1、canvas标签(touchstart、touchmove、touchend)
<canvas @touchstart="touchstart" @touchmove="touchmove" @touchend="touchend"></canvas>
<view @click="clear">清除</view>
<view @click="finish">完成</view>
2、uniapp中使用
onLoad() {
this.ctx = uni.createCanvasContext("mycanvas", this); // 创建绘图对象
// 设置画笔样式
this.ctx.lineWidth = 4;
this.ctx.lineCap = "round";
this.ctx.lineJoin = "round";
},
methods:{
// 触摸开始,获取到起点
touchstart:function(e) {
let startX = e.changedTouches[0].x;
let startY = e.changedTouches[0].y;
let startPoint = { X:startX,Y:startY };
// 由于uni对canvas的实现有所不同,这里需要把起点存起来
this.points.push(startPoint);
// 每次触摸开始,开启新的路径
this.ctx.beginPath();
},
// 触摸移动,获取到路径点
touchmove:function(e) {
let moveX = e.changedTouches[0].x;
let moveY = e.changedTouches[0].y;
let movePoint = {X:moveX,Y:moveY};
this.points.push(movePoint); // 存点
let len = this.points.length;
if (len >= 2) {
this.draw(); // 绘制路径
}
},
// 触摸结束,将未绘制的点清空防止对后续路径产生干扰
touchend:function() {
this.points = [];
},
/*
绘制笔迹:
1.为保证笔迹实时显示,必须在移动的同时绘制笔迹
2.为保证笔迹连续,每次从路径集合中区两个点作为起点(moveTo)和终点(lineTo)
3.将上一次的终点作为下一次绘制的起点(即清除第一个点)
*/
draw: function() {
let point1 = this.points[0];
let point2 = this.points[1];
this.points.shift();
this.ctx.moveTo(point1.X, point1.Y);
this.ctx.lineTo(point2.X, point2.Y);
this.ctx.stroke();
this.ctx.draw(true);
},
// 清空画布
clear:function() {
let that = this;
uni.getSystemInfo({
success: function(res) {
let canvasw = res.windowWidth;
let canvash = res.windowHeight;
that.ctx.clearRect(0, 0, canvasw, canvash);
that.ctx.draw(true);
},
})
},
// base64转成blob对象
dataURLtoBlob(dataurl) {
var arr = dataurl.split(','),
mime = arr[0].match(/:(.*?);/)[1],
bstr = atob(arr[1]),
n = bstr.length,
u8arr = new Uint8Array(n); // 8位无符号整数,长度1个字节
console.log(mime)
while (n--) {
u8arr[n] = bstr.charCodeAt(n);
}
// console.log(JSON.stringify(u8arr));
return new Blob([u8arr], {
type: mime
});
},
// 完成绘画并上传图片
finish:function() {
var that = this;
uni.canvasToTempFilePath({
canvasId: 'mycanvas',
success: function(res) {
let path = res.tempFilePath;
console.log(path, that.dataURLtoBlob(path));
}
})
}
}
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