ViewGroup
这一篇是续上篇Android 事件分发机制源码攻略(一) —— Activity篇 的ViewGroup,想了解Activity篇的也可以点击查看(本来应该是很快就发布这一篇了,结果被CSDN的不自动保存坑死了,拖了一周)。
这篇算是Android事件分发中最为关键的一篇,因为这里会分析哪些事件会被拦截,是以何种形式获取子View,以及对ACTION_DOWN后续事件传递等问题,都会在这里得到答案。好了,废话不多说,现在开始分析。
上一篇,我们走到的ViewGroup的dispatchTouchEvent()这个方法。 先来说下我待会的讲解思路,首先,我们可以通过目测判断这个方法很长,对于很长的源码,以我个人的经验最好是找出关键点,然后逐个击破。
如果是ACTION_DOWN事件,就会去寻找子View来处理,如果找不到子View来处理,就自己处理。
如果不是ACTION_DOWN事件,就会把这个事件传给处理了ACTION_DOWN事件的View来处理。
大致就这两个逻辑,虽说比较粗略,不过,这对于接下来看源码就足够了,并且源码有比较多的注释,基本上大致的方向是可以弄懂了。
@Override
public boolean dispatchTouchEvent(MotionEvent ev) {
...
//返回值的关键,注意留意handled的值发生改变的地方
boolean handled = false;
//判断当前window是否有被遮挡,true为分发这个事件,false为丢弃这个事件
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous
// due to an app switch, ANR, or some other state change.
//在新的事件开始(即是新的ACTION_DOWN事件),需要清除掉之前的状态以及设置mFirstTouchTarget=null;
cancelAndClearTouchTargets(ev);
resetTouchState();
}
// Check for interception.
final boolean intercepted;
//子View唯一一个可以用来控制父类事件传递
//只有ACTION_DOWN事件跟mFirstTouchTarget不为空的情况,后面的讨论大多是围绕着mFirstTouchTarget来进行的
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
//是否拦截事件,disallowIntercept为true是不拦截,false是拦截
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
//一般重写onInterceptTouchEvent方法
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
// If intercepted, start normal event dispatch. Also if there is already
// a view that is handling the gesture, do normal event dispatch.
if (intercepted || mFirstTouchTarget != null) {
ev.setTargetAccessibilityFocus(false);
}
// Check for cancelation.
final boolean canceled = resetCancelNextUpFlag(this)
|| actionMasked == MotionEvent.ACTION_CANCEL;
// Update list of touch targets for pointer down, if needed.
//split是否分发给多个子View,默认为false
final boolean split = (mGroupFlags & FLAG_SPLIT_MOTION_EVENTS) != 0;
TouchTarget newTouchTarget = null;
boolean alreadyDispatchedToNewTouchTarget = false;
//如果不被拦截即可进入或者不是ACTION_CANCEL事件
if (!canceled && !intercepted) {
// If the event is targeting accessiiblity focus we give it to the
// view that has accessibility focus and if it does not handle it
// we clear the flag and dispatch the event to all children as usual.
// We are looking up the accessibility focused host to avoid keeping
// state since these events are very rare.
View childWithAccessibilityFocus = ev.isTargetAccessibilityFocus()
? findChildWithAccessibilityFocus() : null;
//只有ACTION_DOWN等事件能够进入
if (actionMasked == MotionEvent.ACTION_DOWN
|| (split && actionMasked == MotionEvent.ACTION_POINTER_DOWN)
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
final int actionIndex = ev.getActionIndex(); // always 0 for down
final int idBitsToAssign = split ? 1 << ev.getPointerId(actionIndex)
: TouchTarget.ALL_POINTER_IDS;
// Clean up earlier touch targets for this pointer id in case they
// have become out of sync.
removePointersFromTouchTargets(idBitsToAssign);
final int childrenCount = mChildrenCount;
if (newTouchTarget == null && childrenCount != 0) {
final float x = ev.getX(actionIndex);
final float y = ev.getY(actionIndex);
// Find a child that can receive the event.
// Scan children from front to back.
//获取按Z轴从大到小排序的子View列表
final ArrayList<View> preorderedList = buildTouchDispatchChildList();
//是否有自定义顺序,一般为false
final boolean customOrder = preorderedList == null
&& isChildrenDrawingOrderEnabled();
final View[] children = mChildren;
for (int i = childrenCount - 1; i >= 0; i--) {
//确认这个子View的下标
final int childIndex = getAndVerifyPreorderedIndex(
childrenCount, i, customOrder);
//根据上面获得的下标,确认这个子View
final View child = getAndVerifyPreorderedView(
preorderedList, children, childIndex);
// If there is a view that has accessibility focus we want it
// to get the event first and if not handled we will perform a
// normal dispatch. We may do a double iteration but this is
// safer given the timeframe.
// 如果当前视图无法获取用户焦点,则跳过本次循环
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
//是否获得可见,并且落在child的布局范围内
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
//Child是否已经处理过事件了,有的话更改pointerIdBits值,并结束查找
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
resetCancelNextUpFlag(child);
//分发给View的dispatchTouchEvent
if (dispatchTransformedTouchEvent(ev, false, child, idBitsToAssign)) {
// Child wants to receive touch within its bounds.
mLastTouchDownTime = ev.getDownTime();
if (preorderedList != null) {
// childIndex points into presorted list, find original index
for (int j = 0; j < childrenCount; j++) {
if (children[childIndex] == mChildren[j]) {
mLastTouchDownIndex = j;
break;
}
}
} else {
mLastTouchDownIndex = childIndex;
}
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
//给mFirstTouchTarget赋值,该事件已经被子View确认处理了
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
break;
}
// The accessibility focus didn't handle the event, so clear
// the flag and do a normal dispatch to all children.
ev.setTargetAccessibilityFocus(false);
}
if (preorderedList != null) preorderedList.clear();
}
if (newTouchTarget == null && mFirstTouchTarget != null) {
// Did not find a child to receive the event.
// Assign the pointer to the least recently added target.
newTouchTarget = mFirstTouchTarget;
while (newTouchTarget.next != null) {
newTouchTarget = newTouchTarget.next;
}
newTouchTarget.pointerIdBits |= idBitsToAssign;
}
}
}
// Dispatch to touch targets.
// 没有子View处理,则自己处理
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
//处理除了ACTION_DOWN以外的事件
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
//如果这个事件被拦截了,intercepted为true
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
//如果事件被拦截掉,
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
// Update list of touch targets for pointer up or cancel, if needed.
if (canceled
|| actionMasked == MotionEvent.ACTION_UP
|| actionMasked == MotionEvent.ACTION_HOVER_MOVE) {
resetTouchState();
} else if (split && actionMasked == MotionEvent.ACTION_POINTER_UP) {
final int actionIndex = ev.getActionIndex();
final int idBitsToRemove = 1 << ev.getPointerId(actionIndex);
removePointersFromTouchTargets(idBitsToRemove);
}
}
if (!handled && mInputEventConsistencyVerifier != null) {
mInputEventConsistencyVerifier.onUnhandledEvent(ev, 1);
}
return handled;
}
像这么长的代码,很多地方是可以跳过的,不过仔仔细细分析,特别是像Google出品的(个人愚见),因为这些东西考虑的方方面面比较多,而我们这个只是为了了解事件的分发,绘制那块我们不会过多涉及。(说跑题了)回到正题来,像这么长的代码,之前学习的时候,有个牛人是这么写的(个人总结)。
从结果出发,留意改变的结果的地方
上面的dispatchTouchEvent返回值是由handle决定,我们先来看第一处第8行代码
boolean handled = false;
if (onFilterTouchEventForSecurity(ev)) {
final int action = ev.getAction();
final int actionMasked = action & MotionEvent.ACTION_MASK;
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous gesture
// due to an app switch, ANR, or some other state change.
cancelAndClearTouchTargets(ev);
resetTouchState();
}
...
}
return false;
这个onFilterTouchEventForSecurity方法如果返回false的话,基本上里面的代码都不用分析了,直接返回false。那我们进去看看这个方法做了什么。
/**
* Filter the touch event to apply security policies.
*
* @param event The motion event to be filtered.
* @return True if the event should be dispatched, false if the event should be dropped.
*
* @see #getFilterTouchesWhenObscured
*/
public boolean onFilterTouchEventForSecurity(MotionEvent event) {
//noinspection RedundantIfStatement
if ((mViewFlags & FILTER_TOUCHES_WHEN_OBSCURED) != 0
&& (event.getFlags() & MotionEvent.FLAG_WINDOW_IS_OBSCURED) != 0) {
// Window is obscured, drop this touch.
return false;
}
return true;
}
这是一个安全策略方面的过滤,我们来看下这两个变量FILTER_TOUCHES_WHEN_OBSCURED、MotionEvent.FLAG_WINDOW_IS_OBSCURED是什么意思
/**
* Indicates that the view should filter touches when its window is obscured.
* Refer to the class comments for more information about this security feature.
* {@hide}
*/
static final int FILTER_TOUCHES_WHEN_OBSCURED = 0x00000400;
/**
* This flag indicates that the window that received this motion event is partly
* or wholly obscured by another visible window above it. This flag is set to true
* even if the event did not directly pass through the obscured area.
* A security sensitive application can check this flag to identify situations in which
* a malicious application may have covered up part of its content for the purpose
* of misleading the user or hijacking touches. An appropriate response might be
* to drop the suspect touches or to take additional precautions to confirm the user's
* actual intent.
*/
public static final int FLAG_WINDOW_IS_OBSCURED = 0x1;
从上面的代码注释可以看出来,这个View不能被其他的window遮挡住,这是谷歌的一个安全策略,避免被恶意程序误导用户或劫持触摸。
第二处handle的改变是在172行
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
TouchTarget.ALL_POINTER_IDS);
} else {
...
while (target != null) {
final TouchTarget next = target.next;
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
...
很明显handled的值又跟mFirstTouchTarget、alreadyDispatchedToNewTouchTarget这两个值有关,另外还跟dispatchTransformedTouchEvent()这个方法有关,dispatchTransformedTouchEvent()方法,我们留在后面分析,我们先来看看这两个值是在什么时候在哪里被改变的。
mLastTouchDownX = ev.getX();
mLastTouchDownY = ev.getY();
//给mFirstTouchTarget赋值,该事件已经被子View确认处理了
newTouchTarget = addTouchTarget(child, idBitsToAssign);
alreadyDispatchedToNewTouchTarget = true;
这个是第145行的代码,这里是找到处理事件的子View后,做的赋值,addTouchTarget这个方法里面会对
mFirstTouchTarget赋值。
好了,如果是这样,我们再从上面的第13行开始分析。
// Handle an initial down.
if (actionMasked == MotionEvent.ACTION_DOWN) {
// Throw away all previous state when starting a new touch gesture.
// The framework may have dropped the up or cancel event for the previous
// due to an app switch, ANR, or some other state change.
//在新的事件开始(即是新的ACTION_DOWN事件),需要清除掉之前的状态以及设置mFirstTouchTarget=null;
cancelAndClearTouchTargets(ev);
resetTouchState();
}
这里先对该事件进行判断,如果是ACTION_DOWN事件会进到这个方法里面,做一些处理。我们来看下这两个方法都做了哪些。
/**
* Cancels and clears all touch targets.
*/
private void cancelAndClearTouchTargets(MotionEvent event) {
if (mFirstTouchTarget != null) {
boolean syntheticEvent = false;
//假如event为null,重新实例一个取消(MotionEvent)的事件
if (event == null) {
final long now = SystemClock.uptimeMillis();
event = MotionEvent.obtain(now, now,
MotionEvent.ACTION_CANCEL, 0.0f, 0.0f, 0);
event.setSource(InputDevice.SOURCE_TOUCHSCREEN);
syntheticEvent = true;
}
for (TouchTarget target = mFirstTouchTarget; target != null; target = target.next) {
resetCancelNextUpFlag(target.child);
//分发事件
dispatchTransformedTouchEvent(event, true, target.child, target.pointerIdBits);
}
//重置mFirstTouchTarget
clearTouchTargets();
if (syntheticEvent) {
event.recycle();
}
}
}
从这个方法的名字可以看出来,这个方法做了两件事取消跟清除TouchTarget,首先是取消,这里的取消是指分发ACTION_CANCEL事件,在我上面注释代码的第18行,dispatchTransformedTouchEvent()这个方法的第二个参数为true,这个值会在更改事件为ACTION_CANCEL,并分发给上次处理事件的View。这个分发事件的方法,我们留在后面分析,现在继续分析清除。
/**
* Clears all touch targets.
*/
private void clearTouchTargets() {
TouchTarget target = mFirstTouchTarget;
if (target != null) {
do {
TouchTarget next = target.next;
target.recycle();
target = next;
} while (target != null);
mFirstTouchTarget = null;
}
}
这个方法很简单了,就对TouchTarget的next是回收,最后再把mFirstTouchTarget置null。好了,这两个方法分析完,我们再回到刚刚的那个地方,看到还有一个方法resetTouchState()
/**
* Resets all touch state in preparation for a new cycle.
*/
private void resetTouchState() {
clearTouchTargets();
resetCancelNextUpFlag(this);
mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT;
mNestedScrollAxes = SCROLL_AXIS_NONE;
}
这个方法除了clearTouchTargets()、resetCancelNextUpFlag()这两个方法外,还对 mGroupFlags 这个标志做一个拦截方面的修改,这个标志可以让子View请求父布局不要去拦截某个事件(ACTION_DOWN除外),并且可通过getParent().requestDisallowInterceptTouchEvent()去修改这个值。
// Check for interception.
final boolean intercepted;
//子View唯一一个可以用来控制父类事件传递
//只有ACTION_DOWN事件跟mFirstTouchTarget不为空的情况,后面的讨论大多是围绕着mFirstTouchTarget来进行的
if (actionMasked == MotionEvent.ACTION_DOWN
|| mFirstTouchTarget != null) {
//是否拦截事件,disallowIntercept为true是不拦截,false是拦截
final boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0;
if (!disallowIntercept) {
//一般重写onInterceptTouchEvent方法
intercepted = onInterceptTouchEvent(ev);
ev.setAction(action); // restore action in case it was changed
} else {
intercepted = false;
}
} else {
// There are no touch targets and this action is not an initial down
// so this view group continues to intercept touches.
intercepted = true;
}
这里有个判断,只有ACTION_DOWN以及mFirstTouchTarget不为的空的情况下,才允许进入。我们来先说下,什么时候mFirstTouchTarget会不为空,我这边先简单说下,后面代码会提及;mFirstTouchTarget是在这个事件被所在的子View消费了,这个值才不会空,即使是本身ViewGroup消费了,这个值也是为空。按照这个思路的话,大家估计也不难理解我上面说的子View可以请求父布局对ACTION_DOWN以外的事件不做拦截,另外还有一点就是,一般重写只针对onInterceptTouchEvent这个方法,而dispatchTouchEvent这个方法倒是很少重写。像我们经常遇到的ViewPager跟ScrollView这个横竖滑动冲突的问题,你们去看这两个控件源码,就可以看到都是重写了onInterceptTouchEvent这个方法。
我们回到我上面提供的源码注解中,执行上述判断后,如果canceled跟intercepted都为false的话,并且这个事件为ACTION_DOWN事件,接下来将寻找满足消费条件的子View。我们来看下,是按照什么顺序来寻找View的。
按照我上面提供源码走下来,在87行处有着下面这个方法,这个方法主要是将子View按照Z轴的大小排序。
ArrayList<View> buildOrderedChildList() {
final int childrenCount = mChildrenCount;
if (childrenCount <= 1 || !hasChildWithZ()) return null;
if (mPreSortedChildren == null) {
mPreSortedChildren = new ArrayList<>(childrenCount);
} else {
// callers should clear, so clear shouldn't be necessary, but for safety...
mPreSortedChildren.clear();
mPreSortedChildren.ensureCapacity(childrenCount);
}
//自定义View排序
final boolean customOrder = isChildrenDrawingOrderEnabled();
for (int i = 0; i < childrenCount; i++) {
// add next child (in child order) to end of list
final int childIndex = getAndVerifyPreorderedIndex(childrenCount, i, customOrder);
final View nextChild = mChildren[childIndex];
final float currentZ = nextChild.getZ();
// insert ahead of any Views with greater Z
int insertIndex = i;
//有点类似于插入排序,按Z轴从小到大排序
while (insertIndex > 0 && mPreSortedChildren.get(insertIndex - 1).getZ() > currentZ) {
insertIndex--;
}
mPreSortedChildren.add(insertIndex, nextChild);
}
return mPreSortedChildren;
}
其中getAndVerifyPreorderedIndex只是对View的下标进行再次确定。这里面提到一个自定义排序的问题,正常情况的布局排序是根据xml的顺序或者addView的顺序决定的。当然google也提供了setChildrenDrawingOrderEnabled(),getChildDrawingOrder()这两个方法进行自定义排序,有需求的可以去自行了解下,我们就不深入探讨了。
if (childWithAccessibilityFocus != null) {
if (childWithAccessibilityFocus != child) {
continue;
}
childWithAccessibilityFocus = null;
i = childrenCount - 1;
}
现在是取到了所有的子View,那么接下来就是筛选哪些View可以处理了。首先是先获取到哪个是获取焦点的View,并且这个View是否在这些子View里面。如果找到了就走到下一步。
//判断这个View是否具备处理的条件
if (!canViewReceivePointerEvents(child)
|| !isTransformedTouchPointInView(x, y, child, null)) {
ev.setTargetAccessibilityFocus(false);
continue;
}
我们来看看第一个判断方法
/**
* Returns true if a child view can receive pointer events.
* @hide
*/
private static boolean canViewReceivePointerEvents(@NonNull View child) {
return (child.mViewFlags & VISIBILITY_MASK) == VISIBLE
|| child.getAnimation() != null;
}
第二个方法
/**
* Returns true if a child view contains the specified point when transformed
* into its coordinate space.
* Child must not be null.
* @hide
*/
protected boolean isTransformedTouchPointInView(float x, float y, View child,
PointF outLocalPoint) {
final float[] point = getTempPoint();
point[0] = x;
point[1] = y;
transformPointToViewLocal(point, child);
final boolean isInView = child.pointInView(point[0], point[1]);
if (isInView && outLocalPoint != null) {
outLocalPoint.set(point[0], point[1]);
}
return isInView;
}
可见或者是正在执行动画的,并且位置是落在这个View的范围的。满足这些条件外,再判断这个View是否已经是在mFirstTouchTarget的子View里面了,如果是的话,也是结束循环了。
newTouchTarget = getTouchTarget(child);
if (newTouchTarget != null) {
// Child is already receiving touch within its bounds.
// Give it the new pointer in addition to the ones it is handling.
newTouchTarget.pointerIdBits |= idBitsToAssign;
break;
}
以上条件都满足的话,我们就进行分发事件的方法,我们来看下这个方法做了什么操作。
/**
* Transforms a motion event into the coordinate space of a particular child view,
* filters out irrelevant pointer ids, and overrides its action if necessary.
* If child is null, assumes the MotionEvent will be sent to this ViewGroup instead.
*/
private boolean dispatchTransformedTouchEvent(MotionEvent event, boolean cancel,
View child, int desiredPointerIdBits) {
final boolean handled;
// Canceling motions is a special case. We don't need to perform any transformations
// or filtering. The important part is the action, not the contents.
final int oldAction = event.getAction();
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
// Calculate the number of pointers to deliver.
final int oldPointerIdBits = event.getPointerIdBits();
final int newPointerIdBits = oldPointerIdBits & desiredPointerIdBits;
// If for some reason we ended up in an inconsistent state where it looks like we
// might produce a motion event with no pointers in it, then drop the event.
if (newPointerIdBits == 0) {
return false;
}
// If the number of pointers is the same and we don't need to perform any fancy
// irreversible transformations, then we can reuse the motion event for this
// dispatch as long as we are careful to revert any changes we make.
// Otherwise we need to make a copy.
final MotionEvent transformedEvent;
if (newPointerIdBits == oldPointerIdBits) {
if (child == null || child.hasIdentityMatrix()) {
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
event.offsetLocation(offsetX, offsetY);
handled = child.dispatchTouchEvent(event);
event.offsetLocation(-offsetX, -offsetY);
}
return handled;
}
transformedEvent = MotionEvent.obtain(event);
} else {
transformedEvent = event.split(newPointerIdBits);
}
// Perform any necessary transformations and dispatch.
if (child == null) {
handled = super.dispatchTouchEvent(transformedEvent);
} else {
final float offsetX = mScrollX - child.mLeft;
final float offsetY = mScrollY - child.mTop;
transformedEvent.offsetLocation(offsetX, offsetY);
if (! child.hasIdentityMatrix()) {
transformedEvent.transform(child.getInverseMatrix());
}
handled = child.dispatchTouchEvent(transformedEvent);
}
// Done.
transformedEvent.recycle();
return handled;
}
这个方法一看就有点长了,慌不慌~其实这个方法就做了两件事,第一件事,就是如果cancel为true的话,更改这个事件为ACTION_CANCEL;第二件事,就是child为null的话,调用super.dispatchTouchEvent(event);child不为空的话,就调用super.dispatchTouchEvent(event);好吧,其实这个方法,只需要看上面那部分就差不多了。
...
if (cancel || oldAction == MotionEvent.ACTION_CANCEL) {
event.setAction(MotionEvent.ACTION_CANCEL);
if (child == null) {
handled = super.dispatchTouchEvent(event);
} else {
handled = child.dispatchTouchEvent(event);
}
event.setAction(oldAction);
return handled;
}
...
精简版的分发~~~
如果dispatchTransformedTouchEvent方法返回true的话,就代表了这个事件已经被子View消费了,接下来关键的方法就是调用addTouchTarget()这个方法,给mFirstTouchTarget赋值。
/**
* Adds a touch target for specified child to the beginning of the list.
* Assumes the target child is not already present.
*/
private TouchTarget addTouchTarget(@NonNull View child, int pointerIdBits) {
final TouchTarget target = TouchTarget.obtain(child, pointerIdBits);
target.next = mFirstTouchTarget;
mFirstTouchTarget = target;
return target;
}
如果dispatchTransformedTouchEvent方法返回false的话,那么就代表这个事件没有View消费,那就是只能自己消费了
if (mFirstTouchTarget == null) {
// No touch targets so treat this as an ordinary view.
handled = dispatchTransformedTouchEvent(ev, canceled, null,
ouchTarget.ALL_POINTER_IDS);
}
其实到这里,整个ACTION_DOWN事件的传递就结束了。我们来做了小结,当有触摸事件传递过来时
1、先对当前设备状态进行判断,是否没被遮挡
2、紧接着如果是ACTION_DOWN事件的话,就清除状态
3、如果onInterceptTouchEvent返回true,则事件交给自己处理
3、如果是ACTION_DOWN事件的话,先去寻找获得焦点的View,如果找到了,就分发给View去处理;如果找不到就交给自己处理。
接着我们再来说下除了ACTION_DOWN以外的事件传递情况,从上面的demo我们可以得知,消费了ACTION_DOWN事件,后续的事件也将给这个View消费。也即是mFirstTouchTarget != null的情况。
// Dispatch to touch targets, excluding the new touch target if we already
// dispatched to it. Cancel touch targets if necessary.
//处理除了ACTION_DOWN以外的事件
TouchTarget predecessor = null;
TouchTarget target = mFirstTouchTarget;
while (target != null) {
final TouchTarget next = target.next;
//alreadyDispatchedToNewTouchTarget为true的话,说明已经被消费了
if (alreadyDispatchedToNewTouchTarget && target == newTouchTarget) {
handled = true;
} else {
final boolean cancelChild = resetCancelNextUpFlag(target.child)
|| intercepted;
//如果这个事件被拦截了,intercepted为true
if (dispatchTransformedTouchEvent(ev, cancelChild,
target.child, target.pointerIdBits)) {
handled = true;
}
//如果事件被拦截掉,
if (cancelChild) {
if (predecessor == null) {
mFirstTouchTarget = next;
} else {
predecessor.next = next;
}
target.recycle();
target = next;
continue;
}
}
predecessor = target;
target = next;
}
}
上面代码的第9行,这一块的的判断我们可以回溯到之前的mFirstTouchTarget赋值,也即是addTouchTarget()这个方法。可以发现,上述的判断如果为true,说明这个事件已经被消费了,所以handled就为true了。
上面代码的第12行,如果intercepted为true的话,那cancelChild也就为true了。而dispatchTransformedTouchEvent()上面已经分析过,cancelChild为true,会向之前消费事件的View发送ACTION_CANCEL事件。后面再把mFirstTouchTarget置成next,也即是null,那么接下来的事件将被本身给消费掉。这也验证了我们上面的demo。当然,大家也可以多做几个例子好好理解理解。
下面是整个dispatchTouchEvent()里面关键方法的调用流程,可以方便理解。
dispatchTouchEvent方法调用顺序好了,整个ViewGroup层dispatchTouchEvent传递到View层的dispatchTouchEvent或者传递给super.dispatchTouchEvent(event),下一节将对View层的源码进行解析。
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