<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
</head>
<body>
<canvas id="myCanvas" width="1400" height="700"></canvas>
</body>
</html>
<script>
function vct(start, end) {
let x = end[0] - start[0];
let y = end[1] - start[1];
return [x, y];
};
function getVctLen([x, y]) {
return Math.sqrt(x * x + y * y);
};
/**
* 根据点在向量上的比例计算点坐标, [xO, yO]为起点,[xVct, yVct]为向量,k 为该点在向量方向上的长度
* 获取
*/
function getPntInVct([xO, yO], [xVct, yVct], k) {
let lenVct = getVctLen([xVct, yVct]); // 获取向量长度
let stdVct;
if (lenVct === 0) {
stdVct = [0, 0];
} else {
stdVct = [xVct / lenVct, yVct / lenVct]; // 单位向量
}
return [xO + k * stdVct[0], yO + k * stdVct[1]];
};
getRotateAng = function ([x1, y1], [x2, y2]) {
let EPSILON = 1.0e-8;
let dist, dot, cross, degree, angle;
dist = Math.sqrt(x1 * x1 + y1 * y1);
x1 /= dist;
y1 /= dist;
dist = Math.sqrt(x2 * x2 + y2 * y2);
x2 /= dist;
y2 /= dist;
dot = x1 * x2 + y1 * y2;
if (Math.abs(dot - 1.0) <= EPSILON) {
angle = 0;
} else if (Math.abs(dot + 1.0) <= EPSILON) {
angle = Math.PI;
} else {
angle = Math.acos(dot);
cross = x1 * y2 - x2 * y1;
if (cross < 0) {
angle = 2 * Math.PI - angle;
}
}
degree = angle * 180 / Math.PI;
return degree;
};
function getLenOfTwoPnts(p1, p2) {
return Math.sqrt(Math.pow((p1[0] - p2[0]), 2) + Math.pow((p1[1] - p2[1]), 2));
};
/**
* 获取O点到直线PQ的距离
*/
getLenOfPntToLine = function (O, P, Q) {
if ((O[0] == P[0] && O[1] == P[1]) || (P[0] == Q[0] && P[1] == Q[1])) {
return 0;
}
let rotateAng = getRotateAng([O[0] - P[0], O[1] - P[1]], [Q[0] - P[0], Q[1] - P[1]]);
let len = getLenOfTwoPnts(O, P) * Math.sin(rotateAng * Math.PI / 180);
len = len < 0 ? -len : len;
return len;
};
/**
* 向量逆时针旋转angle角度后得到新的向量
*/
getRotateVct = function (vct, angle) {
let rad = angle * Math.PI / 180;
let x1 = Math.cos(rad) * vct[0] - Math.sin(rad) * vct[1];
let y1 = Math.sin(rad) * vct[0] + Math.cos(rad) * vct[1];
return [x1, y1]; // 返回的是向量
};
// 工具类
function getRotateVct(vct, angle) {
let rad = angle * Math.PI / 180;
let x1 = Math.cos(rad) * vct[0] - Math.sin(rad) * vct[1];
let y1 = Math.sin(rad) * vct[0] + Math.cos(rad) * vct[1];
return [x1, y1]; // 返回的是向量
};
function getMousePos(myCanvas, e) {
let downX;
let downY;
if (e.x && e.y) {
downX = e.x;
downY = e.y;
} else {
downX = e.clientX;
downY = e.clientY;
}
let { left, top } = myCanvas.getBoundingClientRect();
let xDist = downX - left;
let yDist = downY - top;
return {
x: xDist,
y: yDist,
};
}
// -------------------------------------
// 常量
const SOLIDCOLOR = '#CCCCCC70'; // 实线颜色
const DASHEDCOLOR = '#CCCCCC25'; // 虚线颜色
const ZEROCOLOR = '#358bf3'; // 0 点坐标系颜色
const GRIDSIZE = 5; // 一个正方形网格的宽高大小, 一个GRIDSIZE视为一个单位
// -------------------------------------
// 矩形点状元素
class MyRect {
constructor(x, y, width, height, angle = 0) { // 相对坐标
this.pointList = []
this.x = x;
this.y = y;
this.width = width;
this.height = height;
this.angle = angle;
this.isPointIn = false;
this.fillStyle = "#69b1ff";
this.ctrlPnts = []
}
addCtrlPnt(pnt) {
pnt.parentNode = this;
pnt.angle = this.angle;
this.ctrlPnts.push(pnt);
}
getPointsWithPosAndAngle(x, y, width, height) {
let O = [x, y];
let point1 = [x - width / 2, y - height / 2];
let point2 = [x + width / 2, y - height / 2];
let point3 = [x + width / 2, y + height / 2];
let point4 = [x - width / 2, y + height / 2];
let vctp1 = [point1[0] - O[0], point1[1] - O[1]];
let vctp2 = [point2[0] - O[0], point2[1] - O[1]];
let vctp3 = [point3[0] - O[0], point3[1] - O[1]];
let vctp4 = [point4[0] - O[0], point4[1] - O[1]];
let rvctp1 = getRotateVct(vctp1, this.angle);
let rvctp2 = getRotateVct(vctp2, this.angle);
let rvctp3 = getRotateVct(vctp3, this.angle);
let rvctp4 = getRotateVct(vctp4, this.angle);
let pnt1 = [rvctp1[0] + x, rvctp1[1] + y];
let pnt2 = [rvctp2[0] + x, rvctp2[1] + y];
let pnt3 = [rvctp3[0] + x, rvctp3[1] + y];
let pnt4 = [rvctp4[0] + x, rvctp4[1] + y];
return [
pnt1,
pnt2,
pnt3,
pnt4,
];
}
draw(gls, pnts) { // 真正绘制用像素坐标
gls.ctx.save();
gls.ctx.beginPath();
pnts.forEach((p, i) => {
let { x: x1, y: y1 } = gls.getRelativePos(p);
this.ctrlPnts[i].x = x1;
this.ctrlPnts[i].y = y1;
if (i == 0) {
gls.ctx.moveTo(p.x, p.y);
} else {
gls.ctx.lineTo(p.x, p.y);
}
})
let vct1 = vct([this.x, this.y + 10], [this.x, this.y]);
let vct11 = getRotateVct(vct1, this.angle)
let pnt = getPntInVct([this.x, this.y], vct11, this.height / 2 + 20);
let { x: x2, y: y2 } = { x: pnt[0], y: pnt[1] };
this.ctrlPnts[4].x = x2;
this.ctrlPnts[4].y = y2;
gls.ctx.closePath();
gls.ctx.fillStyle = this.fillStyle;
gls.ctx.fill();
this.setPointIn(gls.ctx);
gls.ctx.restore();
}
setPointIn(ctx) {
this.isPointIn = ctx.isPointInPath(GridSystem.currentMousePos.x, GridSystem.currentMousePos.y);
if (!this.isPointIn) {
this.fillStyle = "#69b1ff";
} else {
this.fillStyle = "#003eb3";
}
}
transform() {
}
}
class MyCtrlPnt extends MyRect {
constructor(name = 'size', x, y, width, height, angle = 0) {
super(x, y, width, height, angle);
this.width = 5;
this.height = 5;
this.name = name;
this.ctrlPnts = null;
this.parentNode = null;
}
draw(gls, pnts) { // 真正绘制用像素坐标
gls.ctx.save();
gls.ctx.beginPath();
// let pnts = this.getPointsWithPosAndAngle(x, y, width, height);
pnts.forEach((p, i) => {
if (i == 0) {
gls.ctx.moveTo(p.x, p.y);
} else {
gls.ctx.lineTo(p.x, p.y);
}
})
gls.ctx.closePath();
gls.ctx.fillStyle = this.fillStyle;
gls.ctx.fill();
this.setPointIn(gls.ctx);
gls.ctx.restore();
}
setPointIn(ctx) {
this.isPointIn = ctx.isPointInPath(GridSystem.currentMousePos.x, GridSystem.currentMousePos.y);
if (!this.isPointIn) {
this.fillStyle = "#ff4d4f";
} else {
this.fillStyle = "#a8071a";
}
}
}
// 绘制类,主类
class GridSystem {
static currentMousePos = {
x: 0,
y: 0
}
constructor(canvasDom) {
// 当前 canvas 的 0 0 坐标,我们设置 canvas 左上角顶点为 0 0,向右👉和向下👇是 X Y 轴正方向,0,0 为 pageSlicePos 初始值
this.pageSlicePos = {
x: 0,
y: 0,
};
this.scale = 10; // 缩放比例
this.myCanvas = canvasDom;
this.ctx = this.myCanvas.getContext('2d');
this.canvasWidth = this.ctx.canvas.width;
this.canvasHeight = this.ctx.canvas.height;
this.hoverNode = null;
let rect = new MyRect(50, 50, 50, 50, 30);
rect.addCtrlPnt(new MyCtrlPnt());
rect.addCtrlPnt(new MyCtrlPnt());
rect.addCtrlPnt(new MyCtrlPnt());
rect.addCtrlPnt(new MyCtrlPnt());
rect.addCtrlPnt(new MyCtrlPnt('angle'));
this.features = [
rect,
];
this.firstPageSlicePos = Object.freeze({
x: this.pageSlicePos.x,
y: this.pageSlicePos.y
}); // 记录一开始的的中心点坐标,不会改变的
this.extent = [750, 800, 750, 800] // 限制画布拖拽范围: 上右下左,顺时针
this.initEventListener();
}
initEventListener() {
this.myCanvas.addEventListener("mousemove", this.mouseMove.bind(this));
this.myCanvas.addEventListener("mousedown", this.mouseDown.bind(this));
this.myCanvas.addEventListener("mousewheel", this.mouseWheel.bind(this));
}
/**
* 绘制网格
*/
drawLineGrid = () => {
this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
/*获取绘图工具*/
// 设置网格大小
var girdSize = this.getPixelSize(GRIDSIZE);
// 获取Canvas的width、height
var CanvasWidth = this.ctx.canvas.width;
var CanvasHeight = this.ctx.canvas.height;
// 在 pageSlicePos 的 x,y 点位画一个 10 * 10 的红色标记用来表示当前页面的 0 0 坐标
this.ctx.fillRect(this.pageSlicePos.x, this.pageSlicePos.y, 10, 10); // 效果图红色小方块
this.ctx.fillStyle = 'red';
const canvasXHeight = CanvasHeight - this.pageSlicePos.y;
const canvasYWidth = CanvasWidth - this.pageSlicePos.x;
// 从 pageSlicePos.y 处开始往 Y 轴正方向画 X 轴网格
const xPageSliceTotal = Math.ceil(canvasXHeight / girdSize);
for (let i = 0; i < xPageSliceTotal; i++) {
this.ctx.beginPath(); // 开启路径,设置不同的样式
this.ctx.moveTo(0, this.pageSlicePos.y + girdSize * i);
this.ctx.lineTo(CanvasWidth, this.pageSlicePos.y + girdSize * i);
this.ctx.strokeStyle = i === 0 ? ZEROCOLOR : (i % 5 === 0 ? SOLIDCOLOR : DASHEDCOLOR); // 如果为 0 则用蓝色标记,取余 5 为实线,其余为比较淡的线
this.ctx.stroke();
}
// 从 pageSlicePos.y 处开始往 Y 轴负方向画 X 轴网格
const xRemaining = this.pageSlicePos.y;
const xRemainingTotal = Math.ceil(xRemaining / girdSize);
for (let i = 0; i < xRemainingTotal; i++) {
if (i === 0) continue;
this.ctx.beginPath(); // 开启路径,设置不同的样式
this.ctx.moveTo(0, this.pageSlicePos.y - girdSize * i); // -0.5是为了解决像素模糊问题
this.ctx.lineTo(CanvasWidth, this.pageSlicePos.y - girdSize * i);
this.ctx.strokeStyle = i === 0 ? ZEROCOLOR : (i % 5 === 0 ? SOLIDCOLOR : DASHEDCOLOR);// 如果为 0 则用蓝色标记,取余 5 为实线,其余为比较淡的线
this.ctx.stroke();
}
// 从 pageSlicePos.x 处开始往 X 轴正方向画 Y 轴网格
const yPageSliceTotal = Math.ceil(canvasYWidth / girdSize); // 计算需要绘画y轴的条数
for (let j = 0; j < yPageSliceTotal; j++) {
this.ctx.beginPath(); // 开启路径,设置不同的样式
this.ctx.moveTo(this.pageSlicePos.x + girdSize * j, 0);
this.ctx.lineTo(this.pageSlicePos.x + girdSize * j, CanvasHeight);
this.ctx.strokeStyle = j === 0 ? ZEROCOLOR : (j % 5 === 0 ? SOLIDCOLOR : DASHEDCOLOR);// 如果为 0 则用蓝色标记,取余 5 为实线,其余为比较淡的线
this.ctx.stroke();
}
// 从 pageSlicePos.x 处开始往 X 轴负方向画 Y 轴网格
const yRemaining = this.pageSlicePos.x;
const yRemainingTotal = Math.ceil(yRemaining / girdSize);
for (let j = 0; j < yRemainingTotal; j++) {
if (j === 0) continue;
this.ctx.beginPath(); // 开启路径,设置不同的样式
this.ctx.moveTo(this.pageSlicePos.x - girdSize * j, 0);
this.ctx.lineTo(this.pageSlicePos.x - girdSize * j, CanvasHeight);
this.ctx.strokeStyle = j === 0 ? ZEROCOLOR : (j % 5 === 0 ? SOLIDCOLOR : DASHEDCOLOR);// 如果为 0 则用蓝色标记,取余 5 为实线,其余为比较淡的线
this.ctx.stroke();
}
if (this.constructor.name == "GridSystem") { // 如果是主类
document.dispatchEvent(new CustomEvent("draw", { detail: this }));
}
this.drawFeatures(this.features);
};
/**
* 滚轮缩放倍数
*/
mouseWheel(e) {
console.log(e.wheelDelta, " e");
if (e.wheelDelta > 0) {
if (this.scale < 10) {
this.scale++;
}
} else {
if (this.scale > 1) {
this.scale--;
}
}
this.drawLineGrid();
}
mouseMove(e) {
GridSystem.currentMousePos.x = e.clientX;
GridSystem.currentMousePos.y = e.clientY;
}
findHoverNode(features) {
for (let index = 0; index < features.length; index++) {
const f = features[index];
if (f.isPointIn) {
return f;
} else if (f.ctrlPnts) {
return this.findHoverNode(f.ctrlPnts)
}
}
}
/**
* 拖动 canvas 动态渲染,拖动时,动态设置 pageSlicePos 的值
* @param e Event
*/
mouseDown(e) {
const downX = e.clientX;
const downY = e.clientY;
const { x, y } = this.pageSlicePos;
this.hoverNode = this.findHoverNode(this.features);
if (this.hoverNode) {
let fw, fh, fx, fy = 0;
if (this.hoverNode.constructor.name === "MyCtrlPnt") {
fw = this.hoverNode.parentNode.width;
fh = this.hoverNode.parentNode.height;
} else {
fx = this.hoverNode.x;
fy = this.hoverNode.y;
}
this.myCanvas.onmousemove = (ev) => {
const moveX = ev.clientX;
const moveY = ev.clientY;
let { x: x1, y: y1 } = this.getRelativePos({ x: downX, y: downY });
let { x: x2, y: y2 } = this.getRelativePos({ x: moveX, y: moveY });
if (this.hoverNode.constructor.name === "MyCtrlPnt") { // 控制点
if (this.hoverNode.name == 'size') {
// 垂直方向
let vct1 = vct([x2, y2 + 100], [x2, y2]);
let vct11 = getRotateVct(vct1, this.hoverNode.parentNode.angle)
let pnt1 = getPntInVct([x2, y2], vct11, 100);
let len1 = getLenOfPntToLine([this.hoverNode.parentNode.x, this.hoverNode.parentNode.y], [x2, y2], pnt1);
this.hoverNode.parentNode.width = len1 * 2;
// 水平方向
let vct2 = vct([x2 + 100, y2], [x2, y2]);
let vct22 = getRotateVct(vct2, this.hoverNode.parentNode.angle)
let pnt2 = getPntInVct([x2, y2], vct22, 100);
let len2 = getLenOfPntToLine([this.hoverNode.parentNode.x, this.hoverNode.parentNode.y], [x2, y2], pnt2);
this.hoverNode.parentNode.height = len2 * 2;
}
if (this.hoverNode.name == 'angle') {
let vct1 = [0,-100];
let vct2 = vct([this.hoverNode.parentNode.x, this.hoverNode.parentNode.y], [x2, y2]);
let angle = getRotateAng(vct1, vct2);
this.hoverNode.parentNode.angle = angle;
this.hoverNode.parentNode.ctrlPnts.forEach(pnt=>{
pnt.angle = angle;
})
}
} else { // 元素拖拽
this.hoverNode.x = fx + (x2 - x1);
this.hoverNode.y = fy + (y2 - y1);
}
this.myCanvas.onmouseup = (en) => {
this.myCanvas.onmousemove = null;
this.myCanvas.onmouseup = null;
};
}
} else {
this.myCanvas.onmousemove = (ev) => {
const moveX = ev.clientX;
const moveY = ev.clientY;
this.pageSlicePos.x = x + (moveX - downX);
this.pageSlicePos.y = y + (moveY - downY);
this.setPageSliceByExtent(this.extent);
this.myCanvas.onmouseup = (en) => {
this.myCanvas.onmousemove = null;
this.myCanvas.onmouseup = null;
};
}
}
}
setPageSliceByExtent(extent = []) {
if (extent?.length > 0) { // 限制拖拽范围
let topExtent = extent[0];
let rightExtent = extent[1];
let bottomExtent = extent[2];
let leftExtent = extent[3];
if (this.pageSlicePos.x > this.firstPageSlicePos.x + leftExtent) {
this.pageSlicePos.x = this.firstPageSlicePos.x + leftExtent;
}
if (this.pageSlicePos.x < this.firstPageSlicePos.x - rightExtent) {
this.pageSlicePos.x = this.firstPageSlicePos.x - rightExtent;
}
if (this.pageSlicePos.y > this.firstPageSlicePos.y + topExtent) {
this.pageSlicePos.y = this.firstPageSlicePos.y + topExtent;
}
if (this.pageSlicePos.y < this.firstPageSlicePos.y - bottomExtent) {
this.pageSlicePos.y = this.firstPageSlicePos.y - bottomExtent;
}
}
}
getPixelPos(point, block) {
return {
x: this.pageSlicePos.x + (point.x / GRIDSIZE) * this.scale,
y: this.pageSlicePos.y + (point.y / GRIDSIZE) * this.scale,
};
}
getRelativePos(point, block) {
return {
x: ((point.x - this.pageSlicePos.x) / this.scale) * GRIDSIZE,
y: ((point.y - this.pageSlicePos.y) / this.scale) * GRIDSIZE,
};
}
getPixelSize(size) {
return size * this.scale;
}
getRelativeSize(size) {
return size / this.scale;
}
getPixelPosAndWH(block) { // 元素的像素坐标和大小
let { x, y } = this.getPixelPos(block, block);
var width = this.getPixelSize(block.width, block);
var height = this.getPixelSize(block.height, block);
return { x, y, width, height, }
}
getRelativePosAndWH(x1, y1, width1, height1, block) { // 元素的绝对坐标和大小
let { x, y } = this.getRelativePos(
{ x: x1, y: y1 }, block
);
let width = this.getRelativeSize(width1, block)
let height = this.getRelativeSize(height1, block)
return { x, y, width, height }
}
drawFeatures(features) {
features.forEach(f => {
let pnts = f.getPointsWithPosAndAngle(f.x, f.y, f.width, f.height);
let newPnts = []
pnts.forEach(p => {
newPnts.push(this.getPixelPos({ x: p[0], y: p[1] }));
});
f.draw(this, newPnts);
if (f.ctrlPnts) {
this.drawFeatures(f.ctrlPnts)
}
})
}
}
let gls = new GridSystem(document.querySelector('#myCanvas'));
(function main() {
gls.drawLineGrid();
requestAnimationFrame(main);
})()
</script>
<style>
body {
margin: 0;
}
</style>
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