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Handler消息机制

Handler消息机制

作者: Ayres | 来源:发表于2017-10-10 16:29 被阅读0次
    原理一.png
    原理二.png

    一、Message分析

    1.创建对象

    通过调用Message的静态方法obtain(),从内部提供的消息池中获取一个消息。

                     final Message obtain = Message.obtain();
    
    2.Message参数
               long when:记录消息何时被处理
               Handler target:记录的消息被处理的handler对象
               Message sPool:反应了消息池的概念
               Runnable callback:优先级最高的消息处理的方式。
               Message next:形成消息的链表
    

    二、Handler分析源码

    发送消息 sendMessage

      public final boolean sendMessage(Message msg)
      {
        return sendMessageDelayed(msg, 0);
      }
    

    调用sendMessageDelayed

     public final boolean sendMessageDelayed(Message msg, long delayMillis)
      {
        if (delayMillis < 0) {
            delayMillis = 0;
         }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
      }
    

    delayMillis 延迟时间
    SystemClock.uptimeMillis() + delayMillis 执行时间
    最终调用sendMessageAtTime

    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
        MessageQueue queue = mQueue;
        if (queue == null) {
            RuntimeException e = new RuntimeException(
                    this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
            return false;
        }
        return enqueueMessage(queue, msg, uptimeMillis);
    }
    

    MessageQueue 存储消息,链表结构(插入快,数组查询快),以被处理的时间顺序存储

    public Handler(Looper looper, Callback callback, boolean async) {
        mLooper = looper;
        mQueue = looper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }
    

    mQueue = looper.mQueue;Looper中使用的同一个MessageQueue 对象

    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }
    

    msg.target = this; 数明处理和发送的是同一个handle对象

    三、MessageQueue分析源码

    主要enqueueMessage方法 按照when时间(被处理时间)排序

        boolean enqueueMessage(Message msg, long when) {
        if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
        if (msg.isInUse()) {
            throw new IllegalStateException(msg + " This message is already in use.");
        }
    
        synchronized (this) {
            if (mQuitting) {
                IllegalStateException e = new IllegalStateException(
                        msg.target + " sending message to a Handler on a dead thread");
                Log.w(TAG, e.getMessage(), e);
                msg.recycle();
                return false;
            }
    
            msg.markInUse();
            msg.when = when;
            Message p = mMessages;
            boolean needWake;
            if (p == null || when == 0 || when < p.when) {
                // New head, wake up the event queue if blocked.
                msg.next = p;
                mMessages = msg;
                needWake = mBlocked;
            } else {
                // Inserted within the middle of the queue.  Usually we don't have to wake
                // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
                needWake = mBlocked && p.target == null && msg.isAsynchronous();
                Message prev;
                for (;;) {
                    prev = p;
                    p = p.next;
                    if (p == null || when < p.when) {
                        break;
                    }
                    if (needWake && p.isAsynchronous()) {
                        needWake = false;
                    }
                }
                msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }
    
            // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
                nativeWake(mPtr);
            }
        }
        return true;
    }
    

    通过死循环进行排序

    四、MessageQueue分析源码

    loop方法:

        public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;
    
        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();
    
        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
    
            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }
    
            msg.target.dispatchMessage(msg);
    
            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }
    
            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }
    
            msg.recycleUnchecked();
        }
    }
    

    循环取msg,取出之后调用

           msg.target.dispatchMessage(msg);
    

    分发消息
    handle中的

     public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
        }
    
    Paste_Image.png

    可以看出只有当msg.callback=null,mCallback=null或者msg.callback=null,mCallback.handleMessage(msg)=false时,才会执行回调handleMessage(msg);

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