什么是Looper
Looper,通过名字也可以知道,是一个循环器。
Looper的核心是一个循环方法,不断地从MessageQueue中取出Message交给Handler去进行处理。
我们也都知道,一个线程只能有一个Looper,一个Looper可以对应多个Handler。那这就引出一个问题,Android是依靠什么机制来控制线程和Looper的这种1:1的关系的呢。
如何存储Looper
在没看源码之前,可以合理猜测比如每个Thread有一个私有的Map来进行存储,Key是对应的类,Value是对应的对象,似乎这样也能解决这个问题。
但是翻看源码之后发现,Thread中有对应的Map,不过不是常用的HashMap,而是:
/* ThreadLocal values pertaining to this thread. This map is maintained
* by the ThreadLocal class. */
ThreadLocal.ThreadLocalMap threadLocals = null;
这么一个Map。那么这个Map究竟是个什么玩意儿呢,得先从其外部类ThreadLocal开始分析,这就开始了这篇文章的主体,TreadLocal相关分析。
ThreadLocal
/**
* This class provides thread-local variables. These variables differ from
* their normal counterparts in that each thread that accesses one (via its
* {@code get} or {@code set} method) has its own, independently initialized
* copy of the variable. {@code ThreadLocal} instances are typically private
* static fields in classes that wish to associate state with a thread (e.g.,
* a user ID or Transaction ID).
*
* <p>For example, the class below generates unique identifiers local to each
* thread.
* A thread's id is assigned the first time it invokes {@code ThreadId.get()}
* and remains unchanged on subsequent calls.
* <pre>
* import java.util.concurrent.atomic.AtomicInteger;
*
* public class ThreadId {
* // Atomic integer containing the next thread ID to be assigned
* private static final AtomicInteger nextId = new AtomicInteger(0);
*
* // Thread local variable containing each thread's ID
* private static final ThreadLocal<Integer> threadId =
* new ThreadLocal<Integer>() {
* @Override protected Integer initialValue() {
* return nextId.getAndIncrement();
* }
* };
*
* // Returns the current thread's unique ID, assigning it if necessary
* public static int get() {
* return threadId.get();
* }
* }
* </pre>
* <p>Each thread holds an implicit reference to its copy of a thread-local
* variable as long as the thread is alive and the {@code ThreadLocal}
* instance is accessible; after a thread goes away, all of its copies of
* thread-local instances are subject to garbage collection (unless other
* references to these copies exist).
*
* @author Josh Bloch and Doug Lea
* @since 1.2
*/
遇事不决看一下注释是什么,我就翻译一下第一段。
这个类提供线程本地的变量。这些变量与正常变量不同,因为每个线程都是通过get和set方法访问各个线程自己的、独立的变量副本。这些实例通常希望是与线程相关联的私有静态字段(例如用户ID或者交易ID)。
知道了ThreadLocal的设计目的,接下来看一下对应的get和set方法的具体实现。
set(T value)
/**
* Sets the current thread's copy of this thread-local variable
* to the specified value. Most subclasses will have no need to
* override this method, relying solely on the {@link #initialValue}
* method to set the values of thread-locals.
*
* @param value the value to be stored in the current thread's copy of
* this thread-local.
*/
public void set(T value) {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null)
map.set(this, value);
else
createMap(t, value);
}
通过Thread的静态方法拿到了当前线程,然后通过当前线程拿到对应的map,也就是上文提到的ThreadLocal.ThreadLocalMap threadLocals。之后就是包了一下ThreadLocalMap的set方法,注意一下对应的Key和Value,value没什么好说的,Key的值是this。也就是说一定能在利用ThreadLocal进行线程私有变量存储的地方找到对应的ThreadLocal的初始化。
如果对应ThreadLocalMap为空的话就还要进行一个初始化,这里就是懒汉模式了。
get()
/**
* Returns the value in the current thread's copy of this
* thread-local variable. If the variable has no value for the
* current thread, it is first initialized to the value returned
* by an invocation of the {@link #initialValue} method.
*
* @return the current thread's value of this thread-local
*/
public T get() {
Thread t = Thread.currentThread();
ThreadLocalMap map = getMap(t);
if (map != null) {
ThreadLocalMap.Entry e = map.getEntry(this);
if (e != null) {
@SuppressWarnings("unchecked")
T result = (T)e.value;
return result;
}
}
return setInitialValue();
}
get方法就是利用了this去获得ThreadLocalMap.Entry然后再去拿到对应的Value值。看过HashMap源码的同学肯定对Entry这个内部类的作用很熟悉,但是这里的Entry有一些特别。
/**
* The entries in this hash map extend WeakReference, using
* its main ref field as the key (which is always a
* ThreadLocal object). Note that null keys (i.e. entry.get()
* == null) mean that the key is no longer referenced, so the
* entry can be expunged from table. Such entries are referred to
* as "stale entries" in the code that follows.
*/
static class Entry extends WeakReference<ThreadLocal<?>> {
/** The value associated with this ThreadLocal. */
Object value;
Entry(ThreadLocal<?> k, Object v) {
super(k);
value = v;
}
}
使用的是弱引用,防止前文提到的ThreadLocal对象导致的内存泄露。
MainLooper初始化分析
有了之前讲到的源码,我们分析一下Android中MainLooper的初始化过程。
首先需要知道每一个Java程序都有一个main方法作为程序入口,Android的APP也不例外,这个方法入口在ActivityThread这个类中:
public static void main(String[] args) {
......
//在这里进行了MainLooper的初始化工作
Looper.prepareMainLooper();
......
}
具体在main方法中做了什么不是这篇博客关注的,代码中有一行Looper.prepareMainLooper();也就是在这里进行了MainLooper的初始化工作.
跟着这一行点进去:
/**
* Initialize the current thread as a looper, marking it as an
* application's main looper. The main looper for your application
* is created by the Android environment, so you should never need
* to call this function yourself. See also: {@link #prepare()}
*/
public static void prepareMainLooper() {
prepare(false);
synchronized (Looper.class) {
if (sMainLooper != null) {
throw new IllegalStateException("The main Looper has already been prepared.");
}
sMainLooper = myLooper();
}
}
看到了一个熟悉的prepare方法,进行过Android并发开发的小伙伴肯定对这个方法有印象的,使用Handler必须要先调用Looper.prepare()再调用Looper.loop()。那么我们可以看看prepare方法到底做了什么:
/** Initialize the current thread as a looper.
* This gives you a chance to create handlers that then reference
* this looper, before actually starting the loop. Be sure to call
* {@link #loop()} after calling this method, and end it by calling
* {@link #quit()}.
*/
public static void prepare() {
prepare(true);
}
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
看到上文讲到的set方法了吧,在这里创建了线程私有的Looper对象,并且存到了ThreadLocalMap中。
这里出现的ThreadLocal实例为sThreadLocal对象,这个对象是在哪里初始化的呢?
@UnsupportedAppUsage
static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
使用的是饿汉模式,在Looper类加载的时候就进行了初始化。
回到ActivityThread的代码中,之后就是再通过get方法拿到这个Looper,然后赋值给sMainLooper。
/**
* Return the Looper object associated with the current thread. Returns
* null if the calling thread is not associated with a Looper.
*/
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
至此,prepareMainLooper方法完成。
总结
整套利用ThreadLocal存储Looper的逻辑总体还是比较清晰的,但还是有一个我自认为比较迷惑人的地方。
就是Thread只持有ThreadLocalMap实例,每个Thread对应一个ThreadLocalMap,而不是ThreadLocal。
也就是可以理解成ThreadLocal的目的是保存类信息,ThreadLocalMap才是真正存储线程的静态私有变量的容器。
也就是这么一个对应关系Thread:ThreadLocalMap == 1:1。ThreadLocal可以看做一个全局单例的类信息。
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版权声明:本文为CSDN博主「一个发际线两个高」的原创文章,遵循CC 4.0 BY-SA版权协议,转载请附上原文出处链接及本声明。
原文链接:https://blog.csdn.net/qq_43652500/article/details/105328502
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