1、需要添加的脚本
if["${ACTION}"="build"]
then
INSTALL_DIR=${SRCROOT}/Products/${PROJECT_NAME}.framework
DEVICE_DIR=${BUILD_ROOT}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework
SIMULATOR_DIR=${BUILD_ROOT}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework
if[ -d"${INSTALL_DIR}"]
then
rm -rf"${INSTALL_DIR}"
fi
mkdir -p"${INSTALL_DIR}"
cp -R"${DEVICE_DIR}/""${INSTALL_DIR}/"
#ditto "${DEVICE_DIR}/Headers" "${INSTALL_DIR}/Headers"
lipo -create"${DEVICE_DIR}/${PROJECT_NAME}""${SIMULATOR_DIR}/${PROJECT_NAME}"-output"${INSTALL_DIR}/${PROJECT_NAME}"
open"${DEVICE_DIR}"
open"${SRCROOT}/Products"
fi需要添加的脚本
if["${ACTION}"="build"]
then
INSTALL_DIR=${SRCROOT}/Products/${PROJECT_NAME}.framework
DEVICE_DIR=${BUILD_ROOT}/${CONFIGURATION}-iphoneos/${PROJECT_NAME}.framework
SIMULATOR_DIR=${BUILD_ROOT}/${CONFIGURATION}-iphonesimulator/${PROJECT_NAME}.framework
if[ -d"${INSTALL_DIR}"]
then
rm -rf"${INSTALL_DIR}"
fi
mkdir -p"${INSTALL_DIR}"
cp -R"${DEVICE_DIR}/""${INSTALL_DIR}/"
#ditto "${DEVICE_DIR}/Headers" "${INSTALL_DIR}/Headers"
lipo -create"${DEVICE_DIR}/${PROJECT_NAME}""${SIMULATOR_DIR}/${PROJECT_NAME}"-output"${INSTALL_DIR}/${PROJECT_NAME}"
open"${DEVICE_DIR}"
open"${SRCROOT}/Products"
fi
2、# Sets the target folders and the final framework product.
# 如果工程名称和Framework的Target名称不一样的话,要自定义FMKNAME
# 例如: FMK_NAME = "MyFramework"
FMK_NAME=${PROJECT_NAME}
# Install dir will be the final output to the framework.
# The following line create it in the root folder of the current project.
INSTALL_DIR=${SRCROOT}/Products/${FMK_NAME}.framework
# Working dir will be deleted after the framework creation.
WRK_DIR=build
DEVICE_DIR=${WRK_DIR}/Release-iphoneos/${FMK_NAME}.framework
SIMULATOR_DIR=${WRK_DIR}/Release-iphonesimulator/${FMK_NAME}.framework
# -configuration ${CONFIGURATION}
# Clean and Building both architectures.
xcodebuild -configuration"Release"-target"${FMK_NAME}"-sdk iphoneos -arch armv7 -arch armv7s -arch arm64 clean build
xcodebuild -configuration"Release"-target"${FMK_NAME}"-sdk iphonesimulator -arch x86_64 clean build
# Cleaning the oldest.
if[-d"${INSTALL_DIR}"]
then
rm -rf"${INSTALL_DIR}"
fi
mkdir -p"${INSTALL_DIR}"
cp -R"${DEVICE_DIR}/""${INSTALL_DIR}/"
# Uses the Lipo Tool to merge both binary files (i386 + armv6/armv7) into one Universal final product.
lipo -create"${DEVICE_DIR}/${FMK_NAME}""${SIMULATOR_DIR}/${FMK_NAME}"-output"${INSTALL_DIR}/${FMK_NAME}"
rm -r"${WRK_DIR}"
open"${SRCROOT}/Products/"
3、
FMK_NAME=${PROJECT_NAME}
INSTALL_DIR=${SRCROOT}/Products/${FMK_NAME}.framework
WRK_DIR=build
DEVICE_DIR=${WRK_DIR}/Release-iphoneos/${FMK_NAME}.framework
SIMULATOR_DIR=${WRK_DIR}/Release-iphonesimulator/${FMK_NAME}.framework
xcodebuild -configuration "Release" -target "${FMK_NAME}" -sdk iphoneos clean build
#Xcode10此次clean会把当前目录删除然后,重新编译生成新的(即上一步真机生成)。
xcodebuild -configuration "Release" -target "${FMK_NAME}" -sdk iphonesimulator
#clean build
if [ -d "${INSTALL_DIR}" ]
then
rm -rf "${INSTALL_DIR}"
fi
mkdir -p "${INSTALL_DIR}"
cp -R "${DEVICE_DIR}/" "${INSTALL_DIR}/"
lipo -create "${DEVICE_DIR}/${FMK_NAME}" "${SIMULATOR_DIR}/${FMK_NAME}" -output "${INSTALL_DIR}/${FMK_NAME}"
rm -r "${WRK_DIR}"
open "${SRCROOT}/Products/"
4、需要 配置的
Build Settings >> Dead Code Stripping >> 设置为NO
Build Settings >> Strip Debug Symbol During Copy >> 全部设置为NO
Build Settings >> Strip Style >> 设置为Non-Global Symbols
Build Settings >> Link With Standard Libraries >> 设置为 NO
Build Settings >> Mach-O Type >> Static Library
对于Mach-O Type:选择 Static Library 打包得到的是静态库
5、报错 Showing Recent Messages Undefined symbol: ___isPlatformVersionAtLeast
从错误信息来看,是 __isPlatformVersionAtLeast 方法没有具体的实现,但是工程里根本没有这个方法。实际测试无论在哪里使用@available ,并使用 Xcode 11 打包成动态库或静态库,把打包的库添加到 Xcode 10 中编译都会出现这个错误,因此可以判断是 iOS 13 的 @available 的实现中使用了新的 api。
解决 方法:if([UIDevice currentDevice].systemVersion.floatValue>=13.0){...}
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