ChartView折线图+饼状图

作者: 大熊孩子 | 来源:发表于2017-08-25 16:27 被阅读57次

    最近项目上线了,有点时间便想着重构一下项目中之前使用的折线图. 先预览下效果图.

    PieChartView+LineChartVIew.png

    理顺思路, 用 CAShapeLayer + UIBeziapath画线 , 用 CATextLayer 显示文本.

    一. 饼状图

    1. 画扇形

    a.移动画笔到圆心
    b.画扇形的直边
    c.画弧边
    d.画另一条直边

    - (void)drawChildPieWithPercent:(CGFloat)percent arcPoint:(CGPoint)arcPoint radiu:(CGFloat)radiu startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle color:(UIColor *)color isSelect:(BOOL)isSelect
    {
        CGPoint startPoint = CGPointMake(arcPoint.x + radiu * cos(startAngle), arcPoint.y + radiu * sin(startAngle));
        
        UIBezierPath *bezierPath = [UIBezierPath bezierPath];
        [bezierPath moveToPoint:arcPoint];
        [bezierPath addLineToPoint:startPoint];
        [bezierPath addArcWithCenter:arcPoint radius:radiu startAngle:startAngle endAngle:endAngle clockwise:YES];
        [bezierPath addLineToPoint:arcPoint];
        
        CGFloat padding = isSelect ? 10 : 0;
        CGPoint point = CGPointMake(padding * cos(startAngle + (endAngle-startAngle)/2) ,
                                       padding * sin(startAngle + (endAngle-startAngle)/2));
        
        
        CAShapeLayer *layer = [CAShapeLayer layer];
        layer.backgroundColor = [UIColor clearColor].CGColor;
    
        layer.frame = CGRectMake(point.x, point.y, kWidth, kHeight);
        layer.path = bezierPath.CGPath;
        layer.fillColor = color.CGColor;
        layer.strokeColor = color.CGColor;
        
        [self.layer addSublayer:layer];
    
        [_pathArray addObject:bezierPath];
        [_layerArray addObject:layer];
        
        [self drawTextWithContent:[NSString stringWithFormat:@"占比%.1f", percent] percent:percent arcPoint:arcPoint radiu:radiu startAngle:startAngle endAngle:endAngle color:color];
    }
    
    2. 画扇形对应的描述文本

    a.找到圆弧的中心点
    b.找到圆弧中心延长点
    c.找到放置文本的点
    d.连线上面三个点
    e.绘制文本

    - (void)drawTextWithContent:(NSString *)content percent:(CGFloat)percent arcPoint:(CGPoint)arcPoint radiu:(CGFloat)radiu startAngle:(CGFloat)startAngle endAngle:(CGFloat)endAngle color:(UIColor *)color
    {
        // 圆弧中心点
        CGPoint point1 = CGPointMake(arcPoint.x + radiu * cos(startAngle + percent * M_PI), arcPoint.y + radiu * sin(startAngle + percent * M_PI));
        // 圆弧中心延长点
        CGPoint point2 = CGPointMake(arcPoint.x + (radiu + 20) * cos(startAngle + percent  * M_PI), arcPoint.y + (radiu + 20) * sin(startAngle + percent * M_PI));
        
        UIBezierPath *bezierPath = [UIBezierPath bezierPath];
        [bezierPath moveToPoint:point1];
        [bezierPath addLineToPoint:point2];
        // 找到放置文本的点
        CGPoint point3 = CGPointZero;
        point3.y = point2.y;
        if (point2.x > arcPoint.x)
        {
            point3.x = point2.x + 60;
        }else
        {
            point3.x = point2.x - 60;
        }
        [bezierPath addLineToPoint:point3];
    
        CAShapeLayer *lineLayer = [CAShapeLayer layer];
        lineLayer.backgroundColor = [UIColor clearColor].CGColor;
        lineLayer.path = bezierPath.CGPath;
        lineLayer.fillColor = [UIColor clearColor].CGColor;
        lineLayer.strokeColor = color.CGColor;
        [self.layer addSublayer:lineLayer];
        
        // 文本
        CATextLayer *textLayer = [CATextLayer layer];
        if (point2.x > arcPoint.x)
        {
            textLayer.frame = CGRectMake(point2.x, point3.y-15, fabs(point3.x-point2.x), 15);
        }else
        {
            textLayer.frame = CGRectMake(point3.x, point3.y-15, fabs(point3.x-point2.x), 15);
        }
        
        textLayer.foregroundColor = color.CGColor;
        textLayer.fontSize = 12;
        textLayer.alignmentMode = kCAAlignmentCenter;
        textLayer.string = content;
        [self.layer addSublayer:textLayer];
    
    }
    
    3.绘制剩余的扇形
    - (void)drawPieViewWithDataArray:(NSArray *)dataArray
    {
        CGFloat startAngle = -M_PI_2;
        CGFloat endAngle = 0;
        for (int i = 0; i < dataArray.count; i++)
        {
            CGFloat percent = [[dataArray objectAtIndex:i] floatValue];
            
            endAngle = startAngle + percent * M_PI * 2;
            
            CGPoint arcPoint = CGPointMake(self.defaultArcPoint.x, self.defaultArcPoint.y);
            
            [self drawChildPieWithPercent:percent
                                 arcPoint:arcPoint
                                    radiu:self.radiu
                               startAngle:startAngle
                                 endAngle:endAngle
                                    color:self.colorArray[i]
                                 isSelect:i == self.selectIndex];
            
            startAngle = endAngle;
        }
    }
    

    这样基本就画出了相要的效果, 下面再加一些额外的功能:

    1. 动画展现饼图
    2. 点击某一块扇形加上动态效果
    4.动画展现饼图

    这里可以考虑用一个和背景色一样的 layer 挡在上面, 然后使用透明色来绘制一个圆.

    - (void)drawCoverLayer
    {
        CAShapeLayer *backLayer = [CAShapeLayer layer];
        backLayer.fillColor = [UIColor clearColor].CGColor;
        backLayer.strokeColor = self.backgroundColor.CGColor;
        backLayer.lineWidth = self.radiu + 10;
        
        UIBezierPath *backLayerPath = [UIBezierPath bezierPathWithArcCenter:self.defaultArcPoint
                                                                     radius:backLayer.lineWidth/2
                                                                 startAngle:-M_PI_2
                                                                   endAngle:3 * M_PI_2
                                                                  clockwise:YES];
        backLayer.path = backLayerPath.CGPath;
        
        CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"strokeStart"];
        animation.duration = 2;
        animation.repeatCount = 1;
        animation.fromValue = @(0);
        animation.toValue = @(1);
        animation.removedOnCompletion = NO;
        animation.fillMode = kCAFillModeForwards;
        [backLayer addAnimation:animation forKey:nil];
        
        [self.layer addSublayer:backLayer];
    }
    
    5.点击某一块扇形加上动态效果

    在 view 的 touchBegin 方法中去实现即可,具体如下:

    - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
    {
        UITouch *touch = [touches anyObject];
        CGPoint touchPoint = [touch locationInView:self];
        
        CGFloat totalPercent = 0;
        
        for (int i = 0; i<_pathArray.count; i++)
        {
            UIBezierPath *path = _pathArray[i];
            CAShapeLayer *layer = self.layerArray[i];
            
            CGFloat percent = [self.dataArray[i] floatValue];
            
            if ([path containsPoint:touchPoint])
            {
                self.selectIndex = i;
                
                CGFloat padding = 10;
                
                CGFloat startAngle = totalPercent * M_PI * 2 - M_PI_2;
                CGFloat endAngle = startAngle + M_PI * 2 * percent;
                
                layer.frame = CGRectMake(padding * cos(startAngle + (endAngle-startAngle)/2),
                                         padding * sin(startAngle + (endAngle-startAngle)/2),
                                         kWidth,
                                         kHeight);
            }
            else
            {
                layer.frame = self.bounds;
            }
            totalPercent += percent;
        }
    }
    

    更多的功能还在扩展中, 具体请关注 项目地址

    二.折线图

    这个没什么好写的, 算好相应的坐标, 再画线即可.

    // 初始化 scrollview
    [self initScrollView];
    // 画横线
    [self drawHorizontalLine];
    // 画竖线
    [self drawVerticalLine];
    // 画底部标签
    [self drawBottomTitle];
            // 画左侧刻度
    [self drawYTextLayer];
            // 画线
    [self drawValueLine];
    

    画线的时候可以加上动画效果

    - (void)drawValueLine
    {
        CGFloat originHeight = self.scrollView.frame.size.height / 5;
        
        UIBezierPath *bezierPath = [UIBezierPath bezierPath];
        
        for (int i = 0; i < self.titleArray.count; i++)
        {
            CGFloat value = [self.dataSourceArray[i] floatValue];
            CGFloat scale = (value - _minValue) / (_maxValue - _minValue);
            CGFloat y = (1-scale) * originHeight * 4 + self.originWidth * 0.5;
            
            CGPoint point = CGPointMake(self.originWidth + self.originWidth * i, y);
            
            if (i == 0)
            {
                [bezierPath moveToPoint:point];
            }
            else
            {
                [bezierPath addLineToPoint:point];
            }
        }
        
        CAShapeLayer *shapeLayer = [CAShapeLayer layer];
        shapeLayer.path = bezierPath.CGPath;
        shapeLayer.strokeColor = [[[UIColor redColor] colorWithAlphaComponent:1] CGColor];
        shapeLayer.fillColor = [[UIColor clearColor] CGColor];
        shapeLayer.lineWidth = 1;
        [self.scrollView.layer addSublayer:shapeLayer];
        
        
        CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
        animation.duration = 2;
        animation.repeatCount = 1;
        animation.fromValue = @(0);
        animation.toValue = @(1);
        animation.removedOnCompletion = NO;
        animation.fillMode = kCAFillModeForwards;
        [shapeLayer addAnimation:animation forKey:nil];
    }
    

    基本上就这些内容了, 我们在平时的时候可以多使用 layer 来进行绘制图形, 这样可以加快渲染速度, 提升体验.

    具体的代码请见** 项目地址**
    欢迎 star!

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        本文标题:ChartView折线图+饼状图

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