XMPPFramework是一个OS X/iOS平台的开源项目,使用Objective-C实现了XMPP协议(RFC-3920),同时还提供了用于读写XML的工具,大大简化了基于XMPP的通信应用的开发。
1. 登录和好友上下线
1.1XMPP中常用对象们
XMPPStream:xmpp基础服务类
XMPPRoster:好友列表类
XMPPRosterCoreDataStorage:好友列表(用户账号)在core data中的操作类
XMPPvCardCoreDataStorage:好友名片(昵称,签名,性别,年龄等信息)在core data中的操作类
XMPPvCardTemp:好友名片实体类,从数据库里取出来的都是它
xmppvCardAvatarModule:好友头像
XMPPReconnect:如果失去连接,自动重连
XMPPRoom:提供多用户聊天支持
XMPPPubSub:发布订阅
1.2登录操作,也就是连接xmpp服务器
16- (void)connect {
if(self.xmppStream == nil) {
self.xmppStream = [[XMPPStream alloc] init];
[self.xmppStream addDelegate:self delegateQueue:dispatch_get_main_queue()];
}
if(![self.xmppStream isConnected]) {
NSString *username = [[NSUserDefaults standardUserDefaults] objectForKey:@"username"];
XMPPJID *jid = [XMPPJID jidWithUser:username domain:@"lizhen"resource:@"Ework"];
[self.xmppStream setMyJID:jid];
[self.xmppStream setHostName:@"10.4.125.113"];
NSError *error = nil;
if(![self.xmppStream connect:&error]) {
NSLog(@"Connect Error: %@", [[error userInfo] description]);
}
}
}
connect成功之后会依次调用XMPPStreamDelegate的方法,首先调用
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3- (void)xmppStream:(XMPPStream *)sender socketDidConnect:(GCDAsyncSocket *)socket
...
然后
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- (void)xmppStreamDidConnect:(XMPPStream *)sender
在该方法下面需要使用xmppStream 的authenticateWithPassword方法进行密码验证,成功的话会响应delegate的方法,就是下面这个
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- (void)xmppStreamDidAuthenticate:(XMPPStream *)sender
1.3上线
实现 - (void)xmppStreamDidAuthenticate:(XMPPStream *)sender 委托方法
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4- (void)xmppStreamDidAuthenticate:(XMPPStream *)sender {
XMPPPresence *presence = [XMPPPresence presenceWithType:@"available"];
[self.xmppStream sendElement:presence];
}
1.4退出并断开连接
6- (void)disconnect {
XMPPPresence *presence = [XMPPPresence presenceWithType:@"unavailable"];
[self.xmppStream sendElement:presence];
[self.xmppStream disconnect];
}
1.5好友状态
获取好友状态,通过实现
3- (void)xmppStream:(XMPPStream *)sender didReceivePresence:(XMPPPresence *)presence
...
方法,当接收到 presence 标签的内容时,XMPPFramework 框架回调该方法
一个 presence 标签的格式一般如下:
presence 的状态:
available 上线
away 离开
do not disturb 忙碌
unavailable 下线
11- (void)xmppStream:(XMPPStream *)sender didReceivePresence:(XMPPPresence *)presence {
NSString *presenceType = [presence type];
NSString *presenceFromUser = [[presence from] user];
if(![presenceFromUser isEqualToString:[[sender myJID] user]]) {
if([presenceType isEqualToString:@"available"]) {
//
}elseif([presenceType isEqualToString:@"unavailable"]) {
//
}
}
}
2. 接收消息和发送消息
2.1接收消息
通过实现
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- (void)xmppStream:(XMPPStream *)sender didReceiveMessage:(XMPPMessage *)message;
方法
当接收到 message 标签的内容时,XMPPFramework 框架回调该方法
根据 XMPP 协议,消息体的内容存储在标签 body 内
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3- (void)xmppStream:(XMPPStream *)sender didReceiveMessage:(XMPPMessage *)message {
NSString *messageBody = [[message elementForName:@"body"] stringValue];
}
2.2发送消息
发送消息,我们需要根据 XMPP 协议,将数据放到标签内,例如:
10- (void)sendMessage:(NSString *) message toUser:(NSString *) user {
NSXMLElement *body = [NSXMLElement elementWithName:@"body"];
[body setStringValue:message];
NSXMLElement *message = [NSXMLElement elementWithName:@"message"];
[message addAttributeWithName:@"type"stringValue:@"chat"];
NSString *to = [NSString stringWithFormat:@"%@@example.com", user];
[message addAttributeWithName:@"to"stringValue:to];
[message addChild:body];
[self.xmppStream sendElement:message];
}
3. 获取好友信息和删除好友
3.1好友列表和好友名片
17[_xmppRoster fetchRoster];//获取好友列表
//获取到一个好友节点
- (void)xmppRoster:(XMPPRoster *)sender didRecieveRosterItem:(NSXMLElement *)item
//获取完好友列表
- (void)xmppRosterDidEndPopulating:(XMPPRoster *)sender
//到服务器上请求联系人名片信息
- (void)fetchvCardTempForJID:(XMPPJID *)jid;
//请求联系人的名片,如果数据库有就不请求,没有就发送名片请求
- (void)fetchvCardTempForJID:(XMPPJID *)jid ignoreStorage:(BOOL)ignoreStorage;
//获取联系人的名片,如果数据库有就返回,没有返回空,并到服务器上抓取
- (XMPPvCardTemp *)vCardTempForJID:(XMPPJID *)jid shouldFetch:(BOOL)shouldFetch;
//更新自己的名片信息
- (void)updateMyvCardTemp:(XMPPvCardTemp *)vCardTemp;
//获取到一盒联系人的名片信息的回调
- (void)xmppvCardTempModule:(XMPPvCardTempModule *)vCardTempModule
didReceivevCardTemp:(XMPPvCardTemp *)vCardTemp
forJID:(XMPPJID *)jid
3.2添加好友
9//name为用户账号
- (void)XMPPAddFriendSubscribe:(NSString *)name
{
//XMPPHOST 就是服务器名, 主机名
XMPPJID *jid = [XMPPJID jidWithString:[NSString stringWithFormat:@"%@@%@",name,XMPPHOST]];
//[presence addAttributeWithName:@"subscription" stringValue:@"好友"];
[xmppRoster subscribePresenceToUser:jid];
}
3.3收到添加好友的请求
15- (void)xmppRoster:(XMPPRoster *)sender didReceivePresenceSubscriptionRequest:(XMPPPresence *)presence
{
//取得好友状态
NSString *presenceType = [NSString stringWithFormat:@"%@", [presence type]];//online/offline
//请求的用户
NSString *presenceFromUser =[NSString stringWithFormat:@"%@", [[presence from] user]];
NSLog(@"presenceType:%@",presenceType);
NSLog(@"presence2:%@ sender2:%@",presence,sender);
XMPPJID *jid = [XMPPJID jidWithString:presenceFromUser];
//接收添加好友请求
[xmppRoster acceptPresenceSubscriptionRequestFrom:jid andAddToRoster:YES];
}
3.4删除好友
7//删除好友,name为好友账号
- (void)removeBuddy:(NSString *)name
{
XMPPJID *jid = [XMPPJID jidWithString:[NSString stringWithFormat:@"%@@%@",name,XMPPHOST]];
[self xmppRoster] removeUser:jid];
}
4. 聊天室
初始化聊天室
6XMPPJID *roomJID = [XMPPJID jidWithString:ROOM_JID];
xmppRoom = [[XMPPRoom alloc] initWithRoomStorage:self jid:roomJID];
[xmppRoom activate:xmppStream];
[xmppRoom addDelegate:self delegateQueue:dispatch_get_main_queue()];
创建聊天室成功
4- (void)xmppRoomDidCreate:(XMPPRoom *)sender
{
DDLogInfo(@"%@: %@", THIS_FILE, THIS_METHOD);
}
加入聊天室,使用昵称
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[xmppRoom joinRoomUsingNickname:@"quack"history:nil];
获取聊天室信息
7- (void)xmppRoomDidJoin:(XMPPRoom *)sender
{
[xmppRoom fetchConfigurationForm];
[xmppRoom fetchBanList];
[xmppRoom fetchMembersList];
[xmppRoom fetchModeratorsList];
}
如果房间存在,会调用委托
6// 收到禁止名单列表
- (void)xmppRoom:(XMPPRoom *)sender didFetchBanList:(NSArray *)items;
// 收到好友名单列表
- (void)xmppRoom:(XMPPRoom *)sender didFetchMembersList:(NSArray *)items;
// 收到主持人名单列表
- (void)xmppRoom:(XMPPRoom *)sender didFetchModeratorsList:(NSArray *)items;
房间不存在,调用委托
3- (void)xmppRoom:(XMPPRoom *)sender didNotFetchBanList:(XMPPIQ *)iqError;
- (void)xmppRoom:(XMPPRoom *)sender didNotFetchMembersList:(XMPPIQ *)iqError;
- (void)xmppRoom:(XMPPRoom *)sender didNotFetchModeratorsList:(XMPPIQ *)iqError;
离开房间
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[xmppRoom deactivate:xmppStream];
XMPPRoomDelegate的其他代理方法:
离开聊天室
4- (void)xmppRoomDidLeave:(XMPPRoom *)sender
{
DDLogVerbose(@"%@: %@", THIS_FILE, THIS_METHOD);
}
新人加入群聊
4- (void)xmppRoom:(XMPPRoom *)sender occupantDidJoin:(XMPPJID *)occupantJID
{
DDLogVerbose(@"%@: %@", THIS_FILE, THIS_METHOD);
}
有人退出群聊
4- (void)xmppRoom:(XMPPRoom *)sender occupantDidLeave:(XMPPJID *)occupantJID
{
DDLogVerbose(@"%@: %@", THIS_FILE, THIS_METHOD);
}
有人在群里发言
4- (void)xmppRoom:(XMPPRoom *)sender didReceiveMessage:(XMPPMessage *)message fromOccupant:(XMPPJID *)occupantJID
{
DDLogVerbose(@"%@: %@", THIS_FILE, THIS_METHOD);
}
5. 消息回执
这个是XEP-0184协议的内容
协议内容:
发送消息时附加回执请求
代码实现
7NSString *siID = [XMPPStream generateUUID];
//发送消息
XMPPMessage *message = [XMPPMessage messageWithType:@"chat"to:jid elementID:siID];
NSXMLElement *receipt = [NSXMLElement elementWithName:@"request"xmlns:@"urn:xmpp:receipts"];
[message addChild:receipt];
[message addBody:@"测试"];
[self.xmppStream sendElement:message];
收到回执请求的消息,发送回执
代码实现
32- (void)xmppStream:(XMPPStream *)sender didReceiveMessage:(XMPPMessage *)message
{
//回执判断
NSXMLElement *request = [message elementForName:@"request"];
if(request)
{
if([request.xmlns isEqualToString:@"urn:xmpp:receipts"])//消息回执
{
//组装消息回执
XMPPMessage *msg = [XMPPMessage messageWithType:[message attributeStringValueForName:@"type"] to:message.from elementID:[message attributeStringValueForName:@"id"]];
NSXMLElement *recieved = [NSXMLElement elementWithName:@"received"xmlns:@"urn:xmpp:receipts"];
[msg addChild:recieved];
//发送回执
[self.xmppStream sendElement:msg];
}
}else
{
NSXMLElement *received = [message elementForName:@"received"];
if(received)
{
if([received.xmlns isEqualToString:@"urn:xmpp:receipts"])//消息回执
{
//发送成功
NSLog(@"message send success!");
}
}
}
//消息处理
//...
}
6. 添加AutoPing
为了监听服务器是否有效,增加心跳监听。用XEP-0199协议,在XMPPFrameWork框架下,封装了 XMPPAutoPing
和 XMPPPing两个类都可以使用,因为XMPPAutoPing已经组合进了XMPPPing类,所以XMPPAutoPing使用起来更方便。
31//初始化并启动ping
-(void)autoPingProxyServer:(NSString*)strProxyServer
{
_xmppAutoPing = [[XMPPAutoPingalloc] init];
[_xmppAutoPingactivate:_xmppStream];
[_xmppAutoPingaddDelegate:selfdelegateQueue: dispatch_get_main_queue()];
_xmppAutoPing.respondsToQueries = YES;
_xmppAutoPing.pingInterval=2;//ping 间隔时间
if(nil != strProxyServer)
{
_xmppAutoPing.targetJID = [XMPPJID jidWithString: strProxyServer ];//设置ping目标服务器,如果为nil,则监听socketstream当前连接上的那个服务器
}
}
//卸载监听
[_xmppAutoPing deactivate];
[_xmppAutoPing removeDelegate:self];
_xmppAutoPing = nil;
//ping XMPPAutoPingDelegate的委托方法:
- (void)xmppAutoPingDidSendPing:(XMPPAutoPing *)sender
{
NSLog(@"- (void)xmppAutoPingDidSendPing:(XMPPAutoPing *)sender");
}
- (void)xmppAutoPingDidReceivePong:(XMPPAutoPing *)sender
{
NSLog(@"- (void)xmppAutoPingDidReceivePong:(XMPPAutoPing *)sender");
}
- (void)xmppAutoPingDidTimeout:(XMPPAutoPing *)sender
{
NSLog(@"- (void)xmppAutoPingDidTimeout:(XMPPAutoPing *)sender");
}
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