import pygame
from pygame.locals import *
import sys
from Bullet import Bullet
from Peashooter import Peashooter
from Sun import Sun
from SunFlower import SunFlower
from WallNut import WallNut
# 初始化pygame
from Zombie import Zombie
pygame.init()
for font in pygame.font.get_fonts():
print(font)
size = (1200, 600)
# 设置屏幕宽高
screen = pygame.display.set_mode(size)
# 设置屏幕标题
pygame.display.set_caption("植物大战僵尸")
backgroundImg = pygame.image.load('material/images/background1.jpg').convert_alpha()
sunbackImg = pygame.image.load('material/images/SeedBank.png').convert_alpha()
flower_seed = pygame.image.load("material/images/TwinSunflower.gif")
wallNut_seed = pygame.image.load("material/images/WallNut.gif")
peashooter_seed = pygame.image.load("material/images/Peashooter.gif")
sunFlowerImg = pygame.image.load('material/images/SunFlower_00.png').convert_alpha()
wallNutImg = pygame.image.load('material/images/WallNut_00.png').convert_alpha()
peashooterImg = pygame.image.load('material/images/Peashooter_00.png').convert_alpha()
score = '500'
myfont = pygame.font.SysFont('arial', 20)
txtImg = myfont.render(score, True, (0, 0, 0))
# peashooter = Peashooter()
# sunFlower = SunFlower()
# wallNut = WallNut()
# zombie = Zombie()
peashooterList = pygame.sprite.Group()
sunFlowerList = pygame.sprite.Group()
wallNutList = pygame.sprite.Group()
bulletList = pygame.sprite.Group()
# peashooterList.add(peashooter)
# spriteList.add(sunFlower)
# spriteList.add(wallNut)
# spriteList.add(zombie)
sunList = pygame.sprite.Group()
zombieList = pygame.sprite.Group()
index = 0
clock = pygame.time.Clock()
GENERATOR_SUN_EVENT = pygame.USEREVENT + 1
pygame.time.set_timer(GENERATOR_SUN_EVENT, 5000)
GENERATOR_ZOMBIE_EVENT = pygame.USEREVENT + 2
pygame.time.set_timer(GENERATOR_ZOMBIE_EVENT, 5000)
GENERATOR_PEASHOOTER_EVENT = pygame.USEREVENT + 3
pygame.time.set_timer(GENERATOR_PEASHOOTER_EVENT, 5000)
choose = 0
while True:
clock.tick(15)
# 启动消息队列,获取消息并处理
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
if event.type == GENERATOR_SUN_EVENT:
# 当前是否有太阳花对象,有几个太阳花对象,就生成几个太阳
if len(sunFlowerList) > 0:
for sunFlower in sunFlowerList:
sun = Sun(sunFlower.rect)
sunList.add(sun)
if event.type == GENERATOR_PEASHOOTER_EVENT:
# 当前是否有太阳花对象,有几个太阳花对象,就生成几个太阳
if len(peashooterList) > 0:
for peashooter in peashooterList:
bullet = Bullet(peashooter.rect, size)
bulletList.add(bullet)
if event.type == GENERATOR_ZOMBIE_EVENT:
zombie = Zombie()
zombieList.add(zombie)
if event.type == MOUSEBUTTONDOWN:
mouse_pressed = pygame.mouse.get_pressed()
# 判断是否按下的事鼠标左键
if mouse_pressed[0]:
(x, y) = pygame.mouse.get_pos()
# 判断鼠标是否点中了某个卡片
if 330 <= x <= 380 and 10 <= y <= 80 and int(score) >= 50:
choose = 1
elif 380 < x <= 430 and 10 <= y <= 80 and int(score) >= 50:
choose = 2
elif 430 < x <= 480 and 10 <= y <= 80 and int(score) >= 100:
choose = 3
elif 250 < x < 1200 and 70 < y < 600:
if choose == 1:
sunFlower = SunFlower()
sunFlower.rect.top = y
sunFlower.rect.left = x
sunFlowerList.add(sunFlower)
choose = 0
# 扣去太阳花相应的分数
score = int(score)
score -= 50
myfont = pygame.font.SysFont('arial', 20)
txtImg = myfont.render(str(score), True, (0, 0, 0))
if choose == 2:
wallNut = WallNut()
wallNut.rect.top = y
wallNut.rect.left = x
wallNutList.add(wallNut)
choose = 0
# 扣去太阳花相应的分数
score = int(score)
score -= 50
myfont = pygame.font.SysFont('arial', 20)
txtImg = myfont.render(str(score), True, (0, 0, 0))
if choose == 3:
peashooter = Peashooter()
peashooter.rect.top = y
peashooter.rect.left = x
peashooterList.add(peashooter)
choose = 0
# 扣去太阳花相应的分数
score = int(score)
score -= 100
myfont = pygame.font.SysFont('arial', 20)
txtImg = myfont.render(str(score), True, (0, 0, 0))
for sun in sunList:
if sun.rect.collidepoint((x, y)):
# sunList.remove(sun)
sun.is_click = True
score = int(score) + 50
myfont = pygame.font.SysFont('arial', 20)
txtImg = myfont.render(str(score), True, (0, 0, 0))
screen.blit(backgroundImg, (0, 0))
screen.blit(sunbackImg, (250, 0))
screen.blit(txtImg, (270, 60))
screen.blit(flower_seed, (330, 10))
screen.blit(wallNut_seed, (380, 10))
screen.blit(peashooter_seed, (430, 10))
# 根据选中的卡片,将对应的植物图片,显示在当前鼠标的右下角,跟随鼠标移动
(x, y) = pygame.mouse.get_pos()
if choose == 1:
screen.blit(sunFlowerImg, (x, y))
if choose == 2:
screen.blit(wallNutImg, (x, y))
if choose == 3:
screen.blit(peashooterImg, (x, y))
# if index % 10 == 0:
# bullet = Bullet(peashooter.rect, size)
# spriteList.add(bullet)
sunFlowerList.update(index)
sunFlowerList.draw(screen)
sunList.update(index)
sunList.draw(screen)
zombieList.update(index)
zombieList.draw(screen)
wallNutList.update(index)
wallNutList.draw(screen)
peashooterList.update(index)
peashooterList.draw(screen)
bulletList.update(index)
bulletList.draw(screen)
for zombie in zombieList:
headStr = '刘无敌'
yourfont = pygame.font.SysFont('simsunnsimsun', 30)
headpic = yourfont.render(headStr, True, (0, 0, 0))
screen.blit(headpic, (zombie.rect.left + 60, zombie.rect.top - 20))
index += 1
pygame.display.update()
'''豌豆射手'''
import pygame
import random
class Bullet(pygame.sprite.Sprite):
def __init__(self, rect, bg_size):
super(Bullet, self).__init__()
self.image = pygame.image.load('material/images/Bullet_1.png').convert_alpha()
self.width, self.height = bg_size
self.rect = self.image.get_rect()
self.rect.top = rect.top
self.rect.left = rect.left + 50
self.speed = 10
# 更新精灵的位置
def update(self, *args):
if self.rect.left <= self.width:
self.rect.left += self.speed
else:
self.kill()
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