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flutter 音乐播放器AudioPlayer使用

flutter 音乐播放器AudioPlayer使用

作者: Faith_K | 来源:发表于2020-06-10 15:03 被阅读0次

AudioPlayer 是flutter 的一个音乐播放器插件
插件地址 https://pub.dev/packages/audioplayers#-readme-tab-
测试demo效果图

image.png

初始化播放器

 _initAudioPlayer(){
    //  /// Ideal for long media files or streams.
    mode =PlayerMode.MEDIA_PLAYER;
    //初始化
    _audioPlayer = AudioPlayer(mode: mode);

    _durationSubscription = _audioPlayer.onDurationChanged.listen((duration) {
      setState(() => _duration = duration);

      // TODO implemented for iOS, waiting for android impl
      if (Theme.of(context).platform == TargetPlatform.iOS) {
        // (Optional) listen for notification updates in the background
        _audioPlayer.startHeadlessService();

        // set at least title to see the notification bar on iOS.
        _audioPlayer.setNotification(
            title: 'App Name',
            artist: 'Artist or blank',
            albumTitle: 'Name or blank',
            imageUrl: 'url or blank',
            forwardSkipInterval: const Duration(seconds: 30), // default is 30s
            backwardSkipInterval: const Duration(seconds: 30), // default is 30s
            duration: duration,
            elapsedTime: Duration(seconds: 0));
      }
    });

    //监听进度
    _positionSubscription =
        _audioPlayer.onAudioPositionChanged.listen((p) => setState(() {
          _position = p;
        }));

    //播放完成
    _playerCompleteSubscription =
        _audioPlayer.onPlayerCompletion.listen((event) {
//          _onComplete();
          setState(() {
            _position = Duration();
          });
        });

    //监听报错
    _playerErrorSubscription = _audioPlayer.onPlayerError.listen((msg) {
      print('audioPlayer error : $msg');
      setState(() {
//        _playerState = PlayerState.stopped;
        _duration = Duration(seconds: 0);
        _position = Duration(seconds: 0);
      });
    });

    //播放状态改变
    _audioPlayer.onPlayerStateChanged.listen((state) {
      if (!mounted) return;
      setState(() {

      });
    });

    ///// iOS中来自通知区域的玩家状态变化流。
    _audioPlayer.onNotificationPlayerStateChanged.listen((state) {
      if (!mounted) return;
    });

//    _playingRouteState = PlayingRouteState.speakers;

  }

开始播放

//开始播放
    void _play() async {
     final playPosition = (_position != null &&
         _duration != null &&
         _position.inMilliseconds > 0 &&
         _position.inMilliseconds < _duration.inMilliseconds)
         ? _position
         : null;
     final result = await _audioPlayer.play(url, position: playPosition);
     if (result == 1){
       print('succes');
     }

     // default playback rate is 1.0
     // this should be called after _audioPlayer.play() or _audioPlayer.resume()
     // this can also be called everytime the user wants to change playback rate in the UI
     _audioPlayer.setPlaybackRate(playbackRate: 1.0);

   }

暂停

    void _pause() async {
     final result = await _audioPlayer.pause();
     if (result == 1){
       print('succes');
     }
   }

停止播放

//停止播放
     _stop() async {
     final result = await _audioPlayer.stop();
     if (result == 1) {
       setState(() {
         _position = Duration();
       });
     }
   }

释放播放器

  @override
   void dispose() {
    //释放
     _audioPlayer.dispose();
     _durationSubscription?.cancel();
     _positionSubscription?.cancel();
     _playerCompleteSubscription?.cancel();
     _playerErrorSubscription?.cancel();
     _playerStateSubscription?.cancel();
     super.dispose();
   }

完整demo演示代码

import 'package:flutter/material.dart';
import 'dart:async';
import 'package:audioplayers/audioplayers.dart';
class AudioPlaybackPage extends StatefulWidget {

  @override
  _AudioPlaybackPageState createState() => _AudioPlaybackPageState();
}

class _AudioPlaybackPageState extends State<AudioPlaybackPage> {

  String url;
  PlayerMode mode;

  AudioPlayer _audioPlayer;

  Duration _duration;
  Duration _position;
  StreamSubscription _durationSubscription;
  StreamSubscription _positionSubscription;
  StreamSubscription _playerCompleteSubscription;
  StreamSubscription _playerErrorSubscription;
  StreamSubscription _playerStateSubscription;

   get _durationText => _duration?.toString()?.split('.')?.first ?? '';
   get _positionText => _position?.toString()?.split('.')?.first ?? '';
  @override
  void initState() {
    // TODO: implement initState
    super.initState();
      url = 'https://cdn.laitoon.com/audio/1561606091656-a510bda9a6ef0bcfd535253a283b102e.mp3?Expires=1591776008&OSSAccessKeyId=LTAI4Fikui9yCgsEVhzKa9Xe&Signature=ZIEc3pNLI2MD1o%2BgN9e0kGVnQDg%3D';
    _initAudioPlayer();
  }

   @override
   void dispose() {
    //释放
     _audioPlayer.dispose();
     _durationSubscription?.cancel();
     _positionSubscription?.cancel();
     _playerCompleteSubscription?.cancel();
     _playerErrorSubscription?.cancel();
     _playerStateSubscription?.cancel();
     super.dispose();
   }


   _initAudioPlayer(){
    //  /// Ideal for long media files or streams.
    mode =PlayerMode.MEDIA_PLAYER;
    //初始化
    _audioPlayer = AudioPlayer(mode: mode);

    _durationSubscription = _audioPlayer.onDurationChanged.listen((duration) {
      setState(() => _duration = duration);

      // TODO implemented for iOS, waiting for android impl
      if (Theme.of(context).platform == TargetPlatform.iOS) {
        // (Optional) listen for notification updates in the background
        _audioPlayer.startHeadlessService();

        // set at least title to see the notification bar on iOS.
        _audioPlayer.setNotification(
            title: 'App Name',
            artist: 'Artist or blank',
            albumTitle: 'Name or blank',
            imageUrl: 'url or blank',
            forwardSkipInterval: const Duration(seconds: 30), // default is 30s
            backwardSkipInterval: const Duration(seconds: 30), // default is 30s
            duration: duration,
            elapsedTime: Duration(seconds: 0));
      }
    });

    //监听进度
    _positionSubscription =
        _audioPlayer.onAudioPositionChanged.listen((p) => setState(() {
          _position = p;
        }));

    //播放完成
    _playerCompleteSubscription =
        _audioPlayer.onPlayerCompletion.listen((event) {
//          _onComplete();
          setState(() {
            _position = Duration();
          });
        });

    //监听报错
    _playerErrorSubscription = _audioPlayer.onPlayerError.listen((msg) {
      print('audioPlayer error : $msg');
      setState(() {
//        _playerState = PlayerState.stopped;
        _duration = Duration(seconds: 0);
        _position = Duration(seconds: 0);
      });
    });

    //播放状态改变
    _audioPlayer.onPlayerStateChanged.listen((state) {
      if (!mounted) return;
      setState(() {

      });
    });

    ///// iOS中来自通知区域的玩家状态变化流。
    _audioPlayer.onNotificationPlayerStateChanged.listen((state) {
      if (!mounted) return;
    });

//    _playingRouteState = PlayingRouteState.speakers;

  }

  //开始播放
    void _play() async {
     final playPosition = (_position != null &&
         _duration != null &&
         _position.inMilliseconds > 0 &&
         _position.inMilliseconds < _duration.inMilliseconds)
         ? _position
         : null;
     final result = await _audioPlayer.play(url, position: playPosition);
     if (result == 1){
       print('succes');
     }

     // default playback rate is 1.0
     // this should be called after _audioPlayer.play() or _audioPlayer.resume()
     // this can also be called everytime the user wants to change playback rate in the UI
     _audioPlayer.setPlaybackRate(playbackRate: 1.0);

   }

   //暂停
     void _pause() async {
     final result = await _audioPlayer.pause();
     if (result == 1){
       print('succes');
     }
   }

  //停止播放
     _stop() async {
     final result = await _audioPlayer.stop();
     if (result == 1) {
       setState(() {
         _position = Duration();
       });
     }
   }

   @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(),
      body: Column(
        children: <Widget>[

          Text(    _position != null
              ? '${_positionText ?? ''} / ${_durationText ?? ''}'
              : _duration != null ? _durationText : '',),
          Padding(
            padding: EdgeInsets.all(12.0),
            child: Stack(
              children: [
                Slider(
                  onChanged: (v) {
                    final Position = v * _duration.inMilliseconds;
                    _audioPlayer
                        .seek(Duration(milliseconds: Position.round()));
                  },
                  value: (_position != null &&
                      _duration != null &&
                      _position.inMilliseconds > 0 &&
                      _position.inMilliseconds < _duration.inMilliseconds)
                      ? _position.inMilliseconds / _duration.inMilliseconds
                      : 0.0,
                ),
              ],
            ),
          ),
          Row(
            children: <Widget>[

              IconButton(icon: Icon(Icons.play_arrow), onPressed: (){
                _play();
              }),
              IconButton(icon: Icon(Icons.pause), onPressed: (){
                _pause();
              }),
              IconButton(icon: Icon(Icons.stop), onPressed: (){
                _stop();
              }),
            ],
          )
        ],
      )
    );
  }
}

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