音频基础知识
PCM格式
pcm是经过话筒录音后直接得到的未经压缩的数据流
数据大小=采样频率采样位数声道*秒数/8
采样频率一般是44k,位数一般是8位或者16位,声道一般是单声道或者双声道
pcm属于编码格式,就是一串由多个样本值组成的数据流,本身没有任何头信息或者帧的概念。如果不是音频的录制者,光凭一段PCM数据,是没有办法知道它的采样率等信息的。
AAC格式
初步了解,AAC文件可以没有文件头,全部由帧序列组成,每个帧由帧头和数据部分组成。帧头包含采样率、声道数、帧长度等,有点类似MP3格式。
AAC编码
初始化编码转换器
-(BOOL)createAudioConvert{ //根据输入样本初始化一个编码转换器
if (m_converter != nil){
return TRUE;
}
AudioStreamBasicDescription inputFormat = {0};
inputFormat.mSampleRate = _configuration.audioSampleRate;
inputFormat.mFormatID = kAudioFormatLinearPCM;
inputFormat.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagsNativeEndian | kAudioFormatFlagIsPacked;
inputFormat.mChannelsPerFrame = (UInt32)_configuration.numberOfChannels;
inputFormat.mFramesPerPacket = 1;
inputFormat.mBitsPerChannel = 16;
inputFormat.mBytesPerFrame = inputFormat.mBitsPerChannel / 8 * inputFormat.mChannelsPerFrame;
inputFormat.mBytesPerPacket = inputFormat.mBytesPerFrame * inputFormat.mFramesPerPacket;
AudioStreamBasicDescription outputFormat; // 这里开始是输出音频格式
memset(&outputFormat, 0, sizeof(outputFormat));
outputFormat.mSampleRate = inputFormat.mSampleRate; // 采样率保持一致
outputFormat.mFormatID = kAudioFormatMPEG4AAC; // AAC编码 kAudioFormatMPEG4AAC kAudioFormatMPEG4AAC_HE_V2
outputFormat.mChannelsPerFrame = (UInt32)_configuration.numberOfChannels;;
outputFormat.mFramesPerPacket = 1024; // AAC一帧是1024个字节
const OSType subtype = kAudioFormatMPEG4AAC;
AudioClassDescription requestedCodecs[2] = {
{
kAudioEncoderComponentType,
subtype,
kAppleSoftwareAudioCodecManufacturer
},
{
kAudioEncoderComponentType,
subtype,
kAppleHardwareAudioCodecManufacturer
}
};
OSStatus result = AudioConverterNewSpecific(&inputFormat, &outputFormat, 2, requestedCodecs, &m_converter);
if(result != noErr) return NO;
return YES;
}
编码转换
char *aacBuf;
if(!aacBuf){
aacBuf = malloc(inBufferList.mBuffers[0].mDataByteSize);
}
// 初始化一个输出缓冲列表
AudioBufferList outBufferList;
outBufferList.mNumberBuffers = 1;
outBufferList.mBuffers[0].mNumberChannels = inBufferList.mBuffers[0].mNumberChannels;
outBufferList.mBuffers[0].mDataByteSize = inBufferList.mBuffers[0].mDataByteSize; // 设置缓冲区大小
outBufferList.mBuffers[0].mData = aacBuf; // 设置AAC缓冲区
UInt32 outputDataPacketSize = 1;
if (AudioConverterFillComplexBuffer(m_converter, inputDataProc, &inBufferList, &outputDataPacketSize, &outBufferList, NULL) != noErr){
return;
}
AudioFrame *audioFrame = [AudioFrame new];
audioFrame.timestamp = timeStamp;
audioFrame.data = [NSData dataWithBytes:aacBuf length:outBufferList.mBuffers[0].mDataByteSize];
char exeData[2];
exeData[0] = _configuration.asc[0];
exeData[1] = _configuration.asc[1];
audioFrame.audioInfo =[NSData dataWithBytes:exeData length:2];
转载请注明原地址,Clang的博客:https://chenhu1001.github.io 谢谢!
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