//更新时间
private var countDownTimer: CountDownTimer?=null
private fun startCountTime(time:Long){
if(countDownTimer==null){
countDownTimer = object : CountDownTimer(time, 1000) {//60*1000, 1000
override fun onTick(millisUntilFinished: Long) {
val t=(millisUntilFinished/1000).toInt()//需要对数字进行取整,防止数据不准确
val timeSdf=getTime((t*1000).toLong())//millisUntilFinished
}
override fun onFinish() {
}
}
}
//countDownTimer!!.cancel()
countDownTimer!!.start()
}
private fun getTime(a: Long): String {//单位为ms
// 总时间 中有几天
//val day = a / (1000 * 60 * 60 * 24)
// 总时间 去除天数后,还剩多少小时
val hour = a / (1000 * 60 * 60)
// 总时间 去除天数与小时后,还剩多少分钟
val minute = (a- hour * (1000 * 60 * 60)) / (1000 * 60)
// 总时间 去除天数小时与分钟后,还剩多少秒
val second = (a - hour * (1000 * 60 * 60) - minute * (1000 * 60) )/ 1000
var mins=minute.toString()
var secs=second.toString()
var hous=hour.toString()
if(hour>0){
if(hour<10){
hous="0$hous"
}
}else{
hous="00"
}
if(minute>0){
if(minute<10){
mins="0$mins"
}
}else{
mins="00"
}
if(second>0){
if(second<10){
secs="0$secs"
}
}else{
secs="00"
}
return "$hous:$mins:$secs"
}
override fun onDestroy() {
countDownTimer?.cancel()
super.onDestroy()
}
网友评论