Problem
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You want to build a house on an empty land which reaches all buildings in the shortest amount of distance. You can only move up, down, left and right. You are given a 2D grid of values0
,1
or2
, where:Each
0
marks an empty land which you can pass by freely.
Each1
marks a building which you cannot pass through.
Each2
marks an obstacle which you cannot pass through.
For example, given three buildings at(0,0)
,(0,4)
,(2,2)
, and an obstacle at(0,2)
:1 - 0 - 2 - 0 - 1 | | | | | 0 - 0 - 0 - 0 - 0 | | | | | 0 - 0 - 1 - 0 - 0
The point
(1,2)
is an ideal empty land to build a house, as the total travel distance of 3+3+1=7 is minimal. So return 7.Note:
There will be at least one building. If it is not possible to build such house according to the above rules, return -1.
Solution
找出所有的1,然后依次对他们BFS,然后得到一张dis的表格,canReach用来追踪有多少个1可以到达这个点,只有canReach[i][j] == points.size()
说明所有的1都可以到达。
struct QType {
pair<int, int> p;
int step;
};
class Solution {
private:
vector<vector<int>> canReach;
vector<vector<int>> dis;
vector<pair<int, int>> points;
vector<vector<bool>> canUse;
int steps[4][2] = {{0, 1}, {1, 0}, {0, -1}, {-1, 0}};
public:
void bfs(vector<vector<int>> &grid, pair<int, int> p) {
queue<QType> q;
QType node;
node.p = p;
node.step = 0;
for(int i = 0; i < canUse.size(); i++) {
for(int j = 0; j < canUse[i].size(); j++) {
canUse[i][j] = true;
}
}
canUse[p.first][p.second] = false;
q.push(node);
while (!q.empty()) {
QType node = q.front();
q.pop();
for(int i = 0; i < 4; i++) {
int newX = node.p.first + steps[i][0];
int newY = node.p.second + steps[i][1];
int step = node.step + 1;
if (0 <= newX && newX < canUse.size() && 0 <= newY && newY < canUse[0].size() && canUse[newX][newY] &&
grid[newX][newY] == 0) {
QType node;
pair<int, int> p;
p.first = newX;
p.second = newY;
node.p = p;
node.step = step;
q.push(node);
canUse[newX][newY] = false;
dis[newX][newY] += step;
canReach[newX][newY]++;
}
}
}
}
int shortestDistance(vector<vector<int>>& grid) {
if (grid.size() == 0 || grid[0].size() == 0) {
return -1;
}
canReach.resize(grid.size());
dis.resize(grid.size());
canUse.resize(grid.size());
for(int i = 0; i < dis.size(); i++) {
canReach[i].resize(grid[0].size());
dis[i].resize(grid[0].size());
canUse[i].resize(grid[0].size());
}
for(int i = 0; i < dis.size(); i++) {
for(int j = 0; j < dis[i].size(); j++) {
dis[i][j] = canReach[i][j] = 0;
}
}
for(int i = 0; i < grid.size(); i++) {
for(int j = 0; j < grid[i].size(); j++) {
if (grid[i][j] == 1) {
pair<int, int> p;
p.first = i;
p.second = j;
points.push_back(p);
}
}
}
for(int i = 0; i < points.size(); i++) {
bfs(grid, points[i]);
}
int minDist = -1;
for(int i = 0; i < canReach.size(); i++) {
for(int j = 0; j < canReach[i].size(); j++) {
if (canReach[i][j] == points.size()) {
if (minDist == -1) {
minDist = dis[i][j];
} else {
minDist = min(minDist, dis[i][j]);
}
}
}
}
return minDist;
}
};
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