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解释器(Interpreter)

解释器(Interpreter)

作者: 非空白 | 来源:发表于2017-06-09 11:09 被阅读0次

    意图

    给定一个语言,定义它的文法的一种表示,并定义一个解释器,这个解释器使用该表示来解释语言中的句子。

    结构

    解释器的结构图

    动机

    如果一种特定类型的问题出现的频率足够高,那么可能值得将问题的各个部分表述为一个简单语言中的句子。这样就可以构建一个解释器,该解释器通过解释这些句子来解决这类问题。

    解释器模式描述了如何为简单的语言定义一个文法,如何在该语言中表示一个句子,以及如何解释这些句子。

    适用性

    当有一个语言需要解释执行,并且语言中的句子能表示为抽象语法树时,可以使用解释器模式。

    注意事项

    • 解释器模式并没有解释如何创建一个抽象语法树,也就是说,它不涉及到语法分析;
    • 解释器表达式不一定要定义解释操作,或者也可以将解释操作委托给一个“访问者”(Visitor)对象,避免在各个表达式中繁琐地定义这些操作;
    • 终结表达式可以用享元模式(Flyweight)共享。


    示例一

    问题

    定义一个正则表达式,用于检查一个字符串是否匹配。正则表达式的文法定义如下:

    1. expression ::= liternal | alternation | sequence | repetition | '(' expression ')'
    • alternation ::= expression '|' expression
    • sequence ::= expression '&' expression
    • **repetition := expression '*' **
    • liternal := 'a' | 'b' | 'c'| ... { 'a' | 'b' | 'c' | ...}*

    创建:
    "raining" & ( "dogs" | "cats") *

    输入:
    rainingcatscats

    输出:
    true

    实现(C#)

    为了实现这个简易的正则表达式解析器,我们定义了如下几个表达式类:

    正则表达式解析器
    // 正则表达式的抽象基类
    public abstract class  RegularExpression
    {
        public abstract string Match(string input);
    }
    
    // 字面表达式
    public sealed class LiternalExpression : RegularExpression
    {
        private readonly string liternal;
    
        public LiternalExpression(string liternal)
        {
            this.liternal = liternal;
        }
    
        public override string ToString()
        {
            return  "\""+ liternal + "\"";
        }
    
        public override string Match(string input)
        {
            if(!input.StartsWith(liternal)) 
                return input;
            else
                return input.Substring(liternal.Length);
            
        }
    }
    
    // 或操作表达式
    public sealed class AlternationExpression : RegularExpression
    {
        private readonly RegularExpression left;
        private readonly RegularExpression right;
    
        public AlternationExpression(RegularExpression left, RegularExpression right)
        {
            this.left = left;
            this.right = right;
        }
    
        public override string ToString()
        {
            return string.Format("({0} | {1})", left.ToString(), right.ToString());
        }
    
        public override string Match(string input)
        {               
            var rest = left.Match(input);
            return rest == input ? right.Match(input) : rest;
        }
    }
    
    // 与操作表达式
    public sealed class SequenceExpression : RegularExpression
    {
        private readonly RegularExpression left;
        private readonly RegularExpression right;
    
        public SequenceExpression(RegularExpression left, RegularExpression right)
        {
            this.left = left;
            this.right = right;
        }
    
        public override string ToString()
        {
            return string.Format("({0} & {1})",left.ToString(),right.ToString());
        }
    
        public override string Match(string input)
        {       
            var rest = left.Match(input);
    
            if(rest != input) return right.Match(rest);
    
            return rest;
        }
    }
    
    
    // 重复操作表达式
    public sealed class RepetitionExpression : RegularExpression
    {
        private readonly RegularExpression repetition;
    
        public RepetitionExpression(RegularExpression repetition)
        {
            this.repetition = repetition;
        }
    
        public override string ToString()
        {
            return string.Format("{0} *", repetition.ToString());
        }
    
        public override string Match(string input)
        {
            var repetition2 = repetition;
            var rest = repetition2.Match(input);
            while(rest != input) 
            {
                if(!(repetition2 is LiternalExpression))
                {
                    repetition2 = new LiternalExpression(input.Substring(0,input.Length - rest.Length));
                } 
    
                input = rest;
                rest = repetition2.Match(input);
            }
    
            return rest;
        }
    }
    
    // 测试!注意添加命名空间: using System;
    public class App
    {
        public static void Main(string[] args)
        {
            // "raining" & ( "dogs" | "cats") *
            LiternalExpression raining = new LiternalExpression("raining");
            LiternalExpression dogs = new LiternalExpression("dogs");
            LiternalExpression cats = new LiternalExpression("cats");
    
            AlternationExpression dogsOrCats = new AlternationExpression(dogs,cats);
            RepetitionExpression repetition = new RepetitionExpression(dogsOrCats);
            SequenceExpression sequence = new SequenceExpression(raining,repetition);
    
            //打印出正则表达式的结构
            Console.WriteLine(sequence.ToString());
    
            Console.WriteLine("input = \"{0}\", result = {1}",
                    "rainingcatscats", 
                    sequence.Match("rainingcatscats") == string.Empty);
            Console.WriteLine("input = \"{0}\", result = {1}",
                    "rainingdogsdogs", 
                    sequence.Match("rainingdogsdogs") == string.Empty);
            Console.WriteLine("input = \"{0}\", result = {1}",
                    "rainingCatsCats", 
                    sequence.Match("rainingCatCats") == string.Empty);
        }
    }
    
    // 控制台输出:
    //  ("raining" & ("dogs" | "cats") *)
    //  input = "rainingcatscats", result = True
    //  input = "rainingdogsdogs", result = True
    //  input = "rainingCatsCats", result = False
    

    示例二

    问题

    实现对布尔表达式进行操作和求值。文法定义如下:

    1. boolean ::= Variable | Constant | Or | And | Not | '(' boolean ') '
    • Or ::= boolean '|' boolean
    • And ::= boolean '&' boolean
    • Not := '!' boolean
    • Constant := 'true' | 'false'
    • **Variable := 'A' | 'B' | ... | 'X' | 'Y' | 'Z' **

    创建:
    ( true & X ) | ( Y & ( !X ) )

    输入:
    X = fase, Y = true

    输出:
    true

    实现(C#)

    同样,我们先设计出相关表达式的结构图:

    布尔表达式结构图
    // 布尔表达式的抽象基类
    public abstract class BooleanExpression
    {
        public abstract bool Evaluate(Context context);
    }
    
    // 常量表达式
    public sealed class ConstantExpression : BooleanExpression
    {
        private readonly bool val;
    
        public ConstantExpression(bool val)
        {
            this.val = val;
        }
    
        public override bool Evaluate(Context context)
        {
            return this.val;
        }
    
        public override string ToString()
        {
            return val.ToString();
        }
    }
    
    // 与操作表达式
    public sealed class AndExpression : BooleanExpression
    {
        private readonly BooleanExpression left;
        private readonly BooleanExpression right;
    
        public AndExpression(BooleanExpression left, BooleanExpression right)
        {
            this.left = left;
            this.right = right;
        }
    
        public override bool Evaluate(Context context)
        {
            return this.left.Evaluate(context) && this.right.Evaluate(context);
        }
    
        public override string ToString()
        {
            return string.Format("({0} & {1})", left.ToString(), right.ToString());
        }
    }
    
    // 或操作表达式
    public sealed class OrExpression : BooleanExpression
    {
        private readonly BooleanExpression left;
        private readonly BooleanExpression right;
    
        public OrExpression(BooleanExpression left, BooleanExpression right)
        {
            this.left = left;
            this.right = right;
        }
    
        public override bool Evaluate(Context context)
        {
            return this.left.Evaluate(context) || this.right.Evaluate(context);
        }
    
        public override string ToString()
        {
            return string.Format("({0} | {1})", left.ToString(), right.ToString());
        }
    }
    
    // 非操作表达式
    public sealed class NotExpression : BooleanExpression
    {
        private readonly BooleanExpression expr;
    
        public NotExpression(BooleanExpression expr)
        {
            this.expr = expr;
        }
    
        public override bool Evaluate(Context context)
        {
            return !this.expr.Evaluate(context);
        }
    
        public override string ToString()
        {
            return string.Format("(!{0})", expr.ToString());
        }
    }
    
    // 变量表达式
    public class VariableExpression : BooleanExpression
    {
        private readonly string name;
    
        public VariableExpression(string name)
        {
            this.name = name;
        }
    
        public override bool Evaluate(Context context)
        {
            return context.Lookup(this);
        }
    
        public string Name { get { return this.name;} }
    
        public override string ToString()
        {
            return this.name;
        }
    }
    
    // 操作上下文
    public class Context
    {
        private readonly Dictionary<VariableExpression,bool> map = new Dictionary<VariableExpression,bool>();
    
        public void Assign(VariableExpression expr,bool value)
        {
            if(map.ContainsKey(expr))
            {
                map[expr] = value;
            }
            else
            {
                map.Add(expr, value);
            }
        }
    
        public bool Lookup(VariableExpression expr)
        {
            return map[expr];
        }
    
        public override string ToString()
        {
            StringBuilder sb = new StringBuilder();
    
            foreach(KeyValuePair<VariableExpression,bool> kvp in map)
            {
                sb.AppendFormat("{0}={1},", kvp.Key.Name, kvp.Value);
            }
    
            return sb.ToString();
        }
    }
    
    // 测试。注意添加命名空间:
    //     using system;
    //     using System.Text;
    //     using System.Collections.Generic;
    public class App
    {
        public static void Main(string[] args)
        {
            Context context = new Context();
            VariableExpression X = new VariableExpression("X");
            VariableExpression Y = new VariableExpression("Y");
    
            // ( true & X ) | ( Y & ( !X ) )
            BooleanExpression expr = new OrExpression(
                        new AndExpression(new ConstantExpression(true), X),
                        new AndExpression(Y, new NotExpression(X))
                    );
    
            context.Assign(X,false);
            context.Assign(Y,true);
    
            Console.WriteLine("Expression : {0}", expr.ToString());
            Console.WriteLine("   Context : {0}", context.ToString());
            Console.WriteLine("    Result : {0}", expr.Evaluate(context));
    
        }
    }
    // 控制台输出:
    //  Expression : ((True & X) | (Y & (!X)))
    //      Context : X=False,Y=True,
    //      Result : True
    

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