UIBezierPath绘制路径
- (UIBezierPath *)path
{
if (!_path) {
_path = [UIBezierPath bezierPath];
}
return _path;
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
// 获取手触摸点
UITouch *touch = [touches anyObject];
CGPoint currentP = [touch locationInView:self];
// 路径起点
[self.path moveToPoint:currentP];
}
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
// 获取手触摸点
UITouch *touch = [touches anyObject];
CGPoint currentP = [touch locationInView:self];
// 不断添加点到某根线
[self.path addLineToPoint:currentP];
// 绘制出来
[self setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect
{
// 把路径画出来
[self.path stroke];
}
搞一个和路径一样大的图层,绘制到屏幕上
// 跟着路径动画
- (void)startAnim
{
CAShapeLayer *layer = [CAShapeLayer layer];
layer.path = self.path.CGPath;
// 填充颜色,最后一个封闭的形状
layer.fillColor = [UIColor whiteColor].CGColor;
// 描边颜色
layer.strokeColor = [UIColor redColor].CGColor;
// 只画一部分
// layer.strokeEnd = 0.5;
// 改变图层的某个熟悉
CABasicAnimation *anim = [CABasicAnimation animation];
anim.keyPath = @"strokeEnd";
anim.fromValue = @0;
anim.toValue = @1;
anim.duration = 5;
[layer addAnimation:anim forKey:nil];
[self.layer addSublayer:layer];
// 清空画线,图形还在,和路径一样图层
[self clearAll];
}
- (void)clearAll
{
[self.path removeAllPoints];
[self setNeedsDisplay];
}
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