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ios 上传图片竖屏拍照照片旋转问题

ios 上传图片竖屏拍照照片旋转问题

作者: 念念不忘一个丫头的容 | 来源:发表于2017-03-17 16:15 被阅读0次

    在用照相机拍照获取的方法中,将图片做一下处理

    // 处理竖屏拍照上传照片旋转问题

    ```

    - (UIImage *)fixOrientation:(UIImage *)aImage {

    if (aImage==nil || !aImage) {

    return nil;

    }

    // No-op if the orientation is already correct

    if (aImage.imageOrientation == UIImageOrientationUp) return aImage;

    // We need to calculate the proper transformation to make the image upright.

    // We do it in 2 steps: Rotate if Left/Right/Down, and then flip if Mirrored.

    CGAffineTransform transform = CGAffineTransformIdentity;

    UIImageOrientation orientation=aImage.imageOrientation;

    int orientation_=orientation;

    switch (orientation_) {

    case UIImageOrientationDown:

    case UIImageOrientationDownMirrored:

    transform = CGAffineTransformTranslate(transform, aImage.size.width, aImage.size.height);

    transform = CGAffineTransformRotate(transform, M_PI);

    break;

    case UIImageOrientationLeft:

    case UIImageOrientationLeftMirrored:

    transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);

    transform = CGAffineTransformRotate(transform, M_PI_2);

    break;

    case UIImageOrientationRight:

    case UIImageOrientationRightMirrored:

    transform = CGAffineTransformTranslate(transform, 0, aImage.size.height);

    transform = CGAffineTransformRotate(transform, -M_PI_2);

    break;

    }

    switch (orientation_) {

    case UIImageOrientationUpMirrored:{

    }

    case UIImageOrientationDownMirrored:

    transform = CGAffineTransformTranslate(transform, aImage.size.width, 0);

    transform = CGAffineTransformScale(transform, -1, 1);

    break;

    case UIImageOrientationLeftMirrored:

    case UIImageOrientationRightMirrored:

    transform = CGAffineTransformTranslate(transform, aImage.size.height, 0);

    transform = CGAffineTransformScale(transform, -1, 1);

    break;

    }

    // Now we draw the underlying CGImage into a new context, applying the transform

    // calculated above.

    CGContextRef ctx = CGBitmapContextCreate(NULL, aImage.size.width, aImage.size.height,

    CGImageGetBitsPerComponent(aImage.CGImage), 0,

    CGImageGetColorSpace(aImage.CGImage),

    CGImageGetBitmapInfo(aImage.CGImage));

    CGContextConcatCTM(ctx, transform);

    switch (aImage.imageOrientation) {

    case UIImageOrientationLeft:

    case UIImageOrientationLeftMirrored:

    case UIImageOrientationRight:

    case UIImageOrientationRightMirrored:

    // Grr...

    CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.height,aImage.size.width), aImage.CGImage);

    break;

    default:

    CGContextDrawImage(ctx, CGRectMake(0,0,aImage.size.width,aImage.size.height), aImage.CGImage);

    break;

    }

    // And now we just create a new UIImage from the drawing context

    CGImageRef cgimg = CGBitmapContextCreateImage(ctx);

    UIImage *img = [UIImage imageWithCGImage:cgimg];

    CGContextRelease(ctx);

    CGImageRelease(cgimg);

    aImage=img;

    img=nil;

    return aImage;

    }

    ```

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