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OC与Lua调用交互(不使用第三方库)

OC与Lua调用交互(不使用第三方库)

作者: PengElement | 来源:发表于2016-01-15 16:59 被阅读1952次

    研究这块东西的起因

    既不是为了当成游戏里的脚本用;也不是为了用lua调用原生控件实现跨平台;只是为了保持和我司Android端的部分关键算法一致,所以把这部分代码写成了lua。

    起初查资料,会有wax、cocos2d之类的内容,但是我们并需要这么“重量级”的东西,就一个lua文件,所以最后决定用C和lua交互,自己写。

    目前这部分东西已经在线上跑了1年+,至少是可以用的。

    分享一部分有关键代码和最初开发思路。

    达到目标

    1.正确传参

    • 基础数据格式:BOOL、Number、NSString
    • NSArray、NSDictonary等复杂参数传入

    2.实现返回数据

    • 基础数据格式:BOOL、Number、NSString
    • NSArray、NSDictonary等复杂参数返回值

    添加Lua

    下载Lua,将src目录改名为lua,拖进项目。删除掉lua.c和luac.c

    这个时候编译是成功的。

    我使用的版本是Lua 5.1.4,当初为了与安卓团队的第三方jar包版本保持一致。新版本应该语法有一些改变。

    Lua这边有用的东西

    这是我在调试lua的table用的print,因为会用到时间戳,所以有个地方判断了数字,lua里的print是不能输出table的格式,可比NSLog不方便多了。于是在网上搜索了下资料,最后对应我们自己的需求做了一点点调整,原网页已经找不回来了,没法放在参考链接里了。

    tab = "    "
    
    dateOutput = true
    
    function print_r(t)
        print_table(t, 0)
    end
    
    function print_table(t, i)
        local indent ="" -- i缩进,当前调用缩进
        for j = 0, i do
            indent = indent .. tab
        end
        for k, v in pairs(t) do
            if (type(v) == "table") then -- type(v) 当前类型时否table 如果是,则需要递归,
                    local key = ""
                    if type(k) ~= "number" then
                        key = k
                        end
                print(indent ..key, "{")
                print_table(v, i + 1) -- 递归调用
                print(indent .. "}")
            else -- 否则直接输出当前值
                if (dateOutput and type(v) == "number" and v > 100000) then
                    v = os.date("%x", v)
                end
                if type(v)=="boolean" then
                    v=(v and "true") or "false"
                end
                print(indent  .. k .. "=" .. v..",")
            end
        end
    end
    

    Lua测试文件

    1. 简单测试,在lua端成功print出东西
    function test()
        print("成功啦!")
    end
    
    1. 向lua传值
    function simpleParam(value)
        print(value)
    end
    
    1. 从lua拿值
    function simpleParam()
        return 5,9
    end
    
    1. 向lua传NSArray或者NSDictionarys
    function complexParam(value)
        print_r(value)
    end
    
    1. 从lua拿值
    function complexParam()
        local s1 = {name = "a", age = 20}
        local s2 = {name = "b", age = 19}
        return {s1, s2}
    end
    

    OC生成Lua的state

    state = luaL_newstate();
    luaL_openlibs(state);
    lua_settop(state, 0);
    
    NSString *luaFilePath = [[NSBundle mainBundle] pathForResource:@"file" ofType:@"lua"];
    NSString *luaContent = [NSString stringWithContentsOfFile:luaFilePath
                                                     encoding:NSUTF8StringEncoding
                                                        error:nil];
    
    int err;
    if (luaContent == nil || [luaContent isEqualToString: @""]) {
        NSLog(@"Lua_State initial fail,lua file is nil");
    }else {
        err = luaL_loadstring(state, [luaContent cStringUsingEncoding: NSUTF8StringEncoding]);
        if (0 != err) {
            luaL_error(state, "cannot compile the lua file: %s",
                       lua_tostring(state, -1));
            return;
        }
        
        err = lua_pcall(state, 0, 0, 0);
        if (0 != err) {
            luaL_error(state, "cannot run the lua file: %s",
                       lua_tostring(state, -1));
            return;
        }
        
        NSLog(@"Lua_state initial success");
    }
    

    OC调用

    1. 简单测试,在lua端成功print出东西
    lua_State* state = [[LuaBinding shareBinding] state];
    lua_getglobal(state,"test");
    lua_pcall(state, 0, 0, 0);
    
    1. 向lua传值
    lua_State* state = [[LuaBinding shareBinding] state];
    lua_getglobal(state,"simpleParam");
    lua_pushnumber(state, 7);
    lua_pcall(state, 1, 0, 0);
    
    1. 从lua拿值
    lua_State* state = [[LuaBinding shareBinding] state];
    lua_getglobal(state,"simpleParam");
    lua_pcall(state, 0, 2, 0);
    NSInteger result1 = (NSInteger)lua_tointeger(state, -1);
    lua_pop(state, 1);
    NSInteger result2 = (NSInteger)lua_tointeger(state, -1);
    lua_pop(state, 1);
    NSLog(@"%ld,%ld", (long)result1,(long)result2);
    
    1. 向lua传NSArray或者NSDictionarys
      这里可没有可以直接用的lua_pushXXXX的东西来用了,我现在的处理方式是自己判断类型,做后pushNumber、pushString等等。听说jar包那边的是用lua的userdata之类的东西,我并没有研究了,因为当时开发需求赶,并且我对lua并没有太多兴趣...
      虽然我没有userdata,但是最近一次测试,我们传了1外3M的数据文件进去处理,我们只用了0.1s,而安卓的第三方库用了10s...
      我唯一担心的是,内存这块的东西,因为确实对C和lua并不熟悉

    代码参考

    - (void)pushObject:(id)object state:(lua_State *)state{
        unsigned int outCount = (unsigned int)[object count];
        
        if ([object isKindOfClass:[NSDictionary class]]) {
            lua_createtable(state, outCount, 0);
            for (NSString* key in object) {
                id value = object[key];
                
                lua_pushstring(state, [key cStringUsingEncoding: NSUTF8StringEncoding]);
                if ([value isKindOfClass: [NSString class]]) {
                    lua_pushstring(state, [value cStringUsingEncoding: NSUTF8StringEncoding]);
                } else if([value isKindOfClass: [NSNumber class]]) {
                    lua_pushnumber(state, [value doubleValue]);
                } else {
                    [self pushObject:value state:state];
                }
                
                lua_rawset(state, -3);
            }
        } else {
            lua_createtable(state, outCount, 0);
            for (int i = 0; i < outCount; i++) {
                lua_pushinteger(state, i + 1);
                
                id element = object[i];
                if ([element isKindOfClass: [NSString class]]) {
                    lua_pushstring(state, [element cStringUsingEncoding: NSUTF8StringEncoding]);
                } else if([element isKindOfClass: [NSNumber class]]) {
                    lua_pushnumber(state, [element doubleValue]);
                } else {
                    [self pushObject:element state:state];
                }
                
                lua_settable(state, -3);
            }
        }
    }
    
    1. 从lua拿NSArray或者NSDictionarys
      与第4条一样,没有现成的lua_toXXXX可用。

    参考代码

    - (id)readLuaTable:(lua_State *)state{
        int index = lua_gettop(state);
        lua_pushnil(state);
        
        id info = nil;
        while(lua_next(state, index) != 0)
        {
            if (info == nil) {
                if (lua_type(state, -2) == LUA_TNUMBER) {
                    info = [NSMutableArray array];
                }else {
                    info = [NSMutableDictionary dictionary];
                }
            }
            
            if(lua_isnumber(state, -1)){
                double value = lua_tonumber(state, -1);
                if ([info isKindOfClass: [NSMutableDictionary class]]) {
                    [info setObject: @(value)
                             forKey: [NSString stringWithUTF8String: lua_tostring(state, -2)]];
                }else if ([info isKindOfClass: [NSMutableArray class]]) {
                    [info addObject: @(value)];
                }
            }
            else if(lua_isstring(state, -1)){
                const char* value = lua_tostring(state, -1);
                if ([info isKindOfClass: [NSMutableDictionary class]]) {
                    [info setObject: [NSString stringWithUTF8String: value]
                             forKey: [NSString stringWithUTF8String: lua_tostring(state, -2)]];
                }else if ([info isKindOfClass: [NSMutableArray class]]) {
                    [info addObject: [NSString stringWithUTF8String: value]];
                }
            }
            else if(lua_isboolean(state, -1)){
                BOOL value = lua_toboolean(state, -1);
                if ([info isKindOfClass: [NSMutableDictionary class]]) {
                    [info setObject: @(value)
                             forKey: [NSString stringWithUTF8String: lua_tostring(state, -2)]];
                }else if ([info isKindOfClass: [NSMutableArray class]]) {
                    [info addObject: @(value)];
                }
            }
            else if(lua_istable(state, -1)){
                id value = [self readLuaTable: state];
                if (value != nil && [info isKindOfClass: [NSMutableDictionary class]]) {
                    [info setObject: value
                             forKey: [NSString stringWithUTF8String: lua_tostring(state, -2)]];
                }else if (value != nil && [info isKindOfClass: [NSMutableArray class]]) {
                    [info addObject: value];
                }
            }else {
                NSLog(@"未识别lua的类型");
            }
            
            lua_pop(state, 1);
        }
        return info;
    }
    

    参考

    http://blog.stokedsoftware.com/blog/2012/02/04/scripting-ios-games-with-lua/

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