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Steam VR(HTCVIVE)按键调用

Steam VR(HTCVIVE)按键调用

作者: 90qq | 来源:发表于2017-03-26 16:55 被阅读0次
        SteamVR_TrackedObject trackdeObjec;  
      
        void Awake() {  
            //获取手柄上的这个组件  
            trackdeObjec = GetComponent<SteamVR_TrackedObject>();  
        } 
    void FixedUpdate()  
        {   //获取手柄输入  
            var device = SteamVR_Controller.Input((int)trackdeObjec.index);  
            //以下是api中复制出来的按键列表  
            /*       public class ButtonMask 
               { 
                   public const ulong System = (1ul << (int)EVRButtonId.k_EButton_System); // reserved 
                   public const ulong ApplicationMenu = (1ul << (int)EVRButtonId.k_EButton_ApplicationMenu); 
                   public const ulong Grip = (1ul << (int)EVRButtonId.k_EButton_Grip); 
                   public const ulong Axis0 = (1ul << (int)EVRButtonId.k_EButton_Axis0); 
                   public const ulong Axis1 = (1ul << (int)EVRButtonId.k_EButton_Axis1); 
                   public const ulong Axis2 = (1ul << (int)EVRButtonId.k_EButton_Axis2); 
                   public const ulong Axis3 = (1ul << (int)EVRButtonId.k_EButton_Axis3); 
                   public const ulong Axis4 = (1ul << (int)EVRButtonId.k_EButton_Axis4); 
                   public const ulong Touchpad = (1ul << (int)EVRButtonId.k_EButton_SteamVR_Touchpad); 
                   public const ulong Trigger = (1ul << (int)EVRButtonId.k_EButton_SteamVR_Trigger); 
               } 
               */  
      
               //同样是三种按键方式,以后不做赘述  
            if (device.GetTouch(SteamVR_Controller.ButtonMask.Trigger)) {  
                Debug.Log("按了 “trigger” “扳机键”");  
                 
                //右手震动  
                //拉弓类似操作应该就是按住trigger(扳机)gettouch时持续调用震动方法模拟弓弦绷紧的感觉。  
                var deviceIndex2 = SteamVR_Controller.GetDeviceIndex(SteamVR_Controller.DeviceRelation.Rightmost);  
                SteamVR_Controller.Input(deviceIndex2).TriggerHapticPulse(500);  
      
            }  
            if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Trigger))  
            {   Debug.Log("按下了 “trigger” “扳机键”");  
      
            }  
            if (device.GetTouchUp(SteamVR_Controller.ButtonMask.Trigger)) {  
                Debug.Log("松开了 “trigger” “扳机键”");  
                
                //左手震动  
                var deviceIndex = SteamVR_Controller.GetDeviceIndex(SteamVR_Controller.DeviceRelation.Leftmost);  
                SteamVR_Controller.Input(deviceIndex).TriggerHapticPulse(3000);  
                 
                //右手震动  
                var deviceIndex1 = SteamVR_Controller.GetDeviceIndex(SteamVR_Controller.DeviceRelation.Rightmost);  
                SteamVR_Controller.Input(deviceIndex1).TriggerHapticPulse(3000);  
            }  
      
            //这三种也能检测到 后面不做赘述  
            if(device.GetPressDown(SteamVR_Controller.ButtonMask.Trigger)) {  
                Debug.Log("用press按下了 “trigger” “扳机键”");  
            }  
            if (device.GetPress(SteamVR_Controller.ButtonMask.Trigger))  
            {  
                Debug.Log("用press按了 “trigger” “扳机键”");  
            }  
            if (device.GetPressUp(SteamVR_Controller.ButtonMask.Trigger))  
            {  
                Debug.Log("用press松开了 “trigger” “扳机键”");  
            }  
      
            //system键 圆盘下面那个键   
            // reserved 为Steam系统保留,用来调出Steam系统菜单 因此貌似自己加的功能没啥用  
            if (device.GetTouchDown(SteamVR_Controller.ButtonMask.System))  
            {  
                Debug.Log("按下了 “system” “系统按钮/Steam”");  
            }  
            if (device.GetPressDown(SteamVR_Controller.ButtonMask.System))  
            {  
                Debug.Log("用press按下了 “System” “系统按钮/Steam”");  
            }  
      
            //ApplicationMenu键 带菜单标志的那个按键(在方向圆盘上面)  
            if (device.GetTouchDown(SteamVR_Controller.ButtonMask.ApplicationMenu))  
            {  
                Debug.Log("按下了 “ApplicationMenu” “菜单键”");  
            }  
            if (device.GetPressDown(SteamVR_Controller.ButtonMask.ApplicationMenu))  
            {  
                Debug.Log("用press按下了 “ApplicationMenu” “菜单键”");  
            }  
      
            //Grip键 两侧的键 (vive雇佣兵游戏中的换弹键),每个手柄左右各一功能相同,同一手柄两个键是一个键。  
            if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Grip))  
            {  
                Debug.Log("按下了 “Grip” “ ”");  
            }  
            if (device.GetPressDown(SteamVR_Controller.ButtonMask.Grip))  
            {  
                Debug.Log("用press按下了 “Grip” “ ”");  
            }  
      
       
              
            //Axis0键 与圆盘有交互 与圆盘有关  
            //触摸触发  
            if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Axis0))  
            {  
               Debug.Log("按下了 “Axis0” “方向 ”");  
            }  
            //按动触发  
            if (device.GetPressDown(SteamVR_Controller.ButtonMask.Axis0))  
            {  
                Debug.Log("用press按下了 “Axis0” “方向 ”");  
            }  
    
    //ATouchpad键 圆盘交互  
            //触摸触发  
           if (device.GetTouchDown(SteamVR_Controller.ButtonMask.Touchpad))  
           {     
               Debug.Log("按下了 “Touchpad” “ ”");  
                  
                //方法返回一个坐标 接触圆盘位置  
                Vector2 cc = device.GetAxis();  
                Debug.Log(cc);  
                // 例子:圆盘分成上下左右  
                float jiaodu = VectorAngle(new Vector2(1, 0), cc);  
                Debug.Log(jiaodu);  
                //下  
                if (jiaodu > 45 && jiaodu < 135)  
                {  
                    Debug.Log("下");  
                }  
                //上  
                if (jiaodu < -45 && jiaodu > -135)  
                {  
                    Debug.Log("上");  
                }  
                //左  
                if ((jiaodu < 180 && jiaodu > 135) || (jiaodu < -135 && jiaodu > -180))  
                {  
                    Debug.Log("左");  
                }  
                //右  
                if ((jiaodu > 0 && jiaodu < 45) || (jiaodu > -45 && jiaodu < 0))  
                {  
                    Debug.Log("右");  
                }  
            }  
            //按动触发  
            if (device.GetPressDown(SteamVR_Controller.ButtonMask.Touchpad))  
            {  
                Debug.Log("用press按下了 “Touchpad” “ ”");  
            }  
      }
    
    //方向圆盘最好配合这个使用 圆盘的.GetAxis()会检测返回一个二位向量,可用角度划分圆盘按键数量  
        //这个函数输入两个二维向量会返回一个夹角 180 到 -180  
        float VectorAngle(Vector2 from, Vector2 to)  
        {  
            float angle;  
            Vector3 cross = Vector3.Cross(from, to);  
            angle = Vector2.Angle(from, to);  
            return cross.z > 0 ? -angle : angle;  
        }  
    
    

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