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热修复框架 - TinkerApplication启动(三) -

热修复框架 - TinkerApplication启动(三) -

作者: Stan_Z | 来源:发表于2020-08-13 15:32 被阅读0次

    代码:tinker 1.9.14.7

    一、Tinker加载资源补丁

    TinkerLoader.tryLoadPatchFilesInternal 会执行TinkerResourceLoader.loadTinkerResources,此处开始加载资源补丁

    TinkerResourceLoader.java
    
    /**
    * Load tinker resources
    */
    public static boolean loadTinkerResources(TinkerApplication application, String directory, Intent intentResult) {
        if (resPatchInfo == null || resPatchInfo.resArscMd5 == null) {
            return true;
       }
        String resourceString = directory + "/" + RESOURCE_PATH +  "/" + RESOURCE_FILE;
       File resourceFile = new File(resourceString);
       long start = System.currentTimeMillis();
       //校验资源补丁包 resources.apk 的 md5 值
       if (application.isTinkerLoadVerifyFlag()) {
            if (!SharePatchFileUtil.checkResourceArscMd5(resourceFile, resPatchInfo.resArscMd5)) {
                Log.e(TAG, "Failed to load resource file, path: " + resourceFile.getPath() + ", expect md5: " + resPatchInfo.resArscMd5);
               ShareIntentUtil.setIntentReturnCode(intentResult, ShareConstants.ERROR_LOAD_PATCH_VERSION_RESOURCE_MD5_MISMATCH);
               return false;
           }
            Log.i(TAG, "verify resource file:" + resourceFile.getPath() + " md5, use time: " + (System.currentTimeMillis() - start));
       }
        try {
            //加载资源
            TinkerResourcePatcher.monkeyPatchExistingResources(application, resourceString);
           Log.i(TAG, "monkeyPatchExistingResources resource file:" + resourceString + ", use time: " + (System.currentTimeMillis() - start));
       } catch (Throwable e) {
            Log.e(TAG, "install resources failed");
           //remove patch dex if resource is installed failed
           try {
           //如果资源补丁加载失败的话,会移除 dex 补丁,因为如果dex补丁代码中有引用到资源的话,会报错
                SystemClassLoaderAdder.uninstallPatchDex(application.getClassLoader());
           } catch (Throwable throwable) {
                Log.e(TAG, "uninstallPatchDex failed", e);
           }
            intentResult.putExtra(ShareIntentUtil.INTENT_PATCH_EXCEPTION, e);
           ShareIntentUtil.setIntentReturnCode(intentResult, ShareConstants.ERROR_LOAD_PATCH_VERSION_RESOURCE_LOAD_EXCEPTION);
           return false;
       }
        return true;
    }
    

    先校验资源resources.apk 的 md5 值,然后加载资源,加载失败会导致dex补丁也被移除。

    TinkerResourcePatcher.java
    
    public static void monkeyPatchExistingResources(Context context, String externalResourceFile) throws Throwable {
        if (externalResourceFile == null) {
            return;
       }
        final ApplicationInfo appInfo = context.getApplicationInfo();
       final Field[] packagesFields;
       //利用 packagesFiled 反射获取 LoadedApk 对象,<27外加resourcePackagesFiled
       if (Build.VERSION.SDK_INT < 27) {
            packagesFields = new Field[]{packagesFiled, resourcePackagesFiled};
       } else {
            packagesFields = new Field[]{packagesFiled};
       }
        for (Field field : packagesFields) {
            //value = Map<String, WeakReference<LoadedApk>>
           final Object value = field.get(currentActivityThread);
           for (Map.Entry<String, WeakReference<?>> entry
                    : ((Map<String, WeakReference<?>>) value).entrySet()) {
                final Object loadedApk = entry.getValue().get();
               if (loadedApk == null) {
                    continue;
               }
                //从 LoadedApk 对象中获取 mResDir 属性, 即资源文件路径
               final String resDirPath = (String) resDir.get(loadedApk);
               Log.i(TAG, "resDirPath :" + resDirPath);
               if (appInfo.sourceDir.equals(resDirPath)) {
                    //将修复资源放入资源文件路径
                   resDir.set(loadedApk, externalResourceFile);
               }
            }
        }
         //创建一个新的 AssetManager 实例,并把资源补丁apk加载进 AssetManager 中
       // Create a new AssetManager instance and point it to the resources installed under
       if (((Integer) addAssetPathMethod.invoke(newAssetManager, externalResourceFile)) == 0) {
            throw new IllegalStateException("Could not create new AssetManager");
       }
        // Add SharedLibraries to AssetManager for resolve system resources not found issue
       // This influence SharedLibrary Package ID
       if (shouldAddSharedLibraryAssets(appInfo)) {
            for (String sharedLibrary : appInfo.sharedLibraryFiles) {
                if (!sharedLibrary.endsWith(".apk")) {
                    continue;
               }
                if (((Integer) addAssetPathAsSharedLibraryMethod.invoke(newAssetManager, sharedLibrary)) == 0) {
                    throw new IllegalStateException("AssetManager add SharedLibrary Fail");
               }
                Log.i(TAG, "addAssetPathAsSharedLibrary " + sharedLibrary);
           }
        }
        // Kitkat needs this method call, Lollipop doesn't. However, it doesn't seem to cause any harm
       // in L, so we do it unconditionally.
       /// 创建出 AssetManager 后,调用 ensureStringBlocks 来确保资源的字符串索引创建出来
       if (stringBlocksField != null && ensureStringBlocksMethod != null) {
            stringBlocksField.set(newAssetManager, null);
           ensureStringBlocksMethod.invoke(newAssetManager);
       }
        for (WeakReference<Resources> wr : references) {
            final Resources resources = wr.get();
           if (resources == null) {
                continue;
           }
            // Set the AssetManager of the Resources instance to our brand new one
           try {
                //pre-N 把原来 resources 的 mAssets 属性替换成新的 AssetManager 对象
               assetsFiled.set(resources, newAssetManager);
           } catch (Throwable ignore) {
                // N之后 mAssets 属性被放在了 ResourcesImpl 中 所以需要先获取 ResourcesImpl 对象再进行替换
               final Object resourceImpl = resourcesImplFiled.get(resources);
               // for Huawei HwResourcesImpl
               final Field implAssets = findField(resourceImpl, "mAssets");
               implAssets.set(resourceImpl, newAssetManager);
           }
            //在 Resource 中会维护一个 mTypedArrayPool 资源池,来减少频繁访问 AssetManager ,所以需要去释放这个资源池,否则取到的都是缓存
           clearPreloadTypedArrayIssue(resources);
           // 最后调用 updateConfiguration 方法来确保资源更新了
           resources.updateConfiguration(resources.getConfiguration(), resources.getDisplayMetrics());
       }
        // Handle issues caused by WebView on Android N.
       // Issue: On Android N, if an activity contains a webview, when screen rotates
       // our resource patch may lost effects.
       // for 5.x/6.x, we found Couldn't expand RemoteView for StatusBarNotification Exception
       if (Build.VERSION.SDK_INT >= 24) {
            try {
                if (publicSourceDirField != null) {
                    publicSourceDirField.set(context.getApplicationInfo(), externalResourceFile);
               }
            } catch (Throwable ignore) {
                // Ignored.
           }
        }
        if (!checkResUpdate(context)) {
            throw new TinkerRuntimeException(ShareConstants.CHECK_RES_INSTALL_FAIL);
       }
    }
    

    二、资源加载原理

    2.1 apk资源相关内容

    apk包中与资源相关的文件:

    • assets 存放不参与编译的原始文件资源
    • res 存放资源文件,所有文件都被映射到R文件,生成对应资源id。
    • resources.arsc 它记录了资源文件,资源文件位置(各个维度的路径)和资源 id 的映射关系等。

    2.2 资源加载流程

    资源加载是指apk内部assets,res目录下的资源,通过Resources来获取的过程。

    类关系

    获取流程:
    Resource通过代理ResourceImpl来处理,ResourceImpl先尝试从缓存获取,没有缓存在通过AssetManager获取,AssetManager通过addAssetPath来加载apk资源,而具体实现是在native做的。

    三、资源补丁修复原理

    从前面分析的tinker加载资源补丁流程看主要做了两件事:

    • 替换LoadedApk对应的mResDir指向补丁包。
    • ResourcesImpl mAssets替换为新的AssetManager,并用新AssetManager调用其addAssetPath加载补丁包。

    3.1替换LoadedApk对应的mResDir指向补丁包

    LoadedApk是 APK文件信息封装对象。它在ActivityThread启动过程中被初始化,参与Apk加载过程。

    ActivityThread.java
       final ArrayMap<String, WeakReference<LoadedApk>> mPackages = new ArrayMap<>();
    

    ActivityThread对各包维护了一个map,key=packageName,value=LoadedApk

    LoadedApk.java 
       mResDir 指向资源文件对应的apk路径
    

    那么直接通过反射到map中拿到包名对应的LoadedApk,然后获取属性mResDir,执行补丁包路径。

    3.2 ResourcesImpl mAssets替换为新的AssetManager,并用新AssetManager调用其addAssetPath加载补丁包。

    低版本mAssets在Resources中,这里代码有兼容。

    ResourcesImpl.java
       final AssetManager mAssets;
    

    addAssetPath调用栈:

    AssetManager.java
       .addAssetPath(patchApkPath)
          . addAssetPathInternal
                  .addAssetPathNative
                        | jni           
    
                   android_util_AssetManager.cpp::android_content_AssetManager_addAssetPath
                          AssetManager::addAssetPath
    

    最终将资源路径存放在一个Vector集合中:Vector<asset_path> mAssetPaths

    参考:
    https://segmentfault.com/a/1190000014016431
    https://www.pianshen.com/article/9605795546/

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