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史姐姐的HCI笔记

史姐姐的HCI笔记

作者: 王倩Evelyn | 来源:发表于2017-07-04 17:43 被阅读0次

    本文只是自己复习时对ppt的总结

    Introduction

    • CLI:Command Language Interface
    • GUI:Graphical User Interface
    • NUI : Natural User Interface
    • DM: Direct Manipulation
    • HIP: Human Information Processing
    • GOMS: Goal, Operation, Method, Selection

    Human

    sensors

    • Physical: vision, sound, touch
    • Chemical: smell, taste, pain

    Processing

    • Processors: brain, eyes (Distributed processors )
    • Memory: long-term, short term, sensory memory
    • Cognition: attention, semantic, emotion, mood, …

    Metaphor

    • design model 设计师脑子里的模型
    • user's model 用户头脑里的
    • system image 交互的界面

    Ergonomics 人体工程学: Fit the body

    我们能让椅子去适应人,也应该让交互界面去适应人,人自己调整也可以

    goal

    • productivity
    • health and safety
    • satisfaction
    • quality

    case: keyboard

    • qwerty是为了减慢速度而设计的,左手承担了57%的工作,而且经常要用无名指之类的
    • dvorak是为了效率而设计的
    • 2003年有XPeRT(而且容易从qwerty转过来)
    • 但为什么qwerty仍是主流?因为cost of learning

    Perception

    • 别用高纯度的颜色
    • consider the people with color vision deficiency

    visual

    • Searching for Patterns 比如按行还是按列
    • Aerial perspective 远处的会有晕染大面积的颜色
    • 会潜意识认为光从上方来


      image.png
    • Contexts and Expectations


      image.png

    Cognition

    The 5E principle for human interaction

    • Easy to use
    • Easy to learn
    • Easy to remember
    • Effective
    • Error-free

    Attention

    • Cocktail party effect
    • Ear-switching
    • Automaticity 这部分不太需要注意力

    Recovering

    • Cued recall: eg. icons

    HIP Model

    (3 subsystems)

    Subsystems' parameters:

    • memory: μ-storage capacity; σ-decay time; κ-code type(acoustic/visual/...)
    • processor: τ-cycle time
    • principles
      • τ varies inversely with stimulus intensity
      • Movement is not continuous
      • Chunks must be added to LTM through WM.
      • Chunks' cues and relationships with other chunks in LTM is important

    Perceptual system

    • Visual


      image.png
    • Auditory


      image.png

      Both τ=100(50~200) ms

    Motor system

    τ=70(30~100)ms

    • Eye Movement:τ=230(70~700)ms

    Cognitive system

    τ=70(25~170)ms

    • working memory
      σ=7(5~226)sec
      σ[1chunk]=73(73~226)sec
      σ[3chunk]=7(5~34)sec
      μ=3(2.5~4.1)chunks
    • long term memory
      σ=∞;μ=∞

    SUMMARY


    image.png
    • τ[visual] is slower for fainter screen

    HIP应用

    • 平均一个单词5个字母,一个短语2.5个单词
    • 这个模型可以用来分析很多问题,比如morse码的接收速率等等
      更多请参见书:The psychology of Human Computer Interaction

    GUI

    design principles

    always remember purpose

    • visibility
      • grouping
        • Gestalt Theory (完形心理学)
          law of closure(自动补充)/similarity(相似的放在一起)/proximity(邻近的放一起)/symmetry/continuity/
        • white space
      • order
      • decoration
        • STUDIES SHOW THAT TEXT IN ALL CAPS SLOWS READING BY 12% SO YOU SHOULD MIX CASE
      • alignment
        • align left hand --easier to read (names: surnames should be easy to scan)
    • feedback
    • mapping


      bad mapping
      good mapping
    • affordance:to give a clue
    • consistency 内外的一致性

    evaluation

    observational

    2.1.2.1 Simple observation
    2.1.2.2 Think-aloud 让用户边做边说出自己想的
    2.1.2.3 Constructive Interaction
    2.1.2.4 Videotape retrospection
    2.1.2.5 Query methods

    experimental

    • before
        Their identities will be kept confidential
        It’s the system that is being tested, not the user
        They can quit any time they want
        Any monitoring device that is being used
        Any risk that may be involved
    • after
      • Tool: SPSS
      • Fit to existing model/theories where applicable
        • Power Law of Practice: task time on n^th trial: Tn = T1*n^(-a)
        • Hick’s Law: for selecting action reaction time = a + blog2(C)
          (C: # of choices)
          --Giving a user many choices simultaneously is usually faster than is organizing the same choices into hierarchical groups
        • Fitt’s Law: Time for pointing to targets=a+b*log2(A/W+1)
          (A-distance; W-size of button)
      • Word Selections
        • Subjects Participants
        • Males & Females Men & Women
        • Disabled People with disabilities
        • “he/she” if you don’t really mean “he”
        • “Statistically significant” rather than “significant”
        • “The experiment data shows no effect” rather than “there is no effect”
        • Don’t report in a way that the subjects’ could be identified

    optimization

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