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Handler postDelayed的实现原理

Handler postDelayed的实现原理

作者: FlyerGo | 来源:发表于2020-02-26 11:31 被阅读0次

    Handler postDelayed的实现原理

    问题描述

    Handler.postDelayed()的原理是如何保证延时执行的?
    扩展:这样实现的好处是什么?

    题目分析

    猜测一下

    以我们对Handler的了解,内部使用了Looper对消息队列进行循环获取执行,所以我们估计postDelayed()是Handler内部搞了一个定时器,
    定时器到了delayed的时间就把消息加入到消息队列中,让looper在循环获取到该消息并执行。

    真的是这样吗?如果不是,为什么?

    我们来追溯一下源码

    消息是怎样入队的?

    首先调用的是sendMessageDelayed方法

    
    public final boolean postDelayed(@NonNull Runnable r, long delayMillis) {
            return sendMessageDelayed(getPostMessage(r), delayMillis);
        }
    sendMessageDelayed计算了消息执行的准确时间,当前时间加上延时时间
    
    public final boolean sendMessageDelayed(@NonNull Message msg, long delayMillis) {
            if (delayMillis < 0) {
                delayMillis = 0;
            }
            return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
        }
    
    public boolean sendMessageAtTime(@NonNull Message msg, long uptimeMillis) {
            MessageQueue queue = mQueue;
            if (queue == null) {
                RuntimeException e = new RuntimeException(
                        this + " sendMessageAtTime() called with no mQueue");
                Log.w("Looper", e.getMessage(), e);
                return false;
            }
            return enqueueMessage(queue, msg, uptimeMillis);
        }
    
    
    private boolean enqueueMessage(@NonNull MessageQueue queue, @NonNull Message msg,
                long uptimeMillis) {
            msg.target = this;
            msg.workSourceUid = ThreadLocalWorkSource.getUid();
    
            if (mAsynchronous) {
                msg.setAsynchronous(true);
            }
            return queue.enqueueMessage(msg, uptimeMillis);
        }  
    Message的enqueueMessage方法
    
    boolean enqueueMessage(Message msg, long when) {
            if (msg.target == null) {
                throw new IllegalArgumentException("Message must have a target.");
            }
            if (msg.isInUse()) {
                throw new IllegalStateException(msg + " This message is already in use.");
            }
    
            synchronized (this) {
                if (mQuitting) {
                    IllegalStateException e = new IllegalStateException(
                            msg.target + " sending message to a Handler on a dead thread");
                    Log.w(TAG, e.getMessage(), e);
                    msg.recycle();
                    return false;
                }
    
                msg.markInUse();
                msg.when = when;
                Message p = mMessages;
                boolean needWake;
                if (p == null || when == 0 || when < p.when) {
                    // New head, wake up the event queue if blocked.
                    msg.next = p;
                    mMessages = msg;
                    needWake = mBlocked;
                } else {
                    // Inserted within the middle of the queue.  Usually we don't have to wake
                    // up the event queue unless there is a barrier at the head of the queue
                    // and the message is the earliest asynchronous message in the queue.
                    needWake = mBlocked && p.target == null && msg.isAsynchronous();
                    Message prev;
                    for (;;) {
                        prev = p;
                        p = p.next;
                        if (p == null || when < p.when) {
                            break;
                        }
                        if (needWake && p.isAsynchronous()) {
                            needWake = false;
                        }
                    }
                    msg.next = p; // invariant: p == prev.next
                    prev.next = msg;
                }
    
                // We can assume mPtr != 0 because mQuitting is false.
                if (needWake) {
                    nativeWake(mPtr);
                }
            }
            return true;
        }
        
    

    查看源码我们发现:并不是像我们推测的那样使用定时器加入队列,而是简单计算了消息开始执行的时间之后就加入队列了。
    MessageQueue中Message的结构就是一个简单的单向链表,只保存了链表头部的引用。
    我们分析一下入队过程

    
     if (p == null || when == 0 || when < p.when) {
                    // New head, wake up the event queue if blocked.
                    msg.next = p;
                    mMessages = msg;
                    needWake = mBlocked;
                } else {
                ···
                }
                
    

    如果链表头为空或者延时时间已经到了,则放到列表头,唤醒阻塞队列

    for (;;) {
                        prev = p;
                        p = p.next;
                        if (p == null || when < p.when) {
                            break;
                        }
                        if (needWake && p.isAsynchronous()) {
                            needWake = false;
                        }
                    }
                    msg.next = p; // invariant: p == prev.next
                    prev.next = msg;
                    
    

    否则遍历链表,安装when的时间顺序插入消息,注意when = SystemClock.uptimeMillis() + delayMillis

    Looper是如何出来延时消息的?

    我们看看Looper的loop()方法

    
     for (;;) {
                Message msg = queue.next(); // might block
                if (msg == null) {
                    // No message indicates that the message queue is quitting.
                    return;
                }
                ...
                
    

    原来是调用了MessageQueue的next方法,注释说明会阻塞。

    我们看下MessageQueue的next方法里面做了啥?

    
    Message next() {
            // Return here if the message loop has already quit and been disposed.
            // This can happen if the application tries to restart a looper after quit
            // which is not supported.
            final long ptr = mPtr;
            if (ptr == 0) {
                return null;
            }
    
            int pendingIdleHandlerCount = -1; // -1 only during first iteration
            int nextPollTimeoutMillis = 0;
            for (;;) {
                if (nextPollTimeoutMillis != 0) {
                    Binder.flushPendingCommands();
                }
    
                nativePollOnce(ptr, nextPollTimeoutMillis);
    
                synchronized (this) {
                    // Try to retrieve the next message.  Return if found.
                    final long now = SystemClock.uptimeMillis();
                    Message prevMsg = null;
                    Message msg = mMessages;
                    if (msg != null && msg.target == null) {
                        // Stalled by a barrier.  Find the next asynchronous message in the queue.
                        do {
                            prevMsg = msg;
                            msg = msg.next;
                        } while (msg != null && !msg.isAsynchronous());
                    }
                    if (msg != null) {
                        if (now < msg.when) {
                            // Next message is not ready.  Set a timeout to wake up when it is ready.
                            nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
                        } else {
                            // Got a message.
                            mBlocked = false;
                            if (prevMsg != null) {
                                prevMsg.next = msg.next;
                            } else {
                                mMessages = msg.next;
                            }
                            msg.next = null;
                            if (DEBUG) Log.v(TAG, "Returning message: " + msg);
                            msg.markInUse();
                            return msg;
                        }
                    } else {
                        // No more messages.
                        nextPollTimeoutMillis = -1;
                    }
    
                    // Process the quit message now that all pending messages have been handled.
                    if (mQuitting) {
                        dispose();
                        return null;
                    }
    
                    // If first time idle, then get the number of idlers to run.
                    // Idle handles only run if the queue is empty or if the first message
                    // in the queue (possibly a barrier) is due to be handled in the future.
                    if (pendingIdleHandlerCount < 0
                            && (mMessages == null || now < mMessages.when)) {
                        pendingIdleHandlerCount = mIdleHandlers.size();
                    }
                    if (pendingIdleHandlerCount <= 0) {
                        // No idle handlers to run.  Loop and wait some more.
                        mBlocked = true;
                        continue;
                    }
    
                    if (mPendingIdleHandlers == null) {
                        mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
                    }
                    mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
                }
    
                // Run the idle handlers.
                // We only ever reach this code block during the first iteration.
                for (int i = 0; i < pendingIdleHandlerCount; i++) {
                    final IdleHandler idler = mPendingIdleHandlers[i];
                    mPendingIdleHandlers[i] = null; // release the reference to the handler
    
                    boolean keep = false;
                    try {
                        keep = idler.queueIdle();
                    } catch (Throwable t) {
                        Log.wtf(TAG, "IdleHandler threw exception", t);
                    }
    
                    if (!keep) {
                        synchronized (this) {
                            mIdleHandlers.remove(idler);
                        }
                    }
                }
    
                // Reset the idle handler count to 0 so we do not run them again.
                pendingIdleHandlerCount = 0;
    
                // While calling an idle handler, a new message could have been delivered
                // so go back and look again for a pending message without waiting.
                nextPollTimeoutMillis = 0;
            }
        }
        
    

    原来在next方法中对链表头部的Message的执行时间进行了判断,如果当前时间小于msg.when,则计算阻塞时间,
    然后在循环开始的时候判断如果这个Message有延迟,就调用nativePollOnce(ptr, nextPollTimeoutMillis)进行阻塞。
    有兴趣的童鞋可以下Android源码看看native层的nativePollOnce是如何实现的,作用与object.wait()类似,只不过是使用了Native的方法对这个线程精确时间的唤醒。
    唤醒之后loop()就能拿到对应的message了。

    参考答案

    1、比如postDelay()一个延时10秒钟的Runnable A、消息进队,MessageQueue调用nativePollOnce()阻塞,Looper阻塞;

    2、紧接着post()一个Runnable B、消息进队,判断现在A时间还没到、正在阻塞,把B插入消息队列的头部(A的前面),然后调用nativeWake()方法唤醒线程;

    3、MessageQueue.next()方法被唤醒后,重新开始读取消息链表,第一个消息B无延时,直接返回给Looper;

    4、Looper处理完这个消息再次调用next()方法,MessageQueue继续读取消息链表,第二个消息A还没到时间,计算一下剩余时间(假如还剩9秒)继续调用nativePollOnce()阻塞;
    直到阻塞时间到或者下一次有Message进队再次唤醒;

    比我们的猜测好在哪里?

    1、如果用我们的猜测方案,我们每添加一个延时消息就需要维护一个定时器,如果消息多耗费性能极大;

    2、使用定时器到了延时时间再加入队列,如果队列中任务比较多,则延时的精度会大大降低,精度不如Google的方案。

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