问题
Unity使用HttpWebRequest上传文件超过2G是没问题的,但是移植到.NET Core里,同样的代码问题就来了!Unity使用.net framework框架。
解决
.NET Core使用HttpClient代替HttpWebRequest!
核心代码
var fileName = Path.GetFileName(fileNamePath);
using (var fClient = new HttpClient())
{
fClient.MaxResponseContentBufferSize = 256000;
fClient.Timeout = new TimeSpan(Timeout * 10000L);
fClient.DefaultRequestHeaders.Add("cookie", this.Session);
fileStream = File.Open(fileNamePath, FileMode.Open, FileAccess.Read);
var streamContent = new StreamContent(fileStream);
streamContent.Headers.ContentDisposition = new ContentDispositionHeaderValue("form-data");
streamContent.Headers.ContentDisposition.Name = "\""+saveName + "\"";
streamContent.Headers.ContentDisposition.FileName = "\"" + fileName + "\"";
streamContent.Headers.ContentType = new MediaTypeHeaderValue("application/octet-stream");
//string boundary = Guid.NewGuid().ToString();
string boundary = "----------" + DateTime.Now.Ticks.ToString("x");
var content = new MultipartFormDataContent(boundary);
content.Headers.Remove("Content-Type");
content.Headers.TryAddWithoutValidation("Content-Type", "multipart/form-data; boundary=" + boundary);
content.Add(streamContent);
var response = await fClient.PostAsync(new Uri(url), content);
response.EnsureSuccessStatusCode();
this.Data = await response.Content.ReadAsStringAsync();
streamContent.Dispose();
fileStream.Dispose();
}
注意
- 上传进度使用fileStream.Position
- .net framework跟.net core之间,相同的代码时,部分功能不一定相同,比如HttpWebRequest上传文件功能
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