Unity自动添加场景到BuildSettings
作者:
UnityAsk | 来源:发表于
2017-01-13 11:23 被阅读414次using UnityEngine;
using System.Collections;
using UnityEditor;
using System.Collections.Generic;
using System.IO;
public class Easy : Editor {
[MenuItem("Tools/同步所有场景到SceneSetting文件")]
static void CheckSceneSetting()
{
List<string> dirs = new List<string>();
GetDirs(Application.dataPath,ref dirs);
EditorBuildSettingsScene[] newSettings = new EditorBuildSettingsScene[dirs.Count];
for(int i =0; i< newSettings.Length;i++)
{
newSettings[i] = new EditorBuildSettingsScene(dirs[i],true);
}
EditorBuildSettings.scenes = newSettings;
EditorApplication.SaveAssets();
}
private static void GetDirs(string dirPath, ref List<string> dirs)
{
foreach (string path in Directory.GetFiles(dirPath))
{
if(System.IO.Path.GetExtension(path) == ".unity")
{
dirs.Add(path.Substring(path.IndexOf("Assets/")));
}
}
if (Directory.GetDirectories(dirPath).Length > 0)
{
foreach (string path in Directory.GetDirectories(dirPath))
GetDirs(path,ref dirs);
}
}
}
本文标题:Unity自动添加场景到BuildSettings
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