AudioPlayer 是flutter 的一个音乐播放器插件
插件地址 https://pub.dev/packages/audioplayers#-readme-tab-
测试demo效果图
初始化播放器
_initAudioPlayer(){
// /// Ideal for long media files or streams.
mode =PlayerMode.MEDIA_PLAYER;
//初始化
_audioPlayer = AudioPlayer(mode: mode);
_durationSubscription = _audioPlayer.onDurationChanged.listen((duration) {
setState(() => _duration = duration);
// TODO implemented for iOS, waiting for android impl
if (Theme.of(context).platform == TargetPlatform.iOS) {
// (Optional) listen for notification updates in the background
_audioPlayer.startHeadlessService();
// set at least title to see the notification bar on iOS.
_audioPlayer.setNotification(
title: 'App Name',
artist: 'Artist or blank',
albumTitle: 'Name or blank',
imageUrl: 'url or blank',
forwardSkipInterval: const Duration(seconds: 30), // default is 30s
backwardSkipInterval: const Duration(seconds: 30), // default is 30s
duration: duration,
elapsedTime: Duration(seconds: 0));
}
});
//监听进度
_positionSubscription =
_audioPlayer.onAudioPositionChanged.listen((p) => setState(() {
_position = p;
}));
//播放完成
_playerCompleteSubscription =
_audioPlayer.onPlayerCompletion.listen((event) {
// _onComplete();
setState(() {
_position = Duration();
});
});
//监听报错
_playerErrorSubscription = _audioPlayer.onPlayerError.listen((msg) {
print('audioPlayer error : $msg');
setState(() {
// _playerState = PlayerState.stopped;
_duration = Duration(seconds: 0);
_position = Duration(seconds: 0);
});
});
//播放状态改变
_audioPlayer.onPlayerStateChanged.listen((state) {
if (!mounted) return;
setState(() {
});
});
///// iOS中来自通知区域的玩家状态变化流。
_audioPlayer.onNotificationPlayerStateChanged.listen((state) {
if (!mounted) return;
});
// _playingRouteState = PlayingRouteState.speakers;
}
开始播放
//开始播放
void _play() async {
final playPosition = (_position != null &&
_duration != null &&
_position.inMilliseconds > 0 &&
_position.inMilliseconds < _duration.inMilliseconds)
? _position
: null;
final result = await _audioPlayer.play(url, position: playPosition);
if (result == 1){
print('succes');
}
// default playback rate is 1.0
// this should be called after _audioPlayer.play() or _audioPlayer.resume()
// this can also be called everytime the user wants to change playback rate in the UI
_audioPlayer.setPlaybackRate(playbackRate: 1.0);
}
暂停
void _pause() async {
final result = await _audioPlayer.pause();
if (result == 1){
print('succes');
}
}
停止播放
//停止播放
_stop() async {
final result = await _audioPlayer.stop();
if (result == 1) {
setState(() {
_position = Duration();
});
}
}
释放播放器
@override
void dispose() {
//释放
_audioPlayer.dispose();
_durationSubscription?.cancel();
_positionSubscription?.cancel();
_playerCompleteSubscription?.cancel();
_playerErrorSubscription?.cancel();
_playerStateSubscription?.cancel();
super.dispose();
}
完整demo演示代码
import 'package:flutter/material.dart';
import 'dart:async';
import 'package:audioplayers/audioplayers.dart';
class AudioPlaybackPage extends StatefulWidget {
@override
_AudioPlaybackPageState createState() => _AudioPlaybackPageState();
}
class _AudioPlaybackPageState extends State<AudioPlaybackPage> {
String url;
PlayerMode mode;
AudioPlayer _audioPlayer;
Duration _duration;
Duration _position;
StreamSubscription _durationSubscription;
StreamSubscription _positionSubscription;
StreamSubscription _playerCompleteSubscription;
StreamSubscription _playerErrorSubscription;
StreamSubscription _playerStateSubscription;
get _durationText => _duration?.toString()?.split('.')?.first ?? '';
get _positionText => _position?.toString()?.split('.')?.first ?? '';
@override
void initState() {
// TODO: implement initState
super.initState();
url = 'https://cdn.laitoon.com/audio/1561606091656-a510bda9a6ef0bcfd535253a283b102e.mp3?Expires=1591776008&OSSAccessKeyId=LTAI4Fikui9yCgsEVhzKa9Xe&Signature=ZIEc3pNLI2MD1o%2BgN9e0kGVnQDg%3D';
_initAudioPlayer();
}
@override
void dispose() {
//释放
_audioPlayer.dispose();
_durationSubscription?.cancel();
_positionSubscription?.cancel();
_playerCompleteSubscription?.cancel();
_playerErrorSubscription?.cancel();
_playerStateSubscription?.cancel();
super.dispose();
}
_initAudioPlayer(){
// /// Ideal for long media files or streams.
mode =PlayerMode.MEDIA_PLAYER;
//初始化
_audioPlayer = AudioPlayer(mode: mode);
_durationSubscription = _audioPlayer.onDurationChanged.listen((duration) {
setState(() => _duration = duration);
// TODO implemented for iOS, waiting for android impl
if (Theme.of(context).platform == TargetPlatform.iOS) {
// (Optional) listen for notification updates in the background
_audioPlayer.startHeadlessService();
// set at least title to see the notification bar on iOS.
_audioPlayer.setNotification(
title: 'App Name',
artist: 'Artist or blank',
albumTitle: 'Name or blank',
imageUrl: 'url or blank',
forwardSkipInterval: const Duration(seconds: 30), // default is 30s
backwardSkipInterval: const Duration(seconds: 30), // default is 30s
duration: duration,
elapsedTime: Duration(seconds: 0));
}
});
//监听进度
_positionSubscription =
_audioPlayer.onAudioPositionChanged.listen((p) => setState(() {
_position = p;
}));
//播放完成
_playerCompleteSubscription =
_audioPlayer.onPlayerCompletion.listen((event) {
// _onComplete();
setState(() {
_position = Duration();
});
});
//监听报错
_playerErrorSubscription = _audioPlayer.onPlayerError.listen((msg) {
print('audioPlayer error : $msg');
setState(() {
// _playerState = PlayerState.stopped;
_duration = Duration(seconds: 0);
_position = Duration(seconds: 0);
});
});
//播放状态改变
_audioPlayer.onPlayerStateChanged.listen((state) {
if (!mounted) return;
setState(() {
});
});
///// iOS中来自通知区域的玩家状态变化流。
_audioPlayer.onNotificationPlayerStateChanged.listen((state) {
if (!mounted) return;
});
// _playingRouteState = PlayingRouteState.speakers;
}
//开始播放
void _play() async {
final playPosition = (_position != null &&
_duration != null &&
_position.inMilliseconds > 0 &&
_position.inMilliseconds < _duration.inMilliseconds)
? _position
: null;
final result = await _audioPlayer.play(url, position: playPosition);
if (result == 1){
print('succes');
}
// default playback rate is 1.0
// this should be called after _audioPlayer.play() or _audioPlayer.resume()
// this can also be called everytime the user wants to change playback rate in the UI
_audioPlayer.setPlaybackRate(playbackRate: 1.0);
}
//暂停
void _pause() async {
final result = await _audioPlayer.pause();
if (result == 1){
print('succes');
}
}
//停止播放
_stop() async {
final result = await _audioPlayer.stop();
if (result == 1) {
setState(() {
_position = Duration();
});
}
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: Column(
children: <Widget>[
Text( _position != null
? '${_positionText ?? ''} / ${_durationText ?? ''}'
: _duration != null ? _durationText : '',),
Padding(
padding: EdgeInsets.all(12.0),
child: Stack(
children: [
Slider(
onChanged: (v) {
final Position = v * _duration.inMilliseconds;
_audioPlayer
.seek(Duration(milliseconds: Position.round()));
},
value: (_position != null &&
_duration != null &&
_position.inMilliseconds > 0 &&
_position.inMilliseconds < _duration.inMilliseconds)
? _position.inMilliseconds / _duration.inMilliseconds
: 0.0,
),
],
),
),
Row(
children: <Widget>[
IconButton(icon: Icon(Icons.play_arrow), onPressed: (){
_play();
}),
IconButton(icon: Icon(Icons.pause), onPressed: (){
_pause();
}),
IconButton(icon: Icon(Icons.stop), onPressed: (){
_stop();
}),
],
)
],
)
);
}
}
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