美文网首页
缩放、旋转动画

缩放、旋转动画

作者: GeniusLi | 来源:发表于2017-03-16 09:56 被阅读0次

    #import#import "FKViewController.h"

    @implementation FKViewController

    CALayer *imageLayer;

    - (void)viewDidLoad

    {

    [super viewDidLoad];

    // 创建一个CALayer对象

    imageLayer = [CALayer layer];

    // 设置该CALayer的边框、大小、位置等属性

    imageLayer.cornerRadius = 6;

    imageLayer.borderWidth = 1;

    imageLayer.borderColor = [UIColor blackColor].CGColor;

    imageLayer.masksToBounds = YES;

    imageLayer.frame = CGRectMake(30, 30, 100, 135);

    // 设置该imageLayer显示的图片

    imageLayer.contents = (id)[[UIImage imageNamed:@"android"] CGImage];

    [self.view.layer addSublayer:imageLayer];

    NSArray* bnTitleArray = [NSArray arrayWithObjects:@"位移"

    , @"旋转" , @"缩放" , @"动画组" , nil];

    // 获取屏幕的内部高度

    CGFloat totalHeight = [UIScreen mainScreen].bounds.size.height;

    NSMutableArray* bnArray = [[NSMutableArray alloc] init];

    // 采用循环创建4个按钮

    for(int i = 0 ; i < 4 ; i++)

    {

    UIButton* bn = [UIButton buttonWithType:UIButtonTypeRoundedRect];

    bn.frame = CGRectMake(5 + i * 80, totalHeight - 45 - 20 , 70 , 35);

    [bn setTitle:[bnTitleArray objectAtIndex:i]

    forState:UIControlStateNormal];

    [bnArray addObject:bn];

    [self.view addSubview:bn];

    }

    // 为4个按钮绑定不同的事件处理方法

    [[bnArray objectAtIndex:0] addTarget:self action:@selector(move:)

    forControlEvents:UIControlEventTouchUpInside];

    [[bnArray objectAtIndex:1] addTarget:self action:@selector(rotate:)

    forControlEvents:UIControlEventTouchUpInside];

    [[bnArray objectAtIndex:2] addTarget:self action:@selector(scale:)

    forControlEvents:UIControlEventTouchUpInside];

    [[bnArray objectAtIndex:3] addTarget:self action:@selector(group:)

    forControlEvents:UIControlEventTouchUpInside];

    }

    -(void) move:(id)sender

    {

    CGPoint fromPoint = imageLayer.position;

    CGPoint toPoint = CGPointMake(fromPoint.x + 80 , fromPoint.y);

    // 创建不断改变CALayer的position属性的属性动画

    CABasicAnimation* anim = [CABasicAnimation

    animationWithKeyPath:@"position"];

    // 设置动画开始的属性值

    anim.fromValue = [NSValue valueWithCGPoint:fromPoint];

    // 设置动画结束的属性值

    anim.toValue = [NSValue valueWithCGPoint:toPoint];

    anim.duration = 0.5;

    imageLayer.position = toPoint;

    anim.removedOnCompletion = YES;

    // 为imageLayer添加动画

    [imageLayer addAnimation:anim forKey:nil];

    }

    -(void) rotate:(id)sender

    {

    // 创建不断改变CALayer的transform属性的属性动画

    CABasicAnimation* anim = [CABasicAnimation animationWithKeyPath:@"transform"];

    CATransform3D fromValue = imageLayer.transform;

    // 设置动画开始的属性值

    anim.fromValue = [NSValue valueWithCATransform3D:fromValue];

    // 绕X轴旋转180度

    CATransform3D toValue = CATransform3DRotate(fromValue, M_PI , 1 , 0 , 0);

    // 绕Y轴旋转180度

    // CATransform3D toValue = CATransform3DRotate(fromValue, M_PI , 0 , 1 , 0);

    // // 绕Z轴旋转180度

    // CATransform3D toValue = CATransform3DRotate(fromValue, M_PI , 0 , 0 , 1);

    // 设置动画结束的属性值

    anim.toValue = [NSValue valueWithCATransform3D:toValue];

    anim.duration = 0.5;

    imageLayer.transform = toValue;

    anim.removedOnCompletion = YES;

    // 为imageLayer添加动画

    [imageLayer addAnimation:anim forKey:nil];

    }

    -(void) scale:(id)sender

    {

    // 创建不断改变CALayer的transform属性的属性动画

    CAKeyframeAnimation* anim = [CAKeyframeAnimation

    animationWithKeyPath:@"transform"];

    // 设置CAKeyframeAnimation控制transform属性依次经过的属性值

    anim.values = [NSArray arrayWithObjects:

    [NSValue valueWithCATransform3D:imageLayer.transform],

    [NSValue valueWithCATransform3D:CATransform3DScale

    (imageLayer.transform , 0.2, 0.2, 1)],

    [NSValue valueWithCATransform3D:CATransform3DScale

    (imageLayer.transform, 2, 2 , 1)],

    [NSValue valueWithCATransform3D:imageLayer.transform], nil];

    anim.duration = 5;

    anim.removedOnCompletion = YES;

    // 为imageLayer添加动画

    [imageLayer addAnimation:anim forKey:nil];

    }

    -(void) group:(id)sender

    {

    CGPoint fromPoint = imageLayer.position;

    CGPoint toPoint = CGPointMake(280 , fromPoint.y + 300);

    // 创建不断改变CALayer的position属性的属性动画

    CABasicAnimation* moveAnim = [CABasicAnimation

    animationWithKeyPath:@"position"];

    // 设置动画开始的属性值

    moveAnim.fromValue = [NSValue valueWithCGPoint:fromPoint];

    // 设置动画结束的属性值

    moveAnim.toValue = [NSValue valueWithCGPoint:toPoint];

    moveAnim.removedOnCompletion = YES;

    // 创建不断改变CALayer的transform属性的属性动画

    CABasicAnimation* transformAnim = [CABasicAnimation

    animationWithKeyPath:@"transform"];

    CATransform3D fromValue = imageLayer.transform;

    // 设置动画开始的属性值

    transformAnim.fromValue = [NSValue valueWithCATransform3D: fromValue];

    // 创建缩放为X、Y两个方向上缩放为0.5的变换矩阵

    CATransform3D scaleValue = CATransform3DScale(fromValue , 0.5 , 0.5, 1);

    // 绕Z轴旋转180度的变换矩阵

    CATransform3D rotateValue = CATransform3DRotate(fromValue, M_PI , 0 , 0 , 1);

    // 计算两个变换矩阵的和

    CATransform3D toValue = CATransform3DConcat(scaleValue, rotateValue);

    // 设置动画技术的属性值

    transformAnim.toValue = [NSValue valueWithCATransform3D:toValue];

    // 动画效果累加

    transformAnim.cumulative = YES;

    // 动画重复执行2次,旋转360度

    transformAnim.repeatCount = 2;

    transformAnim.duration = 3;

    // 位移、缩放、旋转组合起来执行

    CAAnimationGroup *animGroup = [CAAnimationGroup animation];

    animGroup.animations = [NSArray arrayWithObjects:moveAnim

    , transformAnim , nil];

    animGroup.duration = 6;

    // 为imageLayer添加动画

    [imageLayer addAnimation:animGroup forKey:nil];

    }

    @end

    相关文章

      网友评论

          本文标题:缩放、旋转动画

          本文链接:https://www.haomeiwen.com/subject/utydnttx.html