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canvas 画线与四边形框

canvas 画线与四边形框

作者: NanaCti | 来源:发表于2020-11-09 16:08 被阅读0次
    不规则四边形.png
    线段.png

    代码

    // 获取到myCanvas 元素
    const myCanvas = document.getElementById("myCanvas");
    const ctx = myCanvas.getContext("2d");
    
    // 新建一个空数组 存line
    let graphs = []
    const updateAnimations = () => {
      ctx.clearRect(0, 0, myCanvas.width, myCanvas.height);
      graphs.map((graph) => {
        graph.animations.map((animation) => {
          animation()
        })
      })
    }
    
    
    
    class Graph {
      constructor(ctx, updateAnimations) {
        this.ctx = ctx
        this.lines = [];
        this.points = [];
        this.animations = [];
        this.animations.push(() => { this.draw_line() })
        this.animations.push(() => { this.draw_point() })
    
        this.update = updateAnimations
        this.index = 0
      }
    
      // 画线
      draw_line() {
        if (this.lines.length <= 1) return
        this.ctx.beginPath();
        this.ctx.lineCap = "round";
        this.ctx.moveTo(...this.lines[0]);
        this.lines.map((point, index) => {
          this.ctx.lineTo(...point);
    
          if (index >= 3) {
            this.ctx.closePath();
          }
        })
        this.ctx.stroke();
      }
    
      // 画点
      draw_point () {
        this.points.map((point) => {
          this.ctx.beginPath();
          //创建渐变对象
          const radialGrad  = this.ctx.createRadialGradient( ...point, 0, ...point, 10 );
          //颜色断点
          radialGrad.addColorStop(0, 'rgba(224, 87, 79, 1)');
          radialGrad.addColorStop(1, 'rgba(224, 87, 79, 1)');
          this.ctx.fillStyle = radialGrad;
          this.ctx.arc(...point, 10, 0, 2 * Math.PI, true);
          this.ctx.closePath();
          this.ctx.fill();
        })
      }
    
      // 按住点 移动
      move_point (index, point) {
        let lines = [...this.lines]
        lines[index] = point
        if (
          this.checkCross(lines[0], lines[1], lines[2], lines[3])
          ||
          this.checkCross(lines[0], lines[3], lines[2], lines[1])
        ) {
          return
        }
    
        this.lines[index] = point
        this.points[index] = point
        this.update && this.update()
      }
    
      // 点击时候, 新增一个点
      set_point (point) {
        if (this.index >= 3) {
          if (
            this.checkCross(this.lines[0], this.lines[1], this.lines[2], point)
            ||
            this.checkCross(this.lines[0], point, this.lines[2], this.lines[1])
          ) {
            return
          }
        }
    
        this.lines[this.index] = point
        this.points[this.index] = point
    
        this.index = this.index + 1
      }
    
      // 单独的线段, 会跟着鼠标移动
      set_line (point) {
        if (this.index >= 3) {
          if (
            this.checkCross(this.lines[0], this.lines[1], this.lines[2], point)
            ||
            this.checkCross(this.lines[0], point, this.lines[2], this.lines[1])
          ) {
            return
          }
        }
    
        this.lines[this.index] = point
      }
    
      // 移动线条
      onmousemove (e) {
        
        this.set_line([e.offsetX, e.offsetY])
        this.update && this.update()
      }
    
      // 点击确认一个点
      onmousedown (e) {
        this.set_point([e.offsetX, e.offsetY])
        this.update && this.update()
      }
    
      //计算向量叉乘
      crossMul (v1, v2) {
        return v1.x * v2.y - v1.y * v2.x;
      }  
      // 判断两条线段是否相交
      checkCross (p1, p2, p3, p4) {
        let v1 = {x: p1[0] - p3[0], y: p1[1] - p3[1]},
        v2 = {x: p2[0] - p3[0], y: p2[1] - p3[1]},
        v3 = {x: p4[0] - p3[0], y: p4[1] - p3[1]},
        v = this.crossMul(v1, v3) * this.crossMul(v2, v3)
        v1 = {x: p3[0] - p1[0], y: p3[1] - p1[1]}
        v2 = {x: p4[0] - p1[0], y: p4[1] - p1[1]}
        v3 = {x: p2[0] - p1[0], y: p2[1] - p1[1]}
        return (v <= 0 && this.crossMul(v1, v3) * this.crossMul(v2, v3) <= 0) ? true : false
      }
    }
    
    
    // 新建图形
    const newly_build = (e) => {
      // quantity 是点的数量 , 从零开始数, 1 是两个点(一条线)  3是四个点(四边形)
      const quantity = Math.random() > 0.4 ?  1 : 3
    
      // 新建图形实例, 并存在动画更新数组中, (如果要在一个画面建多个, 可以graphs[index], 把每次index递增)
      const line = new Graph(ctx, updateAnimations);
      graphs[0] = line;
      line.onmousedown(e)
    
      myCanvas.onmousemove = (e) => {
        e.preventDefault()
        line.onmousemove(e)
      }
    
      let index = 0;
    
      setTimeout(() => {
        myCanvas.onmousedown = (e) => {
          e.preventDefault()
          line.onmousedown(e)
          index ++
          if (index >= quantity) {
            myCanvas.onmousemove = {}
            myCanvas.onmousedown = onmousedown
          }
        }
      }, 10);
    }
    
    // 编辑点的位置
    const onmousedown_point = (e) => {
      let line = null
      let index = null
    
      // 判断有没有按住点, 并且拿到点的位置
      graphs.map((graph) => {
        graph.points.map((point, point_index) => {
          if ( 
            (
              e.offsetX > (point[0] - 15)
              && e.offsetX < (point[0] + 15)
            )
            &&
            (
              e.offsetY > (point[1] - 15)
              && e.offsetY < (point[1] + 15)
            )
          ) {
            graph.move_point(point_index, [e.offsetX, e.offsetY])
            line = graph,
            index = point_index
          }
        })
      })
    
      // 判断是否点击在 点上
      if (line) {
        // 编辑点的位置
        myCanvas.onmousemove = (e) => {
          e.preventDefault()
          line.move_point(index, [e.offsetX, e.offsetY])
        }
    
        myCanvas.onmouseup = (e) => {
          e.preventDefault()
          line.move_point(index, [e.offsetX, e.offsetY])
          myCanvas.onmousemove = {}
          myCanvas.onmouseup = {}
          myCanvas.onmousedown = onmousedown
        }
      
        return true
      } 
    
    
      return false
    }
    
    
    // '鼠标点击: ', e.offsetX, e.offsetY
    const onmousedown = (e) => {
      e.preventDefault()
      myCanvas.onmousedown = {}
    
      // 判断用户点击是编辑点, 还是新建图形
      const is_edit = onmousedown_point(e);
    
      !is_edit && newly_build(e)
    
    }
    
    
    // 准备好了
    const initMyCanvas = () => {
      // 定好 canvas 宽高
      myCanvas.height = 500
      myCanvas.width = 500
    
      // 定好线条颜色宽度
      ctx.lineWidth = 6;
      ctx.strokeStyle = "#f7d9cf";
      
      // 绑定 鼠标点击 or 离开 事件
      myCanvas.onmousedown = onmousedown
    }
    
      initMyCanvas()
    
    

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