PC端的XX助手和手机App的通讯原理:
# 把PC端8000端口的数据, 转发到Android端的9000端口上.
adb forward tcp:8000 tcp:9000
执行命令后, PC端的8000端口会被 adb
监听, 这个时候我们只需要往8000端口写数据, 这个数据就会发送到手机端的9000端口上.
PC端程序
把输入内容发送给8000端口
public class PCClient {
public static void main(String[] args) throws IOException {
System.out.println("任意字符, 回车键发送Toast");
Scanner scanner = new Scanner(System.in);
while (true) {
String msg = scanner.next();
sendToast(msg);
}
}
public static void sendToast(String msg) throws IOException {
Socket socket = new Socket("127.0.0.1", 8000);
DataInputStream dis = new DataInputStream(socket.getInputStream());
DataOutputStream dos = new DataOutputStream(socket.getOutputStream());
dos.writeUTF(msg);
socket.close();
}
}
Android端程序
监听9000端口, 把收到的数据, Toast在屏幕上
public class MainActivity extends AppCompatActivity {
private static final String TAG = "ServerThread";
ServerThread serverThread;
Handler handler = new Handler() {
@Override
public void handleMessage(Message msg) {
Toast.makeText(getApplicationContext(), msg.getData().getString("MSG", "Toast"), Toast.LENGTH_SHORT).show();
}
};
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
serverThread = new ServerThread();
serverThread.start();
}
@Override
protected void onDestroy() {
super.onDestroy();
serverThread.setIsLoop(false);
}
class ServerThread extends Thread {
boolean isLoop = true;
public void setIsLoop(boolean isLoop) {
this.isLoop = isLoop;
}
@Override
public void run() {
Log.d(TAG, "running");
ServerSocket serverSocket = null;
try {
serverSocket = new ServerSocket(9000);
while (isLoop) {
Socket socket = serverSocket.accept();
Log.d(TAG, "accept");
DataInputStream inputStream = new DataInputStream(socket.getInputStream());
DataOutputStream outputStream = new DataOutputStream(socket.getOutputStream());
String msg = inputStream.readUTF();
Message message = Message.obtain();
Bundle bundle = new Bundle();
bundle.putString("MSG", msg);
message.setData(bundle);
handler.sendMessage(message);
socket.close();
}
} catch (Exception e) {
e.printStackTrace();
} finally {
Log.d(TAG, "destory");
if (serverSocket != null) {
try {
serverSocket.close();
} catch (Exception e) {
e.printStackTrace();
}
}
}
}
}
}
运行效果
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源码
实际开发中的问题
- Android端的程序 有可能被干掉
- adb forward 有可能会被干掉
由于连接不稳定性,判断真正连接成功的方法,只有轮询收发握手数据包:
C发送一个数据包,等待S回复;
C如果收到了S的回复包,说明连通。
如果接收超时,则认为没有连通.
在没有连通的情况下,需要重新建立Socket,并Connect(),然后再尝试握手。
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