WebSocket简介
WebSocket协议支持(在受控环境中运行不受信任的代码的)客户端与(选择加入该代码的通信的)远程主机之间进行全双工通信。用于此的安全模型是Web浏览器常用的基于原始的安全模式。 协议包括一个开放的握手以及随后的TCP层上的消息帧。 该技术的目标是为基于浏览器的、需要和服务器进行双向通信的(服务器不能依赖于打开多个HTTP连接(例如,使用XMLHttpRequest或<iframe>和长轮询))应用程序提供一种通信机制。
在实现websocket连线过程中,需要通过浏览器发出websocket连线请求,然后服务器发出回应,这个过程通常称为“握手” 。在 WebSocket API,浏览器和服务器只需要做一个握手的动作,然后,浏览器和服务器之间就形成了一条快速通道。两者之间就直接可以数据互相传送。
Netty—WebSocket demo
整体架构图
image自定义拦截器—HttpRequestHandler
package com.beidao.netty.websocket.handler;
import java.io.File;
import java.io.RandomAccessFile;
import java.net.URISyntaxException;
import java.net.URL;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelFutureListener;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.DefaultFileRegion;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.handler.codec.http.DefaultFullHttpResponse;
import io.netty.handler.codec.http.DefaultHttpResponse;
import io.netty.handler.codec.http.FullHttpRequest;
import io.netty.handler.codec.http.FullHttpResponse;
import io.netty.handler.codec.http.HttpHeaderNames;
import io.netty.handler.codec.http.HttpHeaderValues;
import io.netty.handler.codec.http.HttpResponse;
import io.netty.handler.codec.http.HttpResponseStatus;
import io.netty.handler.codec.http.HttpUtil;
import io.netty.handler.codec.http.HttpVersion;
import io.netty.handler.codec.http.LastHttpContent;
import io.netty.handler.ssl.SslHandler;
import io.netty.handler.stream.ChunkedNioFile;
public class HttpRequestHandler extends SimpleChannelInboundHandler<FullHttpRequest> {
private final String wsUri;
private static final File INDEX;
static {
URL location = HttpRequestHandler.class.getProtectionDomain().getCodeSource().getLocation();
try {
String path = location.toURI() + "index.html";
path = !path.contains("file:") ? path : path.substring(5);
INDEX = new File(path);
} catch (URISyntaxException e) {
throw new IllegalStateException("Unable to locate index.html", e);
}
}
public HttpRequestHandler(String wsUri) {
this.wsUri = wsUri;
}
@SuppressWarnings("resource")
@Override
public void channelRead0(ChannelHandlerContext ctx, FullHttpRequest request) throws Exception {
if (wsUri.equalsIgnoreCase(request.uri())) {
ctx.fireChannelRead(request.retain());
} else {
if (HttpUtil.is100ContinueExpected(request)) {
send100Continue(ctx);
}
RandomAccessFile file = new RandomAccessFile(INDEX, "r");
HttpResponse response = new DefaultHttpResponse(request.protocolVersion(), HttpResponseStatus.OK);
response.headers().set(HttpHeaderNames.CONTENT_TYPE, "text/plain; charset=UTF-8");
boolean keepAlive = HttpUtil.isKeepAlive(request);
if (keepAlive) {
response.headers().set(HttpHeaderNames.CONTENT_LENGTH, file.length());
response.headers().set(HttpHeaderNames.CONNECTION, HttpHeaderValues.KEEP_ALIVE);
}
ctx.write(response);
if (ctx.pipeline().get(SslHandler.class) == null) {
ctx.write(new DefaultFileRegion(file.getChannel(), 0, file.length()));
} else {
ctx.write(new ChunkedNioFile(file.getChannel()));
}
ChannelFuture future = ctx.writeAndFlush(LastHttpContent.EMPTY_LAST_CONTENT);
if (!keepAlive) {
future.addListener(ChannelFutureListener.CLOSE);
}
}
}
private static void send100Continue(ChannelHandlerContext ctx) {
FullHttpResponse response = new DefaultFullHttpResponse(HttpVersion.HTTP_1_1, HttpResponseStatus.CONTINUE);
ctx.writeAndFlush(response);
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
cause.printStackTrace();
ctx.close();
}
}
自定义拦截器—TextWebSocketFrameHandler
package com.beidao.netty.websocket.handler;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.channel.group.ChannelGroup;
import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;
import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;
public class TextWebSocketFrameHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> {
private final ChannelGroup group;
public TextWebSocketFrameHandler(ChannelGroup group) {
this.group = group;
}
@Override
public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
if (evt == WebSocketServerProtocolHandler.ServerHandshakeStateEvent.HANDSHAKE_COMPLETE) {
ctx.pipeline().remove(HttpRequestHandler.class);
group.writeAndFlush(new TextWebSocketFrame("Client " + ctx.channel() + " joined"));
group.add(ctx.channel());
} else {
super.userEventTriggered(ctx, evt);
}
}
@Override
public void channelRead0(ChannelHandlerContext ctx, TextWebSocketFrame msg) throws Exception {
group.writeAndFlush(msg.retain());
}
}
服务器端初始化连接
package com.beidao.netty.websocket.initializer;
import com.beidao.netty.websocket.handler.HttpRequestHandler;
import com.beidao.netty.websocket.handler.TextWebSocketFrameHandler;
import io.netty.channel.Channel;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.group.ChannelGroup;
import io.netty.handler.codec.http.HttpObjectAggregator;
import io.netty.handler.codec.http.HttpServerCodec;
import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;
import io.netty.handler.stream.ChunkedWriteHandler;
public class ChatServerInitializer extends ChannelInitializer<Channel> {
private final ChannelGroup group;
public ChatServerInitializer(ChannelGroup group) {
this.group = group;
}
@Override
protected void initChannel(Channel ch) throws Exception {
ChannelPipeline pipeline = ch.pipeline();
pipeline.addLast(new HttpServerCodec());
pipeline.addLast(new ChunkedWriteHandler());
pipeline.addLast(new HttpObjectAggregator(64 * 1024));
pipeline.addLast(new HttpRequestHandler("/ws"));
pipeline.addLast(new WebSocketServerProtocolHandler("/ws"));
pipeline.addLast(new TextWebSocketFrameHandler(group));
}
}
服务器
package com.beidao.netty.websocket.bootstrap;
import java.net.InetSocketAddress;
import com.beidao.netty.websocket.initializer.ChatServerInitializer;
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.Channel;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.group.ChannelGroup;
import io.netty.channel.group.DefaultChannelGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.util.concurrent.ImmediateEventExecutor;
public class ChatServer {
private final ChannelGroup channelGroup = new DefaultChannelGroup(ImmediateEventExecutor.INSTANCE);
private final EventLoopGroup group = new NioEventLoopGroup();
private Channel channel;
public ChannelFuture start(InetSocketAddress address) {
ServerBootstrap bootstrap = new ServerBootstrap();
bootstrap.group(group).channel(NioServerSocketChannel.class).childHandler(createInitializer(channelGroup));
ChannelFuture future = bootstrap.bind(address);
future.syncUninterruptibly();
channel = future.channel();
return future;
}
protected ChannelInitializer<Channel> createInitializer(ChannelGroup group) {
return new ChatServerInitializer(group);
}
public void destroy() {
if (channel != null) {
channel.close();
}
channelGroup.close();
group.shutdownGracefully();
}
public static void main(String[] args) throws Exception {
if (args.length != 1) {
System.err.println("Please give port as argument");
System.exit(1);
}
// int port = Integer.parseInt(args[0]);
final ChatServer endpoint = new ChatServer();
ChannelFuture future = endpoint.start(new InetSocketAddress(1111));
Runtime.getRuntime().addShutdownHook(new Thread() {
@Override
public void run() {
endpoint.destroy();
}
});
future.channel().closeFuture().syncUninterruptibly();
}
}
WebSocket客户端页面index.html
注意WebSocket端口和服务端保持一致
<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=gb2312" />
<title>WebSocket客户端</title>
</head>
<body>
<script type="text/javascript">
var socket;
//如果浏览器支持WebSocket
if(window.WebSocket){
//参数就是与服务器连接的地址
socket = new WebSocket("ws://localhost:1111/ws");
//客户端收到服务器消息的时候就会执行这个回调方法
socket.onmessage = function (event) {
var ta = document.getElementById("responseText");
ta.value = ta.value + "\n"+event.data;
}
//连接建立的回调函数
socket.onopen = function(event){
var ta = document.getElementById("responseText");
ta.value = "连接开启";
}
//连接断掉的回调函数
socket.onclose = function (event) {
var ta = document.getElementById("responseText");
ta.value = ta.value +"\n"+"连接关闭";
}
}else{
alert("浏览器不支持WebSocket!");
}
//发送数据
function send(message){
if(!window.WebSocket){
return;
}
//当websocket状态打开
if(socket.readyState == WebSocket.OPEN){
socket.send(message);
}else{
alert("连接没有开启");
}
}
</script>
<form onsubmit="return false">
<textarea name = "message" style="width: 400px;height: 200px"></textarea>
<input type ="button" value="发送数据" onclick="send(this.form.message.value);">
<h3>服务器输出:</h3>
<textarea id ="responseText" style="width: 400px;height: 300px;"></textarea>
<input type="button" onclick="javascript:document.getElementById('responseText').value=''" value="清空数据">
</form>
</body>
</html>
验证
1、运行服务端ChatServer main函数
2、运行websocket客户端index.html(用谷歌等浏览器打开即可)
image
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