void StartMic()
{
if (Microphone.devices.Length == 0) return;
Microphone.End(null);
Debug.Log("Start");
aud.clip = Microphone.Start(null, false, 10, rate);
}
/// <summary>
/// 结束录音
/// </summary>
public void EndMic()
{
int lastPos = Microphone.GetPosition(null);
if (Microphone.IsRecording(null))
audioLength = lastPos / rate;//录音时长
else
audioLength = 10;
Debug.Log("Stop");
Microphone.End(null);
clipByte = GetClipData();
len = clipByte.Length;
speech = Convert.ToBase64String(clipByte);
StartCoroutine(GetToken(getTokenAPIPath));
Debug.Log(len);
Debug.Log(audioLength);
}
/// <summary>
/// 把录音转换为Byte[]
/// </summary>
/// <returns></returns>
public Byte[] GetClipData()
{
if (aud.clip == null)
{
Debug.LogError("录音数据为空");
return null;
}
float[] samples = new float[aud.clip.samples];
aud.clip.GetData(samples, 0);
Byte[] outData = new byte[samples.Length * 2];
int rescaleFactor = 32767; //to convert float to Int16
for (int i = 0; i < samples.Length; i++)
{
short temshort = (short)(samples[i] * rescaleFactor);
Byte[] temdata = System.BitConverter.GetBytes(temshort);
outData[i * 2] = temdata[0];
outData[i * 2 + 1] = temdata[1];
}
if (outData == null || outData.Length <= 0)
{
Debug.LogError("录音数据为空");
return null;
}
//return SubByte(outData, 0, audioLength * 8000 * 2);
return outData;
}
/// <summary>
/// 把语音转换为文字
/// </summary>
/// <param name="url"></param>
/// <returns></returns>
private IEnumerator GetAudioString(string url)
{
JsonWriter jw = new JsonWriter();
jw.WriteObjectStart();
jw.WritePropertyName("format");
jw.Write(format);
jw.WritePropertyName("rate");
jw.Write(rate);
jw.WritePropertyName("channel");
jw.Write(channel);
jw.WritePropertyName("token");
jw.Write(token);
jw.WritePropertyName("cuid");
jw.Write(cuid);
jw.WritePropertyName("len");
jw.Write(len);
jw.WritePropertyName("speech");
jw.Write(speech);
jw.WriteObjectEnd();
WWWForm w = new WWWForm();
WWW getASW = new WWW(url, Encoding.Default.GetBytes(jw.ToString()));
yield return getASW;
if (getASW.isDone)
{
if (getASW.error == null)
{
JsonData getASWJson = JsonMapper.ToObject(getASW.text);
if (getASWJson["err_msg"].ToString() == "success.")
{
audioToString = getASWJson["result"][0].ToString();
if (audioToString.Substring(audioToString.Length - 1) == ",")
audioToString = audioToString.Substring(0, audioToString.Length - 1);
Debug.Log(audioToString);
}
}
else
{
Debug.LogError(getASW.error);
}
}
}
public void QuitGame()
{
Application.Quit();
}
}
//////////////////////////
using UnityEngine;
using UnityEngine.EventSystems;
using System.Collections;
/// <summary>
/// 脚本位置:UGUI按钮组件身上
/// 脚本功能:实现按钮长按状态的判断
/// 创建时间:2017
/// </summary>
// 继承:按下,抬起和离开的三个接口
//鼠标按下开始录音,抬起,结束录音,并且百度语音识别
public class OnButtonPressed : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerExitHandler
{
// 延迟时间
private float delay = 0.2f;
// 按钮是否是按下状态
private bool isDown = false;
// 按钮最后一次是被按住状态时候的时间
private float lastIsDownTime;
void Update()
{
// 如果按钮是被按下状态
if (isDown)
{
// 当前时间 - 按钮最后一次被按下的时间 > 延迟时间0.2秒
if (Time.time - lastIsDownTime > delay)
{
// 触发长按方法
Debug.Log("长按");
// 记录按钮最后一次被按下的时间
lastIsDownTime = Time.time;
}
}
}
// 当按钮被按下后系统自动调用此方法
public void OnPointerDown(PointerEventData eventData)
{
isDown = true;
lastIsDownTime = Time.time;
BaiduYY._instanve.StartMic();
}
// 当按钮抬起的时候自动调用此方法
public void OnPointerUp(PointerEventData eventData)
{
isDown = false;
BaiduYY._instanve.EndMic();
}
// 当鼠标从按钮上离开的时候自动调用此方法
public void OnPointerExit(PointerEventData eventData)
{
isDown = false;
}
}
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