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JAVAScript(Tween动画)

JAVAScript(Tween动画)

作者: WeekOne | 来源:发表于2016-10-23 19:05 被阅读0次

    var Tween = {

    linear: function (t, b, c, d){

    return c*t/d + b;

    },

    easeIn: function(t, b, c, d){

    return c*(t/=d)*t + b;

    },

    easeOut: function(t, b, c, d){

    return -c *(t/=d)*(t-2) + b;

    },

    easeBoth: function(t, b, c, d){

    if ((t/=d/2) < 1) {

    return c/2*t*t + b;

    }

    return -c/2 * ((--t)*(t-2) - 1) + b;

    },

    easeInStrong: function(t, b, c, d){

    return c*(t/=d)*t*t*t + b;

    },

    easeOutStrong: function(t, b, c, d){

    return -c * ((t=t/d-1)*t*t*t - 1) + b;

    },

    easeBothStrong: function(t, b, c, d){

    if ((t/=d/2) < 1) {

    return c/2*t*t*t*t + b;

    }

    return -c/2 * ((t-=2)*t*t*t - 2) + b;

    },

    elasticIn: function(t, b, c, d, a, p){

    if (t === 0) {

    return b;

    }

    if ( (t /= d) == 1 ) {

    return b+c;

    }

    if (!p) {

    p=d*0.3;

    }

    if (!a || a < Math.abs(c)) {

    a = c;

    var s = p/4;

    } else {

    var s = p/(2*Math.PI) * Math.asin (c/a);

    }

    return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;

    },

    elasticOut: function(t, b, c, d, a, p){

    if (t === 0) {

    return b;

    }

    if ( (t /= d) == 1 ) {

    return b+c;

    }

    if (!p) {

    p=d*0.3;

    }

    if (!a || a < Math.abs(c)) {

    a = c;

    var s = p / 4;

    } else {

    var s = p/(2*Math.PI) * Math.asin (c/a);

    }

    return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b;

    },

    elasticBoth: function(t, b, c, d, a, p){

    if (t === 0) {

    return b;

    }

    if ( (t /= d/2) == 2 ) {

    return b+c;

    }

    if (!p) {

    p = d*(0.3*1.5);

    }

    if ( !a || a < Math.abs(c) ) {

    a = c;

    var s = p/4;

    }

    else {

    var s = p/(2*Math.PI) * Math.asin (c/a);

    }

    if (t < 1) {

    return - 0.5*(a*Math.pow(2,10*(t-=1)) *

    Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;

    }

    return a*Math.pow(2,-10*(t-=1)) *

    Math.sin( (t*d-s)*(2*Math.PI)/p )*0.5 + c + b;

    },

    backIn: function(t, b, c, d, s){

    if (typeof s == 'undefined') {

    s = 1.70158;

    }

    return c*(t/=d)*t*((s+1)*t - s) + b;

    },

    backOut: function(t, b, c, d, s){

    if (typeof s == 'undefined') {

    s = 2.70158;  //回缩的距离

    }

    return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;

    },

    backBoth: function(t, b, c, d, s){

    if (typeof s == 'undefined') {

    s = 1.70158;

    }

    if ((t /= d/2 ) < 1) {

    return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;

    }

    return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;

    },

    bounceIn: function(t, b, c, d){

    return c - Tween['bounceOut'](d-t, 0, c, d) + b;

    },

    bounceOut: function(t, b, c, d){

    if ((t/=d) < (1/2.75)) {

    return c*(7.5625*t*t) + b;

    } else if (t < (2/2.75)) {

    return c*(7.5625*(t-=(1.5/2.75))*t + 0.75) + b;

    } else if (t < (2.5/2.75)) {

    return c*(7.5625*(t-=(2.25/2.75))*t + 0.9375) + b;

    }

    return c*(7.5625*(t-=(2.625/2.75))*t + 0.984375) + b;

    },

    bounceBoth: function(t, b, c, d){

    if (t < d/2) {

    return Tween['bounceIn'](t*2, 0, c, d) * 0.5 + b;

    }

    return Tween['bounceOut'](t*2-d, 0, c, d) * 0.5 + c*0.5 + b;

    }

    };

    /* 当css的参数个数小于3,获取否则 设置 */

    function css(el,attr,val) {

    if(arguments.length < 3) {

    var val  = 0;

    if(el.currentStyle) {

    val = el.currentStyle[attr];

    } else {

    val = getComputedStyle(el)[attr];

    }

    if(attr == "opacity") {

    val*=100;

    }

    return parseFloat(val);

    }

    if(attr == "opacity") {

    el.style.opacity = val/100;

    el.style.filter = "alpha(opacity = "+val+")";

    } else {

    el.style[attr] = val + "px";

    }

    }

    /*动画Tween效果*/

    function mTween(el,target,time,type,callBack) {

    clearInterval(el.timer);

    var t = 0;

    var b = {};

    var c = {};

    var d = time/20;

    for(var s in target) {

    b[s] = css(el,s);

    c[s] = target[s] - b[s];

    }

    el.timer = setInterval(function(){

    t++;

    if(t>d) {

    clearInterval(el.timer);

    /*if(callBack) {

    callBack()

    }*/

    callBack&&callBack(); //回调函数 动画执行完了以后,要执行的内容 ,类型 function

    } else {

    for(var s in target) {

    var val = Tween[type](t,b[s],c[s],d);

    css(el,s,val);

    }

    }

    },20);

    }

    /*

    t:执行至第几次

    b:起始值

    c:差值(目标点和起始值的差值)

    d:执行总次数

    return本次应该在的位置

    linear匀速

    easeIn加速

    easeOut减速

    easeBoth先加速后减速

    easeInStrong二次方加速

    easeOutStrong二次方减速

    easeBothStrong二次方先加速后减速

    elasticIn弹性在开始方向

    elasticout弹性在结束方向

    elasticBoth弹性开始和结束都有

    backIn回弹在开始方向

    backOut回弹在结束方向

    backBoth回弹开始和结束都有

    bounceIn碰撞在开始方向

    bounceOut碰撞在结束方向

    bounceBoth碰撞开始和结束都有

    */

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