AsyncTask源码解析
最近再刷一些基础的东西,所以就随便记录了一些看源码的心得,目前开发中见到了很多AsyncTask的使用,今天就来简单的分析下8.0中AsyncTask是如何实现的
简单应用
在AsyncTask的注释中有一段这样的示例代码
private class DownloadFilesTask extends AsyncTask(URL, Integer, Long){
protected Long doInBackground(URL... urls) {
int count = urls.length;
long totalSize = 0;
for (int i = 0; i < count; i++) {
totalSize += Downloader.downloadFile(urls[i]);
publishProgress((int) ((i / (float) count) * 100));
// Escape early if cancel() is called
if (isCancelled()) break;
}
return totalSize;
}
protected void onProgressUpdate(Integer... progress) {
setProgressPercent(progress[0]);
}
protected void onPostExecute(Long result) {
showDialog("Downloaded " + result + " bytes");
}
}
使用也非常简单,只需要创建一个DownloadFilesTask对象然后调用execute即可
new DownloadFilesTask().execute(url1, url2, url3);
那么具体内部是实现呢?那么就来跟进下函数的调用
AsyncTask.execute()
frameworks/base/core/java/android/os/AsyncTask.java
public abstract class AsyncTask<Params, Progress, Result> {
...
//保证串行执行任务
private static volatile Executor sDefaultExecutor = SERIAL_EXECUTOR;
/**
* An {@link Executor} that executes tasks one at a time in serial
* order. This serialization is global to a particular process.
*/
public static final Executor SERIAL_EXECUTOR = new SerialExecutor();
...
@MainThread
public final AsyncTask<Params, Progress, Result> execute(Params... params) {
return executeOnExecutor(sDefaultExecutor, params);
}
...
}
可以看到AsyncTask的函数execute并没有做什么处理,而是进一步调用了函数executeOnExecutor,并且多传入了一个参数sDefaultExecutor,这个sDefaultExecutor是做什么的呢?他其实就是保证线程串行执行任务的线程池,他的实现如下:
private static class SerialExecutor implements Executor {
final ArrayDeque<Runnable> mTasks = new ArrayDeque<Runnable>();
Runnable mActive;
public synchronized void execute(final Runnable r) {
//入列
mTasks.offer(new Runnable() {
public void run() {
try {
r.run();
} finally {
scheduleNext();
}
}
});
if (mActive == null) {
scheduleNext();
}
}
protected synchronized void scheduleNext() {
//出列
if ((mActive = mTasks.poll()) != null) {
THREAD_POOL_EXECUTOR.execute(mActive);
}
}
}
SerialExecutor内部持有一个Runnable的ArrayDeque,用来保证mTasks执行的顺序是串行的,最终还是会交由THREAD_POOL_EXECUTOR去执行具体的Runnable,这个THREAD_POOL_EXECUTOR又是个什么东西呢?实现如下
public abstract class AsyncTask<Params, Progress, Result> {
...
private static final int CPU_COUNT = Runtime.getRuntime().availableProcessors();
// We want at least 2 threads and at most 4 threads in the core pool,
// preferring to have 1 less than the CPU count to avoid saturating
// the CPU with background work
private static final int CORE_POOL_SIZE = Math.max(2, Math.min(CPU_COUNT - 1, 4));
private static final int MAXIMUM_POOL_SIZE = CPU_COUNT * 2 + 1;
private static final int KEEP_ALIVE_SECONDS = 30;
private static final ThreadFactory sThreadFactory = new ThreadFactory() {
private final AtomicInteger mCount = new AtomicInteger(1);
public Thread newThread(Runnable r) {
return new Thread(r, "AsyncTask #" + mCount.getAndIncrement());
}
};
private static final BlockingQueue<Runnable> sPoolWorkQueue =
new LinkedBlockingQueue<Runnable>(128);
/**
* An {@link Executor} that can be used to execute tasks in parallel.
*/
public static final Executor THREAD_POOL_EXECUTOR;
static {
ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(
CORE_POOL_SIZE, MAXIMUM_POOL_SIZE, KEEP_ALIVE_SECONDS, TimeUnit.SECONDS,
sPoolWorkQueue, sThreadFactory);
threadPoolExecutor.allowCoreThreadTimeOut(true);
THREAD_POOL_EXECUTOR = threadPoolExecutor;
}
...
/**
* An {@link Executor} that can be used to execute tasks in parallel.
*/
public static final Executor THREAD_POOL_EXECUTOR;
...
}
他其实就是一个Executor,具体实现是ThreadPoolExecutor,CORE_POOL_SIZE、MAXIMUM_POOL_SIZE会根据cpu的不同而数量不同,这一点从声明出可以看出,其他各项参数参考ThreadPoolExecutor构造方法这里不在细述
- 到此我们可以发现AsyncTask中声明了两个线程池SerialExecutor和THREAD_POOL_EXECUTOR
- 其中SerialExecutor用来保证Task串行执行
-
THREAD_POOL_EXECUTOR才是真正维护执行task的线程池
回到一开始分析的地方接着往下看AsyncTask.executeOnExecutor()
方法
AsyncTask.executeOnExecutor()
public abstract class AsyncTask<Params, Progress, Result> {
...
private final WorkerRunnable<Params, Result> mWorker;
private final FutureTask<Result> mFuture;
...
@MainThread
public final AsyncTask<Params, Progress, Result> executeOnExecutor(Executor exec,
Params... params) {
//状态校验
if (mStatus != Status.PENDING) {
switch (mStatus) {
case RUNNING:
throw new IllegalStateException("Cannot execute task:"
+ " the task is already running.");
case FINISHED:
throw new IllegalStateException("Cannot execute task:"
+ " the task has already been executed "
+ "(a task can be executed only once)");
}
}
mStatus = Status.RUNNING;
//这里可以做初始化UI的工作
onPreExecute();
//真正执行的逻辑
mWorker.mParams = params;
exec.execute(mFuture);
return this;
}
...
}
- 可以看到
AsyncTask.executeOnExecutor()
先对AsyncTask的状态进行了校验,并随后修改mStatus为Status.RUNNING表示AsyncTask进入进行状态,之后调用onPreExecute()
此时由于还在UI线程,onPreExecute是个空实现的函数,这个时候子类可以重写该方法做一些初始化UI的操作 - 紧接着,会对mWorker.mParams赋值为传入的参数parms,之后会调用exec.execute并将mFuture传入
- 那么mWorker与mFutrue又是什么呢?那么接下来分别查看其实现
WorkerRunnable
mWorker对应的实现为WorkerRunnable,它的定义如下
public abstract class AsyncTask<Params, Progress, Result> {
...
private static abstract class WorkerRunnable<Params, Result> implements Callable<Result> {
Params[] mParams;
}
...
}
可以看到虽然它名字是WorkerRunnable,但实际上它是一个Callable。那么mWorker又是什么时候初始化呢?答案是构造方法呀
public abstract class AsyncTask<Params, Progress, Result> {
...
public AsyncTask(@Nullable Looper callbackLooper) {
...
mWorker = new WorkerRunnable<Params, Result>() {
public Result call() throws Exception {
//为了保证同步
mTaskInvoked.set(true);
Result result = null;
try {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
//noinspection unchecked
result = doInBackground(mParams);
...
} catch (Throwable tr) {
...
} finally {
postResult(result);
}
return result;
}
};
...
}
...
}
- AsyncTask总共有三个构造函数,无论那个最终都会调用到以上这个构造函数
- 可以看到这里创建了一个WorkerRunnable对象并复制给成员变量mWorker,我没看具体的实现可以看到熟悉的
doInBackground
与postResult
,这两个方法我们先不分析,到后面再说 - 接下来我们再来看FutureTask的实现
FutureTask
package java.until.concurrent
public class FutureTask<V> implements RunnableFuture<V> {
...
}
public interface RunnableFuture<V> extends Runnable, Future<V> {
...
}
可以看到FutureTask实现了RunnableFuture接口,RunnableFuture接口又同时实现了Runnable接口与Future的接口,那么我们就来看下FutureTask的run()方法是怎么实现的
public class FutureTask<V> implements RunnableFuture<V> {
...
/** The underlying callable; nulled out after running */
private Callable<V> callable;
...
public void run() {
//CAS校验
...
try {
Callable<V> c = callable;
if (c != null && state == NEW) {
V result;
boolean ran;
try {
result = c.call();
ran = true;
} catch (Throwable ex) {
...
}
if (ran)
set(result);
}
} finally {
...
}
}
}
- 其实就是调用了成员变量的callable的call然后拿到结果
- 紧接着我们回到AsyncTask来看下mFuture是怎么初始化的
public abstract class AsyncTask<Params, Progress, Result> {
...
public AsyncTask(@Nullable Looper callbackLooper) {
...
mFuture = new FutureTask<Result>(mWorker) {
@Override
protected void done() {
try {
postResultIfNotInvoked(get());
} catch (InterruptedException e) {
...
} catch (ExecutionException e) {
...
} catch (CancellationException e) {
postResultIfNotInvoked(null);
}
}
};
}
}
- 这里将前面分析的初始化过的WorkerRunnable对象mWorker作为参数创建了一个
FutureTask对象并将其赋值给成员变量mFuture - 我们回到
AsyncTask.executeOnExecutor
,前面分析到这个方法中,将参数赋值params给mWorker的成员变量mParams,然后调用SerialExecutor对象exec的execute方法并发mFuture作为参数传入 - 这样子流程我们就清晰了,exec的execute会调用mFuture的run方法,然后又会调用mWorker的call,所以就会执行到
doInBackground
,这个时候是在线程池中之行,所以,doInBackground可以做异步操作 - 那么为啥onPostExecute是在UI线程接受结果呢?,我们先来看AsyncTask.postResult是如何实现的
public abstract class AsyncTask<Params, Progress, Result> {
...
private Result postResult(Result result) {
Message message = getHandler().obtainMessage(MESSAGE_POST_RESULT,
new AsyncTaskResult<Result>(this, result));
message.sendToTarget();
return result;
}
...
}
- 这里看到postResult就是向AsyncTask持有的Handler发送了一个类型为MESSAGE_POST_RESULT的消息,并且传入的数据类型为AsyncTaskResult
AsyncTaskResult
public abstract class AsyncTask<Params, Progress, Result> {
...
private static class AsyncTaskResult<Data> {
final AsyncTask mTask;
final Data[] mData;
AsyncTaskResult(AsyncTask task, Data... data) {
mTask = task;
mData = data;
}
}
...
}
- AsyncTaskResult其实就是存储了当前正在执行的AsyncTask与返回结果Result的数据存储类
AsyncTask持有的Handler是怎么来的呢?
public abstract class AsyncTask<Params, Progress, Result> {
...
private final Handler mHandler;
...
public AsyncTask() {
this((Looper) null);
}
public AsyncTask(@Nullable Looper callbackLooper) {
mHandler = callbackLooper == null || callbackLooper == Looper.getMainLooper()
? getMainHandler()
: new Handler(callbackLooper);
...
}
...
private static Handler getMainHandler() {
synchronized (AsyncTask.class) {
if (sHandler == null) {
sHandler = new InternalHandler(Looper.getMainLooper());
}
return sHandler;
}
}
...
private Handler getHandler() {
return mHandler;
}
}
- 可以看到在构造函数中,如果说调用了空参构造就会去调用
getMainHandler
去初始化一个类型为InternalHandler的handler对象并且赋值给成员变量mHandler,前面说的postResult会发送一个类型为MESSAGE_POST_RESULT的消息,其实就是InternalHandler中进行处理的 - 注意这里传入InternalHandler构造方法的Looper是Looper.getMainLooper()
InternalHandler
那我们就来看下InternalHandler的实现
...
}
- AsyncTaskResult其实就是存储了当前正在执行的AsyncTask与返回结果Result的数据存储类
AsyncTask持有的Handler是怎么来的呢?
public abstract class AsyncTask<Params, Progress, Result> {
...
private static class InternalHandler extends Handler {
public InternalHandler(Looper looper) {
super(looper);
}
@Override
public void handleMessage(Message msg) {
AsyncTaskResult<?> result = (AsyncTaskResult<?>) msg.obj;
switch (msg.what) {
case MESSAGE_POST_RESULT:
// There is only one result
result.mTask.finish(result.mData[0]);
break;
case MESSAGE_POST_PROGRESS:
result.mTask.onProgressUpdate(result.mData);
break;
}
}
}
...
private void finish(Result result) {
if (isCancelled()) {
onCancelled(result);
} else {
onPostExecute(result);
}
mStatus = Status.FINISHED;
}
...
}
- InternalHandler的实现也非常简单,
- 就是解析msg然后通过AsyncTaskResult拿到对应的AsyncTask之后调用finish函数,紧接着finish中就会根据不同的状态去判断如果说没有取消这个task就会回调onPostExecute
- 至此整个AsyncTask的执行流程就分析结束了,AsyncTask作为Android系统帮开发者封装好的异步加载数据然后回调UI线程的工具类还是设计的满精巧的,但是也有很多不足之处
- 在Activity中使用容易导致内存泄漏
- 不能够及时的取消任务
- 个人感觉还是Rxjava的实现方式更优雅一些
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